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Lastly, and possibly most effectively they can also work as a supplement to the basic stand-alone defense for the use of DoU and Charms.
I played straight magicians at nationals, went well. Would have gone better if I got more than 3 hours of sleep the night before.
From using magicians in all types at least once, magicians are best in multiplayer. Use the 5 magicians, Magic Charm( which is a great multiplayer card) Achans Sin, and Magic Snakes and Unholy Writ. Thats a defense Ive used a few times and its pretty good for multiplayer at least. Ive used it for 1v1 and its not as good because your the only person who has lost souls for your opponent to rescue, so your going to have to block more than three or four times. And with type2 I'd go magicians/Orange.
Quote from: hi123 on March 24, 2012, 08:13:49 PM From using magicians in all types at least once, magicians are best in multiplayer. Use the 5 magicians, Magic Charm( which is a great multiplayer card) Achans Sin, and Magic Snakes and Unholy Writ. Thats a defense Ive used a few times and its pretty good for multiplayer at least. Ive used it for 1v1 and its not as good because your the only person who has lost souls for your opponent to rescue, so your going to have to block more than three or four times. And with type2 I'd go magicians/Orange.Magicians are the best humans you can put with orange because they use each others enhancements (Damsel with Spirit of Divination, Deceiving spirit, Ect.)
Magicians are the best humans you can put with orange because they use each others enhancements (Damsel with Spirit of Divination, Deceiving spirit, Ect.)
Sleep? No one sleeps at Nationals.