Author Topic: 50 Card Super Zebulun, Could this Casual Deck Work?  (Read 3317 times)

Offline stefferweffer

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50 Card Super Zebulun, Could this Casual Deck Work?
« on: July 29, 2010, 04:15:35 PM »
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7 lost souls

exchanger ls
top card discard ls
site doubler ls
site remove ls
site guard ls
female only ls
nt only ls

1 hero

zebulun

1 hero enhancement

journey to egypt

4 covenants

covenant of palestine
covenant of Josiah
I am healing
I am grace

4 curses

wastelands
captured ark
go into captivity
confusion of mind

6 artifacts

unholy writ
holy of holies
lampstand of the sanctuary
magic charms
book of the covenant
asherah pole

3 fortresses

satan's seat
high priest's palace
the tabernacle

1 good dominant

son of god


3 evil dominants

christian martyr
burial
DON

7 sites

Hormah
Pergamum
Mildewed House
Babylonian Banquet Hall
Babylon
Babylon
Babylon

7 evil characters

12 fingered giant
fallen warrior
the amal slave
enchanter
astrologers
uzzah
king jehoikin

6 evil enhancements

achan's sin
joseph in prison
land dispute
confusion  
lying unto god
love of money
« Last Edit: September 08, 2010, 09:48:37 AM by stefferweffer »

Offline goldencomet

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #1 on: July 29, 2010, 04:31:40 PM »
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storehouse? then you can have less cards in your hand? I have never done this before but it looks like that would be a good thing to add
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Offline Captain Kirk

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #2 on: July 29, 2010, 04:37:08 PM »
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Zebulun only works if all your heroes in play are Genesis heroes.  Therefore, you either have to kill off your Zaccheus, or include Kerith Ravine to set him aside while you attack with Zebulun.

Kirk
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Offline stefferweffer

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #3 on: July 29, 2010, 04:42:48 PM »
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Zebulun only works if all your heroes in play are Genesis heroes.  Therefore, you either have to kill off your Zaccheus, or include Kerith Ravine to set him aside while you attack with Zebulun.

Kirk
Excellent point.  Fixed with Eve.

Offline TheJaylor

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #4 on: July 29, 2010, 04:48:43 PM »
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i'd go with Noah's Sons all the way!

  ~Jayden

Offline Alex_Olijar

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #5 on: July 29, 2010, 04:54:43 PM »
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It won't work. The set-asdies cost you 5 turns, which I think is too much for this deck. Try adding Love of Money in there for Confusion use ASAP.

Offline stefferweffer

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #6 on: July 29, 2010, 04:57:30 PM »
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storehouse? then you can have less cards in your hand? I have never done this before but it looks like that would be a good thing to add
I'm still thinking about Storehouse.  It can be so easily ruined with fortress destruction now.  Ideally I have decked out and I simply discard what it seems I will not be needing at that point.

Offline stefferweffer

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #7 on: July 29, 2010, 05:00:43 PM »
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It won't work. The set-asdies cost you 5 turns, which I think is too much for this deck. Try adding Love of Money in there for Confusion use ASAP.
Journey to Egypt is only needed if I'm site-locked.  Built on the Rock is only necessarry if I have not been able to get rid of Unholy Writ before the time I start using Zeb.  If they don't activate it, don't have it, or it is gone, none of the other "capture artifacts" bother me, as they must be activated with an EC in battle.  Love of Money is a good idea though.
« Last Edit: July 29, 2010, 05:11:41 PM by stefferweffer »

Offline Alex_Olijar

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #8 on: July 29, 2010, 05:02:56 PM »
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If it is only necessary to counter one card, you should probably drop both Eve and Built on a Rock for Covenant in Palestine or I am Redemption.

Offline stefferweffer

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #9 on: July 29, 2010, 05:10:31 PM »
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If it is only necessary to counter one card, you should probably drop both Eve and Built on a Rock for Covenant in Palestine or I am Redemption.
Covenant of Palestine is also tempting me, but it could mess up my own "Capture with Artifacts" strategy.  If it means I give them back their captured heroes after I've decked out anyway I guess its not a terrible idea, depending on what heroes I'm giving back :)  If it's a hero with access to any site I could be in trouble.

Offline COUNTER_SNIPER

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #10 on: July 29, 2010, 07:45:30 PM »
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Hmm, with 2 heroes, the odds of you drawing your heroes in a timely manner are a little off-balance...  Might I suggest "I am Creator?"

-C_S
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Offline xCaLeBx

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #11 on: July 29, 2010, 08:05:07 PM »
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Hmm, with 2 heroes, the odds of you drawing your heroes in a timely manner are a little off-balance...  Might I suggest "I am Creator?"

-C_S
Usually with Zebby you want to draw out your whole deck and be left with maybe 2-3 cards at most in your hand thus making Zebby ignore everything.
"Someone died in the bathroom, didn't they." -Dwight
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Offline Minister Polarius

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #12 on: July 30, 2010, 03:45:06 AM »
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If you're worried about having to give back Heroes, use Blue Tassels instead of CoP and run Brass Serpent for CM. Or, include Headquarters at Riblah so you can Discard the people you captured.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #13 on: July 30, 2010, 01:01:20 PM »
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Golgotha, gg. ;)
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Offline Red Dragon Thorn

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #14 on: July 31, 2010, 05:20:15 PM »
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Land Dispute, un-good game.
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Offline JSB23

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #15 on: July 31, 2010, 05:33:07 PM »
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Land Dispute, un-good game.
That site that protects sites, re-good game
An unanswered question is infinitely better than an unquestioned answer.

Offline Red Dragon Thorn

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #16 on: July 31, 2010, 05:35:21 PM »
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That other card that does.... oh wait....


:)
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Offline xCaLeBx

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #17 on: July 31, 2010, 07:32:33 PM »
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you mean the card *Edited by R.O.S.E.S* that does *Edited by R.O.S.E.S*?


just wondering
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Offline Isildur

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #18 on: July 31, 2010, 08:25:18 PM »
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If it is only necessary to counter one card, you should probably drop both Eve and Built on a Rock for Covenant in Palestine or I am Redemption.
Covenant of Palestine is also tempting me, but it could mess up my own "Capture with Artifacts" strategy.  If it means I give them back their captured heroes after I've decked out anyway I guess its not a terrible idea, depending on what heroes I'm giving back :)  If it's a hero with access to any site I could be in trouble.
I am Redemption only gets your heroes back so the ones you captured are safe.
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Offline Gabe

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Re: 52 Card Super Zebulun, Could this Work?
« Reply #19 on: August 01, 2010, 10:55:21 AM »
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If Golgotha is a mountain I'm pretty sure someone with faith as a mustard seed could move it... ::)
Have you visited the Land of Redemption today?

 


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