Author Topic: The ultimate combo post  (Read 242206 times)

Offline TheKarazyvicePresidentRR

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Re: The ultimate combo post
« Reply #50 on: October 14, 2008, 09:46:45 PM »
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he is Moses, he can pull off human too ;)
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Offline JSB23

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Re: The ultimate combo post
« Reply #51 on: October 14, 2008, 10:44:46 PM »
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he is Moses, he can pull off human too ;)

RR is right
An unanswered question is infinitely better than an unquestioned answer.

Offline BubbleBoy

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Re: The ultimate combo post
« Reply #52 on: October 15, 2008, 12:36:53 PM »
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Okay, how do you make Moses a female angel?
Use the Mad Bomber to rescue his Province.

Offline TheKarazyvicePresidentRR

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Re: The ultimate combo post
« Reply #53 on: October 15, 2008, 02:05:54 PM »
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Moses has near everything else, I'm sure we will find a way soon ;)/
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Offline BubbleBoy

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Re: The ultimate combo post
« Reply #54 on: October 25, 2008, 05:02:38 PM »
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Another one of my favorite combos is the Punisher with Holy Grail; as long as your opponent has human EC's (and assuming he uses more than one brigade), you're good to go. ;D
Use the Mad Bomber to rescue his Province.

Warrior_Monk

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Re: The ultimate combo post
« Reply #55 on: October 26, 2008, 03:02:12 PM »
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Another one of my favorite combos is the Punisher with Holy Grail; as long as your opponent has human EC's (and assuming he uses more than one brigade), you're good to go. ;D
and when he suicides those guys?

Offline BubbleBoy

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Re: The ultimate combo post
« Reply #56 on: October 26, 2008, 08:18:57 PM »
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I used to think that would be a problem, too, but a lot of the time your opponent just...doesn't. :dunno:
Use the Mad Bomber to rescue his Province.

Offline Tsavong Lah

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Re: The ultimate combo post
« Reply #57 on: October 26, 2008, 09:27:48 PM »
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Suiciding them usually involves two unsuccessful rescues, and most people don't want that to happen.
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Offline Alex_Olijar

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Re: The ultimate combo post
« Reply #58 on: October 26, 2008, 09:29:30 PM »
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Moses: Because 2 Identifiers and FBTNs wasn't good enough

Offline TheKarazyvicePresidentRR

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Re: The ultimate combo post
« Reply #59 on: October 26, 2008, 11:58:09 PM »
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2 identifiers, FBTN, and a NON enh to give + 14/6 wasn't good enough*
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Offline Captain Falcon

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Re: The ultimate combo post
« Reply #60 on: October 30, 2008, 11:18:18 AM »
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Redirect helmet of brass off of david onto eleazer (david can use it, helmet has david in the scripture verse)
Set him aside with the sabbath and he's ready to kill someone ;D
Ya ever eat, dirt?

Offline MichaelHue

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Re: The ultimate combo post
« Reply #61 on: November 11, 2008, 01:25:39 AM »
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Egyptian Charioteers + Egyptian Chariots and Horses + Mission Deviation

lol useless cards are cool now :laugh:
¿ʇnʍlol
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Offline TheKarazyvicePresidentRR

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Re: The ultimate combo post
« Reply #62 on: November 11, 2008, 03:22:54 AM »
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Egyptian Charioteers + Egyptian Chariots and Horses + Mission Deviation

lol useless cards are cool now :laugh:
They were always cool, you just never knew it. ;)
Not quite a ghost...but not quite not.

Offline BubbleBoy

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Re: The ultimate combo post
« Reply #63 on: November 11, 2008, 07:47:35 AM »
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
Use the Mad Bomber to rescue his Province.

Warrior_Monk

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Re: The ultimate combo post
« Reply #64 on: November 11, 2008, 08:55:05 AM »
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.

Offline MichaelHue

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Re: The ultimate combo post
« Reply #65 on: November 11, 2008, 05:30:31 PM »
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Egyptian Charioteers + Egyptian Chariots and Horses + Mission Deviation

lol useless cards are cool now :laugh:
They were always cool, you just never knew it. ;)
Well yeah, the trouble is they're still useless, even if they're a bit less so.
¿ʇnʍlol
Quote from: The Schaef
I'm just proud to see TKP all growed up and pwning trollz :tear:

Offline BubbleBoy

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Re: The ultimate combo post
« Reply #66 on: November 11, 2008, 06:37:14 PM »
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
Use the Mad Bomber to rescue his Province.

Warrior_Monk

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Re: The ultimate combo post
« Reply #67 on: November 11, 2008, 06:38:25 PM »
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?

Offline TheKarazyvicePresidentRR

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Re: The ultimate combo post
« Reply #68 on: November 12, 2008, 12:38:04 AM »
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Egyptian Charioteers + Egyptian Chariots and Horses + Mission Deviation

lol useless cards are cool now :laugh:
They were always cool, you just never knew it. ;)
Well yeah, the trouble is they're still useless, even if they're a bit less so.
Well depends how you define useless.
Not quite a ghost...but not quite not.

Offline Tsavong Lah

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Re: The ultimate combo post
« Reply #69 on: November 12, 2008, 04:10:49 AM »
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?

Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
Χριστὸς ἀνέστη ἐκ νεκρῶν, θανάτῳ θάνατον πατήσας, καὶ τοῖς ἐν τοῖς μνήμασι ζωὴν χαρισάμενος!

Warrior_Monk

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Re: The ultimate combo post
« Reply #70 on: November 12, 2008, 09:27:46 AM »
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?

Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.

theElement

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Re: The ultimate combo post
« Reply #71 on: November 12, 2008, 10:19:45 AM »
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AotL+EC

Offline BubbleBoy

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Re: The ultimate combo post
« Reply #72 on: November 12, 2008, 04:23:00 PM »
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
Use the Mad Bomber to rescue his Province.

Warrior_Monk

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Re: The ultimate combo post
« Reply #73 on: November 13, 2008, 09:08:50 AM »
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
orange being all by itself in minnesota will go nowhere.

Offline BubbleBoy

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Re: The ultimate combo post
« Reply #74 on: November 13, 2008, 05:40:26 PM »
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
orange being all by itself in minnesota will go nowhere.
Well, not all by itself, but still pretty indepentently.
Use the Mad Bomber to rescue his Province.

 


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