Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Ironica on August 10, 2010, 04:33:27 PM
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Is it possible?
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Bow and Arrow on Naaman. Lol.
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GRAIN BELT!
Alter of Burnt Offering + Grain Offering=wyn.
Asa's Good Reign does it too, I think...
Not Alone on Michael.
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How about for evil characters?
I was thinking today on if an immune defense could work out. For the most park, HI + nero (or hearod the great) is a must with the defense but is there a way to help against interupts? Some good characters might be played more if there was a way.
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Absolutely. I built a deck around the orange curse that grants demons immunity to any heroes with placed cards on them. (not hard to do, cause you don't have to just play with orange).
It was actually quite effective. It also gave a secondary benefit of Destructive Sin actually working for more than one turn. You could just block with a low demon and the hero would stay alive with DSin still attached.
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Some good characters might be played more if there was a way.
Am I misunderstanding what you're saying? Half the standalone characters right now are immunity characters. We don't need to make them played more.
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I was thinking today on if an immune defense could work out. For the most park, HI + nero (or hearod the great) is a must with the defense but is there a way to help against interupts? Some good characters might be played more if there was a way.
Isn't there a curse that prevents "play next" abilities? If so, then you could simply block with an immune character, and if the hero interrupted to draw or whatever, it wouldn't matter because they couldn't play their battle winner within the interrupt.
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I was thinking today on if an immune defense could work out. For the most park, HI + nero (or hearod the great) is a must with the defense but is there a way to help against interupts? Some good characters might be played more if there was a way.
Isn't there a curse that prevents "play next" abilities? If so, then you could simply block with an immune character, and if the hero interrupted to draw or whatever, it wouldn't matter because they couldn't play their battle winner within the interrupt.
But what about Zeal? If only there were a HoH for enhancements. :-\
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Isn't there a curse that prevents "play next" abilities? If so, then you could simply block with an immune character, and if the hero interrupted to draw or whatever, it wouldn't matter because they couldn't play their battle winner within the interrupt.
Wasting Disease prevents good abilities that allow a player to play an enhancement. That would work unless the interrupt/play next was CBP or CBN, like Jordan Interrupted on Josh the HP.
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But what about Zeal? If only there were a HoH for enhancements. :-\
A "Holy of Holies" for enhancements wouldn't stop Zeal on Josh or Phinehas unless it was worded like "cannot be played in battle" or "protect all cards from..." But I like the idea :) Any card like that would be pretty powerful though.
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Any card like that would be pretty powerful though.
HoH was pretty powerful when everyone played with FbtN.
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With Wasting Disease, only Teal can phase your Immune EC's. Or I guess Red, but you know how Red is...
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And Green, they don't need to interrupt immunity to get through it
And Balaam's disobedience is a CBN immunity, but only for one turn
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Some good characters might be played more if there was a way.
Am I misunderstanding what you're saying? Half the standalone characters right now are immunity characters. We don't need to make them played more.
I'm meaning like Red Dragon and Beast From The Earth:
Beast from the Earth
Type: Evil Char. • Brigade: Brown • Ability: 5 / 7 • Class: None • Special Ability: Character is immune to all female heroes.
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I agree that the closest thing to "uninterruptable immunity" is Blindness + Placed cards. Placing cards on heroes has never been easier (with High Places) and Curses usually have to be discarded by an Artifact discarder, like DoN. Otherwise, Namaan + Bow and Arrow = uninterruptable immunity to Silver, and Black EC + Goliath's Armor = uninterruptable immunity to purple. But those are pretty specific, and won't help in a lot of situations.