Author Topic: How would this be for a Type 1 TEAMS deck?  (Read 32745 times)

Offline stefferweffer

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #25 on: June 09, 2010, 02:27:02 PM »
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Again with the 12 FG!  Do all redemption players really create team decks to deal with this one card?  So if FBTN no longer a strategy because of ONE CARD that just MIGHT be in someone's deck?  I already mentioned Holy Grail, + Grapes, + AOL.  We only need to rescue 3 lost souls before we can SOG and NJ the other two.
12FG should be in everybody's deck, considering it completely shuts down these FBTNB decks. my FBTN has some back up that'd deal with it, but it still gives me problems.

of course, I also think that Possessing Demon should be in everybody's deck...


But according to what was said above, you're really talking about at least THREE cards that should be in everybody's deck, right?  12FG, Armorbearer and Outpost (if you want to keep recurring him)?
nope. just two. 12FG and Possessing Demon. Armorbearer is green... ;)
but if you can get them to waste their AotL, 12FG is a game winner. oh, and btw, I don't use it in any of my decks right now.

Good question.  In ALMOST every tournament deck I make now, I have the following (in addition to the dominants):  Holy Grail, Captured Ark, Hopper LS, The Amalekite Slave, Confusion of Mind, Unholy Writ, Unknown Nation, Uzzah, Torment, Brass Serpent Promo, Wall of Protection and sometimes Holy of Holies and Women as Snares (if Shuffler LS is in play).  There may be others also that I'm not thinking of.  These assume I am using a deck that has any defense to speak of at all.
that's interesting. you must like speed. Unholy Writ I can see in any deck, the rest is extremely dependent on the deck.
That's hysterical that you assume I like speed from that list.  I don't mean you said anything wrong, it's just funny because I rant about speed decks all the time.  I can see how a couple fit a "spped" theme, but on others I never thought of them as "speed deck" cards.  Thanks again.

Offline Prof Underwood

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #26 on: June 09, 2010, 03:23:28 PM »
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the list of cards that "should be in everybody's deck" is growing, which is not a good thing.
This idea has come up before, and will probably continue to come up.  It is one reason why I think it would be great to have an artifact like below.  That would at least mean that only half of decks would have the 10 dominants, and the other half would have that artifact, probably 1 or 2 ways to search for it, and 7 other cards that would be different.

Special Ability - "If holder has not played any dominants this game, discard this artifact to remove all dominants from all players hands, draw piles, and discard piles from the game."

Rawrlolsauce!

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #27 on: June 09, 2010, 03:27:22 PM »
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Special Ability - "If holder has not played any dominants this game, discard this artifact to remove all dominants from all players hands, draw piles, and discard piles from the game."
Crazy awesome in teams :).

Offline stefferweffer

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #28 on: June 09, 2010, 03:30:41 PM »
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the list of cards that "should be in everybody's deck" is growing, which is not a good thing.
This idea has come up before, and will probably continue to come up.  It is one reason why I think it would be great to have an artifact like below.  That would at least mean that only half of decks would have the 10 dominants, and the other half would have that artifact, probably 1 or 2 ways to search for it, and 7 other cards that would be different.

Special Ability - "If holder has not played any dominants this game, discard this artifact to remove all dominants from all players hands, draw piles, and discard piles from the game."
Yeah.  It would at least make all the Dominant decks add King Jehoikin and Confusion, to try and remove this artifact from their opponent's decks :)

Offline Prof Underwood

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #29 on: June 09, 2010, 03:37:07 PM »
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Special Ability - "If holder has not played any dominants this game, discard this artifact to remove all dominants from all players hands, draw piles, and discard piles from the game."
Crazy awesome in teams :).
Oddly enough it would affect TEAMS less than most other events.  One of the great things about TEAMS is that you can only play 1 copy of each dominant even though you have 2 decks for each TEAM.  Therefore, gameplay is actually less affected by dominants than other events.  In fact, the last time I played the event, one teammate didn't even have any dominants in their entire deck.

But this would be about the only thing that might possibly save T1-mp :)

Offline redemption101

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #30 on: June 09, 2010, 03:48:53 PM »
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I use a similar offense for my t1 2 deck, undefeated at states and one loss in root this past month.  I personaly would recomend hezekiahs signet ring.   Its not the counter i normaly use but it works and has much more application than just that

Offline stefferweffer

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #31 on: June 09, 2010, 04:04:34 PM »
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Neat idea!  That way once he's gone, he's gone!  Of course then they Captured Ark or DON the ring, but at least they have to waste a good card :)

Warrior_Monk

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #32 on: June 09, 2010, 04:30:47 PM »
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Good question.  In ALMOST every tournament deck I make now, I have the following (in addition to the dominants):  Holy Grail, Captured Ark, Hopper LS, The Amalekite Slave, Confusion of Mind, Unholy Writ, Unknown Nation, Uzzah, Torment, Brass Serpent Promo, Wall of Protection and sometimes Holy of Holies and Women as Snares (if Shuffler LS is in play).  There may be others also that I'm not thinking of.  These assume I am using a deck that has any defense to speak of at all.
that's interesting. you must like speed. Unholy Writ I can see in any deck, the rest is extremely dependent on the deck.
That's hysterical that you assume I like speed from that list.  I don't mean you said anything wrong, it's just funny because I rant about speed decks all the time.  I can see how a couple fit a "spped" theme, but on others I never thought of them as "speed deck" cards.  Thanks again.
[/quote]excuse me, I should have said "offense heavy," which typically uses at least some speed.
Hopper's purpose? make another lost soul ASAP. same with the Ammy Slave. Holy Grail? Kill (ok, covert, whatever) their evil character before they draw another one! Unholy Writ? no need for defense stop! Brass Serpent? heal my 15 heroes! Holy of Holies? stupid KoT and TSA negating my abilities. my standalone defense won't work! Woman as Snares? take out their defense! who cares if I have loads of souls, I'm going to be rescuing every turn anyway! the other's can go in different decks, but most are oft used in speed (offense heavy...whatever)

Offline adotson85

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #33 on: June 09, 2010, 04:39:30 PM »
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Again with the 12 FG!  Do all redemption players really create team decks to deal with this one card?  So if FBTN no longer a strategy because of ONE CARD that just MIGHT be in someone's deck?  I already mentioned Holy Grail, + Grapes, + AOL.  We only need to rescue 3 lost souls before we can SOG and NJ the other two.

Furthermore, are we sure that you can Outpost "THE TWELVE FINGERED GIANT".  I thought that if a character began with "THE" and was singular, that he is deemed non-generic?

12 FG is a legitimate concern for any banding offense. Throwing in a FooF Caleb in each deck may be a good idea.
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Offline stefferweffer

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #34 on: June 09, 2010, 05:18:33 PM »
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Good question.  In ALMOST every tournament deck I make now, I have the following (in addition to the dominants):  Holy Grail, Captured Ark, Hopper LS, The Amalekite Slave, Confusion of Mind, Unholy Writ, Unknown Nation, Uzzah, Torment, Brass Serpent Promo, Wall of Protection and sometimes Holy of Holies and Women as Snares (if Shuffler LS is in play).  There may be others also that I'm not thinking of.  These assume I am using a deck that has any defense to speak of at all.
that's interesting. you must like speed. Unholy Writ I can see in any deck, the rest is extremely dependent on the deck.
That's hysterical that you assume I like speed from that list.  I don't mean you said anything wrong, it's just funny because I rant about speed decks all the time.  I can see how a couple fit a "spped" theme, but on others I never thought of them as "speed deck" cards.  Thanks again.
excuse me, I should have said "offense heavy," which typically uses at least some speed.
Hopper's purpose? make another lost soul ASAP. same with the Ammy Slave. Holy Grail? Kill (ok, covert, whatever) their evil character before they draw another one! Unholy Writ? no need for defense stop! Brass Serpent? heal my 15 heroes! Holy of Holies? stupid KoT and TSA negating my abilities. my standalone defense won't work! Woman as Snares? take out their defense! who cares if I have loads of souls, I'm going to be rescuing every turn anyway! the other's can go in different decks, but most are oft used in speed (offense heavy...whatever)
[/quote]
I see your point.  For a TOURNAMENT deck, which I rarely make/attend, yes I go heavy offense.  For casual play with friends, I LOVE defense, but my 15 CASUAL decks do not use most of these cards.  Unfortunately I have yet to ever see see a defense heavy deck win in a Type 1 tournament.

Warrior_Monk

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #35 on: June 09, 2010, 05:48:37 PM »
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Unfortunately I have yet to ever see see a defense heavy deck win in a Type 1 tournament.
you poor, deprived, soul. defense is the thing that brings fun to this game!

Offline stefferweffer

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #36 on: June 09, 2010, 05:58:39 PM »
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Unfortunately I have yet to ever see see a defense heavy deck win in a Type 1 tournament.
you poor, deprived, soul. defense is the thing that brings fun to this game!
You and I are in total agreement there.  Unfortunately it doesn't always bring victory :)

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #37 on: June 09, 2010, 06:00:01 PM »
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Lies. Characterless brings fun to the game, and my newest revision doesn't need defense to work

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #38 on: June 10, 2010, 10:34:05 AM »
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Furthermore, are we sure that you can Outpost "THE TWELVE FINGERED GIANT".  I thought that if a character began with "THE" and was singular, that he is deemed non-generic?

He is pacific but you discard PAB, who has a cbn effect, and search for 12fg who is also CBN. So unless you have AotL and use it when it goes to teh territory, you're done with banding
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Offline Josh

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #39 on: June 10, 2010, 10:55:36 AM »
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Again with the 12 FG!  Do all redemption players really create team decks to deal with this one card?  So if FBTN no longer a strategy because of ONE CARD that just MIGHT be in someone's deck?  I already mentioned Holy Grail, + Grapes, + AOL.  We only need to rescue 3 lost souls before we can SOG and NJ the other two.
12 FG is a legitimate concern for any banding offense. Throwing in a FooF Caleb in each deck may be a good idea.
I'd throw in David's Mighty Men instead, for a few reasons.
1. Caleb's ability can be negated by Golden Calf/COM, which really hurt your deck.  DMM is CBN.
2. You'll probably start most of your banding chains with a Red hero, so if they block with 12FG, you have inish with a CBN battlewinner.
3. If you use Caleb's ability, your opponent may still block with a different character, so you aren't guarateed a lost soul.  Asahel + DMM is basically a guaranteed rescue if Asahel has a target (like 12FG).
4. Asahel + DMM would also work against Babs, Syrians, Emperors, Egyptians, Assyrians, as well as a few other evil characters.  Caleb probably won't be useful unless your opponent is running Philistines.
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Warrior_Monk

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #40 on: June 10, 2010, 09:01:01 PM »
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Lies. Characterless brings fun to the game, and my newest revision doesn't need defense to work
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Offline TheJaylor

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #41 on: June 10, 2010, 09:09:00 PM »
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Just want to be different.  This is the "Super-Banding" concept.  Partner's deck would be identical.  Please give input.  Thanks.

56 cards

11 heroes -

helez (WC)
maharai (WC)
asahel TxP (WC)
strong angel (WC)
ira (WC)
benaiah (WC)
shamhuth (WC)
israelite archer (WC)
coth (WC)
heldai (WC)
abishai (WC)

1 hero enhancement -

brass serpent promo

1 site -

dragon raid

2 fortresses -

wall of protection
trap of the devil

2 artifacts -

holy grail
unholy writ

1 covenant -

I am Salvation

3 curses -

captured ark
unknown nation
confusion of mind

6 good dominants -

harvest time
guardian of your souls
son of god
new jerusalem
grapes of wrath
angel of the lord

4 evil dominants -
falling away
burial
christian martyr
destruction of nehushtan

14 evil characters -

the amalekite slave
messenger of satan
lying spirit
unclean spirit
uzzah
seizing spirit
gomer (TxP)
sevens sons of sceva
king of tyrus (Priests)
beast from the sea (Warriors)
ananias
sapphira
fallen angel (Priests)
lot's wife

4 evil enhancements -

image of jealousy
destructive sin
torment
lying unto God

7 lost souls -

lost souls 3 liner
shuffler
revealer
anti-burial
female only
nt only
exchanger

I think a Covenant with David would do nicely to protect against household idols

Offline stefferweffer

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #42 on: June 11, 2010, 03:55:13 PM »
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We can already get rid of/shuffle seven artifacts with the current deck structure. 

Offline Master KChief

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #43 on: June 11, 2010, 04:22:08 PM »
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defense is way too big.
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Offline hi123

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #44 on: June 17, 2010, 09:34:13 PM »
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I don't think this would work. CoM would negate, 12FG would negate, and you have no ehancements to back them up even if they did outdo you...
Well, we played two games....and the total LS differencial was 10-0!! This deck Rock's!
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Warrior_Monk

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #45 on: June 18, 2010, 12:01:25 AM »
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I don't think this would work. CoM would negate, 12FG would negate, and you have no ehancements to back them up even if they did outdo you...
Well, we played two games....and the total LS differencial was 10-0!! This deck Rock's!
it's all about the competition. not trying to put you down, but trying to keep it real. you could have had intense competition...idk

Offline hi123

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #46 on: June 25, 2010, 06:50:27 PM »
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I don't think this would work. CoM would negate, 12FG would negate, and you have no ehancements to back them up even if they did outdo you...
Well, we played two games....and the total LS differencial was 10-0!! This deck Rock's!
it's all about the competition. not trying to put you down, but trying to keep it real. you could have had intense competition...idk
Well, we are again using it in another tournament. Stefferweffer, and I will tell ya how we do!
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Offline stefferweffer

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #47 on: July 28, 2010, 02:56:17 PM »
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Sorry to resurrect this, but we have a tournament coming up and I had a neat idea.  Since these decks have so few cards required "in hand", would adding a Zebulun to each deck be a neat surprise attack?

Thanks!

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #48 on: July 31, 2010, 10:48:45 PM »
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Sorry to resurrect this, but we have a tournament coming up and I had a neat idea.  Since these decks have so few cards required "in hand", would adding a Zebulun to each deck be a neat surprise attack?

Thanks!
NO. Zebby needs all the heroes to be Genesis.

Offline stefferweffer

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Re: How would this be for a Type 1 TEAMS deck?
« Reply #49 on: August 03, 2010, 08:50:12 AM »
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This deck just took first place again, this time at the Virginia Stae tournament.  Only allowed two lost souls to be rescued, and they were from Son of God/New Jerusalem.  Won in 5 consecutive turns without using Son of God or New Jerusalem.

I know the competition up here isn't as fierce as elsewhere, but this decks seems to work so well (thus far) because of the preparation phase.  We had a bunch of FBTN banding heroes and banding ECs out, as well as Confusion of Mind and WOP, even before the first turn.  It's a really fun deck to play.

 


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