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I think most decks are best at either 50 or 51 (while some disagree with this, I believe the 1 card difference between 50 and 51 is statistically insignificant).That being said, I think there are some legitimate deck strategies that can work as a bigger deck, but I would likely run 57 over 56 so I can have the extra dominant.
Biggest problem for me is always cutting. Going down from 63 to 56 was not easy but manageable. But going from 56 down to 50 is almost nearly impossible for me it seems. In my current build I now have a setting of 52 cards in main deck and 10 in reserve and cannot decide what else to cut (or maybe replace and cut others).They all feel equally important for playing and possible situations. How to get the final few % done?
Interesting comment RE the 51 cards.I would assume this is due to the 8 draw at the beginning, 7 lost souls, and 3 cards at the beginning of each turn?
Quote from: Reth on January 14, 2019, 06:00:41 PMBiggest problem for me is always cutting. Going down from 63 to 56 was not easy but manageable. But going from 56 down to 50 is almost nearly impossible for me it seems. In my current build I now have a setting of 52 cards in main deck and 10 in reserve and cannot decide what else to cut (or maybe replace and cut others).They all feel equally important for playing and possible situations. How to get the final few % done?Honestly if you're at 52, that's probably a good place to start playing a bunch of games, and as you do observe cards that don't function as well as you thought they would, or that you find yourself not using. Those are the ones I would cut
Just from a quick glance at the list it seems like you may struggle with having heroes consistently in the opening. (Especially specific ones). Personally I would probably switch out a GE for a Hero. Cards like I am creator/Book of the covenant with an IaC in reserve could boost your consistency a lot.The main thing ill suggest when trying to cut cards from your current list is to evaluate cards based on whether they actually help you win the game vice just win more. Basically cards that dont seriously help your consistency or battle winning capabilities to get to 3 souls plus SoG+SC are often win more cards and may not need to be in a deck. Even something like the # of characters/battle winners/consitency cards may need to be trimmed because they just arent as needed as getting to key cards may be better. Theres always personal preferences though so if you really want a card thats ok. For competitiveness though you have to scrutinize the little differences and just because a card is good doesnt necessarily mean your deck is better if it keeps you from accessing your best cards.
To continue the conversation, I see 14 GEs between your deck and your Reserve. You already have SoG/TSC/AotL to get you 3 of the 5 you need, and you'll lose 2-3 rescues to opponen't Doms like CM and Falling Away. So you maybe need to win at most 5 souls with your GEs. You've got more firepower than you need, especially with Music Leader recursion.If Hidden Treasures is primarily in the deck to play Spiritual Warfare preblock, I'd probably drop both of those to get you to 50. Faith of Daniel could go as well, since your deck isn't set up to make it as powerful as it could be.