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I agree with JSB, but I'll give reasons.Grapes destroys Paul. if you can pick it off, great. furthermore, you can't set Saul/Paul down until the end of the game. they could Mayhem/Angel you. there's way too many factors now with heroless to make it viable. also, in heroless, you need to completely destroy their entire offense. this can't do that. it can merely stall for awhile.
Quote from: Ring Wraith on August 02, 2010, 03:47:07 PMI agree with JSB, but I'll give reasons.Grapes destroys Paul. if you can pick it off, great. furthermore, you can't set Saul/Paul down until the end of the game. they could Mayhem/Angel you. there's way too many factors now with heroless to make it viable. also, in heroless, you need to completely destroy their entire offense. this can't do that. it can merely stall for awhile.I agree that TxP made Heroless harder, which I don't think was fair since few people used it anyway. Grapes would simply delay my use of Paul so that I would have to use Holy Grail on him a second time. Regarding Mayhem/AOTL (or Martyr), this is what I am Healing and High Priest's Palace are for, isn't it (which by the way protects half of my defense from AOCP)? I'm not sure why you say I can't set him down until the end of the game. I would think I can set him down and start using him once he is protected. If the entire offense needs destroying I could always throw a Wrath of Satan in there if I had to, but I have six captures, a Grapes, a Martyr, an Unholy Writ, and the ability to bury 4 lost souls as it is. Seems like a pretty strong defense to me. And if A Pole and Raider's Camp are out, and they are not using huge banding chains, I only have to block every other turn anyway. Throw in a lucky use of Confusion to get their Grapes of Son of God out of their deck, and it seems pretty competitive.It seems to me that if it went against someone who already knew what deck I was using and prepared beforehand, then OF COURSE it would fail, but against random tournament decks, I'm hoping it would have a shot.
Your captures are worthless if you're facing someone half way decent
this deck would be quite a bit better if you put in Strange Fire and took out Raider's Camp.
Quote from: Ring Wraith on August 02, 2010, 04:20:32 PMthis deck would be quite a bit better if you put in Strange Fire and took out Raider's Camp.Lol, Strange Fire is in there
Quote from: stefferweffer on August 02, 2010, 04:01:23 PMQuote from: Ring Wraith on August 02, 2010, 03:47:07 PMI agree with JSB, but I'll give reasons.Grapes destroys Paul. if you can pick it off, great. furthermore, you can't set Saul/Paul down until the end of the game. they could Mayhem/Angel you. there's way too many factors now with heroless to make it viable. also, in heroless, you need to completely destroy their entire offense. this can't do that. it can merely stall for awhile.I agree that TxP made Heroless harder, which I don't think was fair since few people used it anyway. Grapes would simply delay my use of Paul so that I would have to use Holy Grail on him a second time. Regarding Mayhem/AOTL (or Martyr), this is what I am Healing and High Priest's Palace are for, isn't it (which by the way protects half of my defense from AOCP)? I'm not sure why you say I can't set him down until the end of the game. I would think I can set him down and start using him once he is protected. If the entire offense needs destroying I could always throw a Wrath of Satan in there if I had to, but I have six captures, a Grapes, a Martyr, an Unholy Writ, and the ability to bury 4 lost souls as it is. Seems like a pretty strong defense to me. And if A Pole and Raider's Camp are out, and they are not using huge banding chains, I only have to block every other turn anyway. Throw in a lucky use of Confusion to get their Grapes of Son of God out of their deck, and it seems pretty competitive.It seems to me that if it went against someone who already knew what deck I was using and prepared beforehand, then OF COURSE it would fail, but against random tournament decks, I'm hoping it would have a shot.perhaps you've forgotten that Built on the Rock doesn't stick on Paul. once he's shuffled, he loses that protection.I missed HPP. which is why I said you'd have to hold it until the end, since a Mayhem would kick out Healing of Namaan.strong enough to stall, yes, but kill all their heroes? no. in a heroless you MUST. kill all their heroes.
Quote from: stefferweffer on August 02, 2010, 04:22:12 PMQuote from: Ring Wraith on August 02, 2010, 04:20:32 PMthis deck would be quite a bit better if you put in Strange Fire and took out Raider's Camp.Lol, Strange Fire is in there missed that. regardless, Raider's Camp NEEDS to come out. letting them have their heroes back is the last thing you want to do.
Quote from: Ring Wraith on August 02, 2010, 04:23:16 PMQuote from: stefferweffer on August 02, 2010, 04:22:12 PMQuote from: Ring Wraith on August 02, 2010, 04:20:32 PMthis deck would be quite a bit better if you put in Strange Fire and took out Raider's Camp.Lol, Strange Fire is in there missed that. regardless, Raider's Camp NEEDS to come out. letting them have their heroes back is the last thing you want to do.I agree that Raider's Camp is likely the most essential card in the deck. Being 63 cards (small for heroless from what I have seen), having Sabbath Breaker, and False Peace help in this regard. I thought about adding Zaccheus too, but once you make a rescue attempt you open yourself up to a world of hurt if you are not ready for what comes next (like Confusion!).
My brother tried playing a deck like this and your biggest problem is going to be is is your opponent uses AOTL on saul because they will eventually relize what your doing and also you'll need a stronger defense.
I'm not sure what the new face of heroless is. Grapes of Wrath nullifies Built on the Rock.
perhaps you've forgotten that Built on the Rock doesn't stick on Paul. once he's shuffled, he loses that protection.
Quote from: CJSports on August 02, 2010, 04:59:43 PMMy brother tried playing a deck like this and your biggest problem is going to be is is your opponent uses AOTL on saul because they will eventually relize what your doing and also you'll need a stronger defense.AotL isn't a problem with Healing of Namaan. you just need to not set him down until you have both in your hand.
Quote from: Ring Wraith on August 02, 2010, 05:00:45 PMQuote from: CJSports on August 02, 2010, 04:59:43 PMMy brother tried playing a deck like this and your biggest problem is going to be is is your opponent uses AOTL on saul because they will eventually relize what your doing and also you'll need a stronger defense.AotL isn't a problem with Healing of Namaan. you just need to not set him down until you have both in your hand.AOTL is also not a problem because of High Priest's Palace.