New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
he is Moses, he can pull off human too
Another one of my favorite combos is the Punisher with Holy Grail; as long as your opponent has human EC's (and assuming he uses more than one brigade), you're good to go.
I'm just proud to see TKP all growed up and pwning trollz :tear:
Egyptian Charioteers + Egyptian Chariots and Horses + Mission Deviationlol useless cards are cool now
Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
Quote from: MichaelHue on November 11, 2008, 01:25:39 AMEgyptian Charioteers + Egyptian Chariots and Horses + Mission Deviationlol useless cards are cool now They were always cool, you just never knew it.
Quote from: BubbleBoy on November 11, 2008, 07:47:35 AMSurprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.or CM, Evil Spirit, Sinning Hand... etc.
Quote from: Ring Wraith on November 11, 2008, 08:55:05 AMQuote from: BubbleBoy on November 11, 2008, 07:47:35 AMSurprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.or CM, Evil Spirit, Sinning Hand... etc.Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
Quote from: TheKarazyvicePresidentRR on November 11, 2008, 03:22:54 AMQuote from: MichaelHue on November 11, 2008, 01:25:39 AMEgyptian Charioteers + Egyptian Chariots and Horses + Mission Deviationlol useless cards are cool now They were always cool, you just never knew it. Well yeah, the trouble is they're still useless, even if they're a bit less so.
Quote from: BubbleBoy on November 11, 2008, 06:37:14 PMQuote from: Ring Wraith on November 11, 2008, 08:55:05 AMQuote from: BubbleBoy on November 11, 2008, 07:47:35 AMSurprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.or CM, Evil Spirit, Sinning Hand... etc.Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.oops, corrupted. better?
Quote from: Ring Wraith on November 11, 2008, 06:38:25 PMQuote from: BubbleBoy on November 11, 2008, 06:37:14 PMQuote from: Ring Wraith on November 11, 2008, 08:55:05 AMQuote from: BubbleBoy on November 11, 2008, 07:47:35 AMSurprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.or CM, Evil Spirit, Sinning Hand... etc.Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.oops, corrupted. better?Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work.
Quote from: Tsavong Lah on November 12, 2008, 04:10:49 AMQuote from: Ring Wraith on November 11, 2008, 06:38:25 PMQuote from: BubbleBoy on November 11, 2008, 06:37:14 PMQuote from: Ring Wraith on November 11, 2008, 08:55:05 AMQuote from: BubbleBoy on November 11, 2008, 07:47:35 AMSurprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.or CM, Evil Spirit, Sinning Hand... etc.Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.oops, corrupted. better?Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. exactly why nobody from minnesota uses Orange.
Quote from: Ring Wraith on November 12, 2008, 09:27:46 AMQuote from: Tsavong Lah on November 12, 2008, 04:10:49 AMQuote from: Ring Wraith on November 11, 2008, 06:38:25 PMQuote from: BubbleBoy on November 11, 2008, 06:37:14 PMQuote from: Ring Wraith on November 11, 2008, 08:55:05 AMQuote from: BubbleBoy on November 11, 2008, 07:47:35 AMSurprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.or CM, Evil Spirit, Sinning Hand... etc.Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.oops, corrupted. better?Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. exactly why nobody from minnesota uses Orange.I use orange sometimes. It's great for small immunity defenses (especially with crimson).
Quote from: BubbleBoy on November 12, 2008, 04:23:00 PMQuote from: Ring Wraith on November 12, 2008, 09:27:46 AMQuote from: Tsavong Lah on November 12, 2008, 04:10:49 AMQuote from: Ring Wraith on November 11, 2008, 06:38:25 PMQuote from: BubbleBoy on November 11, 2008, 06:37:14 PMQuote from: Ring Wraith on November 11, 2008, 08:55:05 AMQuote from: BubbleBoy on November 11, 2008, 07:47:35 AMSurprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.or CM, Evil Spirit, Sinning Hand... etc.Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.oops, corrupted. better?Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. exactly why nobody from minnesota uses Orange.I use orange sometimes. It's great for small immunity defenses (especially with crimson).orange being all by itself in minnesota will go nowhere.