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How many timeouts did you have? I've heard that the main disadvantage of such decks is the lack of rescue attempts.
One offense deck and one defense deck won Teams at Nationals in 2009. But it's an advanced strategy that I would not recommend for most players.
Quote from: SomeKittens on February 11, 2012, 04:07:34 PMHow many timeouts did you have? I've heard that the main disadvantage of such decks is the lack of rescue attempts.We won all of our games legitimately with no time outs. The defense deck used I am Creator and had three Heroes that could band to most of the Heroes in the offense deck. The offense deck was fast, so it got those Heroes out quickly. It also contained all of the Dominants.
The key for newer players in teams is as Gabe suggested: have similar cards/forts to mutually benefit each other.If they are slightly more advanced, it's possible to do well with 2 completely different decks as long as none of the cards in one deck contains the counters to the other deck.Teams happens to be my favorite category and I have found that knowing your partner's playing style helps out A LOT.Here's a don't do: I highly recommend that you DO NOT suggest that one player builds their deck solely as offense (T1 only) while the other builds on defense (i.e. one player has all heroes and the other has all EC's). It's very risky and I haven't seen any positive results with that strategy.