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Thoughts?
Quote from: Josh on December 14, 2018, 01:37:50 PMThoughts?don't play teams.
Another option is to make the "may not be included in deck with" doms exclusive. If one player plays Second Coming their teammate can't play New Jerusalem, and vice versa. Same with SoG and Chariot. Never made much sense to me that you couldn't include them in the same deck but in a format where dominants are shared you could use both.
Since there has been no official ruling on this, because it’s in teams advice and not questions, I can ask this to be moved or just create a post in rulings. I would say a great rule is dom constraints go towards the team and not per deck. So Chariot could not be included if your teammate has SoG and same with NJ/TSC. Simplest and most logical explanation. I’ll check back on this and if it’s not moved I’ll re-ask the question in rulings unless you want to post it Josh. Thanks for bringing this up months ahead of nationals.
Dominants and Lost Souls are unique per TEAM. To help facilitate this TEAMS will only be allowed to check in 1 deck per player and will need to check them in simultaneously. This will impact the use of New Jerusalem & The Second Coming as well as Son of God and Chariot of Fire as only one deck will be able to contain one card from each pair.
Quote from: Mr.Hiatus on June 27, 2019, 02:31:47 PMSince there has been no official ruling on this, because it’s in teams advice and not questions, I can ask this to be moved or just create a post in rulings. I would say a great rule is dom constraints go towards the team and not per deck. So Chariot could not be included if your teammate has SoG and same with NJ/TSC. Simplest and most logical explanation. I’ll check back on this and if it’s not moved I’ll re-ask the question in rulings unless you want to post it Josh. Thanks for bringing this up months ahead of nationals.This....AND I would also like to see the entire team being under one dominant cap.
I don't think 7 dom limit per team is necessary. I think it actually adds a lot to the strategy how teammates divide up the dominants.
Quote from: The Guardian on June 27, 2019, 03:16:45 PMI don't think 7 dom limit per team is necessary. I think it actually adds a lot to the strategy how teammates divide up the dominants.That might be true... But I have to agree with TheHobbit here. Son of God, AotL, TSC, CM, and their ilk are honestly the most unstrategic cards in the game.
Quote from: Josh on June 27, 2019, 04:02:27 PMQuote from: The Guardian on June 27, 2019, 03:16:45 PMI don't think 7 dom limit per team is necessary. I think it actually adds a lot to the strategy how teammates divide up the dominants.That might be true... But I have to agree with TheHobbit here. Son of God, AotL, TSC, CM, and their ilk are honestly the most unstrategic cards in the game. Completely disagree--strategic use and timing of dominants has won countless games for me.
I am positing that in the absence of all dominants, the game would be more strategic.
Then why have dominant cap in type 1 at all?
You are saying that the more dominants you have, the more strategy there is.