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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Tsavong Lah on August 06, 2009, 12:57:34 AM

Title: 14 card offense: suggestions?
Post by: Tsavong Lah on August 06, 2009, 12:57:34 AM
I have 14 card slots for an offense, and I need it to be fast and pack a punch. I was thinking Prophets, what with the new TexP cards giving green a pretty heavy boost; any other ideas?
Title: Re: 14 card offense: suggestions?
Post by: sk on August 06, 2009, 07:32:02 AM
A Genesis offense that focuses heavily on Zebby/Benny could be good.  TxP gives you a couple options for putting and keeping them in play.
Title: Re: 14 card offense: suggestions?
Post by: christiangamer25 on August 06, 2009, 08:00:43 AM
judges maybe
Title: Re: 14 card offense: suggestions?
Post by: happyjosiah on August 06, 2009, 08:45:46 AM
Fight by the numbers.
Moses, Cap, Strong Angel, Ira, Beniah, Shamuth, Captured Ark and multi color enhancements.
Title: Re: 14 card offense: suggestions?
Post by: coltsboy29 on August 06, 2009, 12:14:41 PM
If you are fighting by the numbers, you may want to consider banding the warrior pack Michael to Captain of the Host using Gathering of Angels. You become a 22/18 and if you have enhancements it will be hard to beat.
Title: Re: 14 card offense: suggestions?
Post by: Korunks on August 06, 2009, 12:27:08 PM
Why Warriors Michael?  All Michael's SA can not be negated.
Title: Re: 14 card offense: suggestions?
Post by: BubbleBoy on August 06, 2009, 01:19:04 PM
Although I'm morally against it, TGT would be a relatively good option as well. Otherwise I would go with prophets or royalty.
Title: Re: 14 card offense: suggestions?
Post by: Chronic Apathy on August 06, 2009, 01:48:34 PM
For 14 cards, TGT is probably your best bet. Throw in ET and King David to add AoC(p) too.
Title: Re: 14 card offense: suggestions?
Post by: Tsavong Lah on August 06, 2009, 03:19:37 PM
TGT, eh? Even after TexP and the scores of cards that kill it?
Title: Re: 14 card offense: suggestions?
Post by: BubbleBoy on August 06, 2009, 03:58:17 PM
Use Consider the Lilies and Moses and Elders to spam 'He Is Risen' with a bunch of NT Females.
Title: Re: 14 card offense: suggestions?
Post by: ejberkenpas22 on August 06, 2009, 03:59:20 PM
Although I'm morally against it, TGT would be a relatively good option as well. Otherwise I would go with prophets or royalty.
+1  TGT is the most powerful offense with a small amount of cards...but if you don't wanna do what everyone else does...I think Genesis heroes is your best bet with 14 cards.
Title: Re: 14 card offense: suggestions?
Post by: Tsavong Lah on August 08, 2009, 01:26:54 AM
Use Consider the Lilies and Moses and Elders to spam 'He Is Risen' with a bunch of NT Females.

Ooh, interesting. Lost Coin Found can also grab 'He Is Risen'... well, I'll probably make RTS decks with several of these ideas and see how I like them. Thanks, guys! :)
Title: Re: 14 card offense: suggestions?
Post by: lightningninja on August 08, 2009, 03:59:23 PM
Splash offenses are great.

Multi-Heroes: 1
Melzhizidek

Teal Heroes: 2
Joshua the HP
Phinehas

Gold Heroes: 1
Moses

White Heroes: 1
Lydia

Purple Heroes: 1
Elijah

Green Heroes: 1
Benaiah

Teal Enhancements: 2
Jehoida's Strength
Zeal for the Lord

Purple Enhancements: 2
AOCP
Reach of Desperation

Gold Enhancements/covenants: 1
Cov w/ Moses

White Enhancements: 1
Transfiguration

Green Enhancements: 1
Provisions

You can get a bad draw with this kind of offense... but if you're using a defense heavy deck (which it sounds like if you only have 14 offensive cards), you'll be fine. Most of these combos are cbn and VERY hard to stop. Some times after taking out a few guys with aocp you can get free souls with moses and Phinehas.

EDIT: I forgot to say what the green hero was.  ;D
Title: Re: 14 card offense: suggestions?
Post by: Mr.Hiatus on August 11, 2009, 11:23:54 PM
I was gonna say something similar to what ninja said. Also with the TGT, it does not have to focus on that, you still have a CBN band with battle winners...
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