Author Topic: Seven Wicked Combos  (Read 2334 times)

Warrior_Monk

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Seven Wicked Combos
« on: November 13, 2012, 07:26:55 PM »
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I hereby declare this Seven Wicked Spirits day! 5 years ago today, an angel came to Rob Anderson in a dream, and gave him the idea of the card known as Seven Wicked Spirits. Now, don't get me wrong...this is not a day to celebrate the wicked spirits themselves, but rather the spirit of Redemption that is so greatly boosted by the card Seven Wicked Spirits. In honor of this occasion, I have come up with seven combos that are centered around this glorious card. Feel free to post your own homage to the greatest evil character of all time.

1.
1) Block Seven Wicked Spirits
2) Exchange with their character
3) Block Gomer
4) Band to their Seven Wicked Spirits
5) Exchanging for your Saul
6) Use any convert on Saul
7) Play Broken Cisterns off of High Places.
(And cry because you gave them a 2/2 Multi CBN Hero...but nuked their territory for eternity)

2.
1) Block Seven Wicked Spirits
2) Exchange with their character.
3) Block Gomer
4) Band to their Seven Wicked Spirits
5) Exchange for your Self
6) Rescue with a blue hero
7) Play Job Overcomes

3. (T2)
1) Block Seven Wicked Spirits
2) Exchange with your Gomer (wa)
3) Band to all of their Assyrian Archers
4) Band to Assyrian Siege Army
5) Discard lots of stuff
6) Draw 8 off of all their 2K Horses
7) Play Belshazzar's Banquet.

4.
1) Block with Nergalsharezar
2) Play Nebuchadnezzar's Pride off of Swift Horses
3) Set aside everybody for lots of turns
4) Block Seven Wicked Spirits
5) Exchange for your Nergalsharezar
6) Block Nergalsharezar
7) Play Nebuchadnezzar's Pride off of Swift Horses

5.
1) Block Spirit of Temptation
2) Band to King Manasseh
3) Band to Seven Wicked Spirits
4) Exchange Seven Wicked Spirits for Emperor Vittles with Namaan's Chariot and Horses
5) Play Heavy Taxes, Gibeonite Trickery, Forgotten History, Haman's Plot, or Worshipping Demons.
6) Alternatively, exchange for The Dreaming Pharaoh with Egyptian Horses and play Wonder's Forgotten instead of Heavy Taxes. This is all assuming Manny doesn't have 2KHorses/enough-numbers...
7) Alternatively, activate Asherah Pole for more CBI fun.

6. (in T2)
1) Block Archers of Kedar x4
2) Kill lots of heroes
3) Band to King Manasseh
4) Band to Seven Wicked Spirits
5) Exchange for Assyrian Archer x4
6) Kill lots of heroes
7) Use 2K Horses to play Forgotten History

7.
1) Block Seven Wicked Spirits
???) ???
7) Profit
« Last Edit: November 13, 2012, 07:42:16 PM by Westy »

Offline Josh

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Re: Seven Wicked Combos
« Reply #1 on: November 14, 2012, 08:11:40 AM »
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2.
1) Block Seven Wicked Spirits
2) Exchange with their character.
3) Block Gomer
4) Band to their Seven Wicked Spirits
5) Exchange for your Self
6) Rescue with a blue hero
7) Play Job Overcomes

Unfortunately this combo does not work.  Job Overcomes discards an evil card from their hand for each evil brigade your opponent has in play...  Your opponent does not own Self, he/she only controls it.

I tried to do this same combo, only using Self to copy a Canaanite and then give Self to my opponent with Canaan's ability.  But this fails twice, once for the reason above and once for the fact that Self only copies my opponent's heroes (so no guarantee they will have a Canaanite hero in play).

Still though, props on the others. 
If creation sings Your praises so will I
If You gave Your life to love them so will I

Warrior_Monk

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Re: Seven Wicked Combos
« Reply #2 on: November 14, 2012, 08:28:46 AM »
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Thought it was the same wording.

Guess Asher/Micah/The Throne of David will have to do. :\

Lamborghini_diablo

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Re: Seven Wicked Combos
« Reply #3 on: November 14, 2012, 10:08:17 AM »
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3. (T2)
1) Block Seven Wicked Spirits
2) Exchange with your Gomer (wa)
3) Band to all of their Assyrian Archers
4) Band to Assyrian Siege Army
5) Discard lots of stuff
6) Draw 8 off of all their 2K Horses
7) Play Belshazzar's Banquet.

Why does this one require SWS? Just block with Gomer at the start.

Offline Professoralstad

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Re: Seven Wicked Combos
« Reply #4 on: November 14, 2012, 10:20:00 AM »
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In case your opponent has WoP (which he should if he has 4 Archers with Horses on him).
Press 1 for more options.

Offline soul seeker

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Re: Seven Wicked Combos
« Reply #5 on: November 14, 2012, 10:52:27 AM »
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For the combo that doesn't work, you could substitute this (as T1 or T2)

1) Block with SWS
2) Block with your Gomer
3) Band in King Rehoboam
4) create side battle using their characters from "The Deck" against them.
5) draw cards and search your version of "The Deck" for what you need.
6) Come back to main battle
7) End the battle started by the "greatest" Evil Character by playing the greatest evil enhancement, Haman's Plot.

There; you still have your 7 workable SWS combos.
« Last Edit: November 14, 2012, 01:32:41 PM by soul seeker »
noob with a medal

Rawrlolsauce!

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Re: Seven Wicked Combos
« Reply #6 on: November 14, 2012, 03:36:59 PM »
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1.) Travel back in time when everyone was playing pharisees and no one was playing SWS. In T2, at least.
2.) Stick 3x PP into KOTW so your opponent can't band to them. Make a RA.
3.) When your opponent attacks, block SWS and exchange for one of your pharisees. You may now band to those in KOTW, in addition to your opponent's.
4.) Lose to Gabe anyway. Your only loss at that tournament. Even though that game was in the bag*.


*Maybe

Offline Captain Falcon

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Re: Seven Wicked Combos
« Reply #7 on: November 15, 2012, 01:00:45 AM »
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Marvelous combos good sir, and a happy Leif Erikson er Seven Wicked Spirits day to you!
Ya ever eat, dirt?

 


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