Author Topic: What are some fun ignore combos?  (Read 7852 times)

Offline The M

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What are some fun ignore combos?
« on: October 03, 2010, 08:06:45 PM »
-1
Well, what are they? ;)
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Offline hi123

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Re: What are some fun ignore combos?
« Reply #1 on: October 03, 2010, 09:05:45 PM »
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Well, what are they? ;)
TGT  ::)     But, if you are talking about enhancements I cant think of any good ones, except in thoose good enhancements that only hurt one brigade!
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Offline The M

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Re: What are some fun ignore combos?
« Reply #2 on: October 03, 2010, 09:23:34 PM »
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Nameless has some fun combos.
The crown of thorns and nehemiah gathered to widow.
another ET combo I forget.
others.
FUN!
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Offline Smokey

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Re: What are some fun ignore combos?
« Reply #3 on: October 03, 2010, 09:23:41 PM »
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Golgotha.

Offline hi123

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Re: What are some fun ignore combos?
« Reply #4 on: October 03, 2010, 09:32:44 PM »
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Golgotha.
Golgotha?  ???   I suppose that could be an anti - ignore combo!
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Warrior_Monk

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Re: What are some fun ignore combos?
« Reply #5 on: October 24, 2010, 10:39:13 PM »
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Nameless has some fun combos.
The crown of thorns and nehemiah gathered to widow.
another ET combo I forget.
others.
FUN!
Crown of Thorns has to be the previous turn.

Cherubim + ET allows for Peace Treaty and Spiritual Warfare fun. Also, Saint of Virtue + Gold Shield + Spiritual Warfare.

Offline JSB23

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Re: What are some fun ignore combos?
« Reply #6 on: October 24, 2010, 10:48:25 PM »
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Nothing involving pre-block ignore is fun
An unanswered question is infinitely better than an unquestioned answer.

Offline Minister Polarius

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Re: What are some fun ignore combos?
« Reply #7 on: October 24, 2010, 11:59:00 PM »
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Kindness and I Am Truth following a Benedictus or with Hezzy's Ring up and DR in tow.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

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Re: What are some fun ignore combos?
« Reply #8 on: October 25, 2010, 12:07:23 AM »
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Nothing involving pre-block ignore is fun
QFT.

Rawrlolsauce!

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Re: What are some fun ignore combos?
« Reply #9 on: October 25, 2010, 12:17:23 AM »
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Just because (s)he can hold it doesn't mean (s)he can get by the brigade restriction.

Warrior_Monk

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Re: What are some fun ignore combos?
« Reply #10 on: October 25, 2010, 12:25:06 AM »
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REG is waay wrong, but that'd be awesome.

Rawrlolsauce!

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Re: What are some fun ignore combos?
« Reply #11 on: October 25, 2010, 12:27:02 AM »
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Disregard any play as that changes the ability. And if they didn't let Ithamar work awesomely they won't let Saint of Virtue.

Offline The Guardian

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Re: What are some fun ignore combos?
« Reply #12 on: October 25, 2010, 12:49:31 AM »
+1
You can place Spiritual Warfare on Saint of Virtue, but it does not activate because the brigade does not match.

My personal favorite ignore combo is Witnesses to Creation/Three Nails.  :angel:
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Warrior_Monk

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Re: What are some fun ignore combos?
« Reply #13 on: October 25, 2010, 12:50:47 AM »
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So, when you go into battle, you actually get to place it on him? Not: it has to be played and then he holds it?

Rawrlolsauce!

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Re: What are some fun ignore combos?
« Reply #14 on: October 25, 2010, 12:52:23 AM »
+1
How is 'keep' defined? To me, it seems like I would have had to have had something in order to keep it (I need to get a puppy before I can keep it, and I need to play an enhancement before I can keep it).

Still seems like that play as would be an erratta :X.

Offline The Guardian

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Re: What are some fun ignore combos?
« Reply #15 on: October 25, 2010, 12:54:11 AM »
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SoV's ability allows it to place (not play) the Eph 6 enhancement, and it only activates if the brigade matches.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Rawrlolsauce!

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Re: What are some fun ignore combos?
« Reply #16 on: October 25, 2010, 12:55:02 AM »
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What wording on the card allows it to place the enhancement, though? Thats what I'm confused about.

The way you're putting it makes me believe that I can convert it to green, RA, and play Spiritual Warfare pre block.

Warrior_Monk

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Re: What are some fun ignore combos?
« Reply #17 on: October 25, 2010, 12:56:21 AM »
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So you can "place" the enhancement on SoV as soon as he goes out. That's what you're saying, right? Ability activates if brigade matches, and it stays there. Where is that on the card? Keep=hold, not place.

Offline Minister Polarius

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Re: What are some fun ignore combos?
« Reply #18 on: October 25, 2010, 02:14:13 AM »
+1
Spend seven turns setting up Witnesses+Nails. Get blocked by Leviathan. Cry.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master KChief

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Re: What are some fun ignore combos?
« Reply #19 on: October 25, 2010, 03:10:11 AM »
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dood everyone knows you need simon of cyrene + crossbeams to pull that epic combo off.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Minister Polarius

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Re: What are some fun ignore combos?
« Reply #20 on: October 25, 2010, 03:20:57 AM »
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LOL Leviathan eats cross-beams for breakfast, being an animal and not a beast.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline King Leo

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Re: What are some fun ignore combos?
« Reply #21 on: November 03, 2010, 04:51:40 PM »
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JACOB COMBOS ARE FUN!!!

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Lamborghini_diablo

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Re: What are some fun ignore combos?
« Reply #22 on: November 03, 2010, 10:09:36 PM »
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Kindness and I Am Truth following a Benedictus or with Hezzy's Ring up and DR in tow.

I just looked in the REG and I'm not sure that works...

Kindness says "Ignores", I am Truth specifies "Ignore."

See High Places and "Place" vs "Placed."

Type: Covenant • Brigade: White • Ability: 2 / 3 • Class: None • Special Ability: Good enhancements with "ignore" in the special ability cannot be negated by evil cards. • Identifiers: None • Verse: John 14:6 • Availability: Angel Wars booster packs (Common)

Type: Hero Enh. • Brigade: Yellow • Ability: 1 / 1 • Class: None • Special Ability: Negate evil immune abilities. Hero ignores one evil brigade in battle. Opponent must draw 1 (or 2 if used by a Samaritan). • Play As: Negate evil immune abilities. Hero must ignore one evil brigade in battle. Opponent must draw 1 (or 2 if used by a Samaritan). • Identifiers: NT, Spiritual Gift • Verse: Luke 10:34 • Availability: Disciples booster packs ()

Offline Minister Polarius

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Re: What are some fun ignore combos?
« Reply #23 on: November 04, 2010, 07:54:31 AM »
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Errata disguised as play-as on a brand new card? O_o
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Korunks

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Re: What are some fun ignore combos?
« Reply #24 on: November 04, 2010, 09:39:45 AM »
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That Play As should be disregarded.
In AMERICA!!

 


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