Also I have found that Redemption is less "robotic" than other ccgs I have played, meaning game play is much more fluid. Also I find myself having to make more difficult decisions for block or attack than I would otherwise. For example, in Pokemon basically its " Play an energy every turn I attack you, you attack me for the highest possible damage". Magic is similar too that. Lotr of the rings has an interesting battle phase but is a bit rigid as well because of the cost system. Obviously have have played redemption the most out of these and there is a lot of in game strategy but generally I have found that the cards play themselves in these other games ( so deck building is a bit more strategic) and in Redemption the right attack or block is not as obvious.