Author Topic: Unstoppable 1st Turn Combo with TexP cards that will make you win every game  (Read 16260 times)

Offline Gohanick

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I will show you guys the power of the unstoppable combo

I'll prob spend something like $200 on this deck and then gates will get banned

Offline Sean

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I will show you guys the power of the unstoppable combo

I'll prob spend something like $200 on this deck and then gates will get banned
Have fun!
May you prosper greatly!
Daniel 4:1b

Offline Gohanick

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If anyone wants to donate to the MGGB (Mission:Get Gates Banned) club please send me a PM
I'll be looking for about 20 Gates X-P

Offline BubbleBoy

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No matter how you build your deck, your biggest problem for this combo will always be drawing Gates of Hell. Also, it is necessary to draw at least one site and at least one hero to win. This combo is not unstoppable; it's just very big, and very unreliable.
Use the Mad Bomber to rescue his Province.

Offline seeker

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Its cool but kinda unrealistic
spongebob rules!!!!! ;)

Offline LukeSnyder

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considering something like 80% of the deck will be evil cards, he should have no worries. In fact, you could build other combo decks on top of this. How about combining this with a sin in the camp deck?

Offline BubbleBoy

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Why don't we perfect the first combo first. :P
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Offline Sean

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You would probably want green or gray in here so you could take advantage of Search and False Peace.
May you prosper greatly!
Daniel 4:1b

The Schaef

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and again guys, you  only need 1 site!

how do you only need one Site when you have no control over what Lost Souls you draw from the bottom and you always have to use the ability immediately upon draw?

I'm not debating the potential power of this deck, I'm only saying that given the circumstances that have to happen for this deck to work, it fulfills all the descriptors in the title except for the first turn part.

And the unstoppable part.

And the win every game part.

Offline Gohanick

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What is the first combo?

Offline LukeSnyder

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What is the first combo?

The first combo being the one that you started this thread about, lol.

Offline Gohanick

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Someone mentioned a combo Polarius made which I assumed to be the "first" that was mentioned

Anyways I'm compiling a list of cards that will help in getting out Gates and a Site Quicker
So far I have:

Zaccheus
I am Creator
Covenant Keepers
King Omri
Well Reopened
Angel of Warning
Zadok Anoints Solomon
Large Tree
« Last Edit: August 03, 2009, 02:06:30 PM by Gohanick »

Offline BubbleBoy

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...it fulfills all the descriptors in the title except for the first turn part.

And the unstoppable part.

And the win every game part.
So basically, this thread should be called "Combo with TexP cards that will make you." :)
Use the Mad Bomber to rescue his Province.

Offline The Guardian

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Just a thought...
If this combo were to ever become viable, I would guess Rob chooses to simply put a maximum deck size (or single card limit like T2) on T1 instead of banning a card.

Furthermore, all your opponent would need is one EC that has higher numbers than the one Hero you have and you won't win.
Fortress Alstad
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Offline sk

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There was at least one conversation about such a cap at Nats.  Don't think it was at an official level, though.
"I'm not cheating, I'm just awesome." - Luke Wolfe

Offline lightningninja

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And once your opponent uses J-Tower? :P

I'm not sure this even works... there's a cap of 3 fortresses max, right?
As a national champion, I support ReyZen deck pouches.

Offline princeofthisgame

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Actually, I think the cap that you're talking about, sk, is a cap on the number of cards in hand at a time..
Jeremy
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Offline sk

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No, it was about a maximum number of copies of a card in T1, likely due to GoH, and was based on clarifying an unclear line in the T1 deck building rules.
"I'm not cheating, I'm just awesome." - Luke Wolfe

Offline DaClock

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I talked with Bryon about this at nationals. Basically, he said that they will make the 3-Forts-Per-Deck rule for T1 if anybody tries to make a huge deck.

Offline Arch Angel

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there's a cap of 3 fortresses max, right?
Only in t2. In t1 it's 1 SA card per 50 in your deck, I believe.

Offline lightningninja

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I think, assuming this deck stayed legal, you'd either win or lose in 5 turns. I big offense would get to you first... or they'd lose.
As a national champion, I support ReyZen deck pouches.

Offline Tsavong Lah

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I talked with Bryon about this at nationals. Basically, he said that they will make the 3-Forts-Per-Deck rule for T1 if anybody tries to make a huge deck.

Three forts period or three of the same fort?
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Offline sk

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Probably three of each, just as it is in Type 2.
"I'm not cheating, I'm just awesome." - Luke Wolfe

Offline The Guardian

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Yeah, I'm pretty sure there would be riots in the streets if we said max of 3 Forts total...  :P
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Tsavong Lah

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I probably would have been one of the rioters. Hence my question. ;)
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