Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: seeker on October 06, 2008, 03:46:44 PM
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Any combo that anyone has come up with should be posted here. All combos accepted.
Connor, the seeker ;D
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SOG+NJ.
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I'm a sucker for Emperor Galba, Namaan's Horses and Chariots, and Heavy Taxes. Automatically wins a battle if the attackers are at 12 toughness or less, costs them 3 cards from hand, gives you 4 to 5 drawn cards, and is uninterruptable.
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Angel in the path band to heman who bands to ethan and asaph, which any of them have gathering on them, which then kicks in and lets you band to ET, so you can infinitially recur and play protection of angels unnegateably before the battle starts.
Very few ways around this and all of them are artifacts, or fight by the numbers, so have up holy of hoilies, and have art killers on the defense, and your ready to win.
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I love Michael + Angels Sword (except against Mr.Lambo loves anything but humans)
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Phinehas + Zeal
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Micah, Obidiah's caves, and any OT green enhancement of */4 or less
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Angel in the path band to heman who bands to ethan and asaph, which any of them have gathering on them, which then kicks in and lets you band to ET, so you can infinitially recur and play protection of angels unnegateably before the battle starts.
Very few ways around this and all of them are artifacts, or fight by the numbers, so have up holy of hoilies, and have art killers on the defense, and your ready to win.
Issue. What if they never give ya init to play the art killers?
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If you're looking to set up a 7-card combo to win, you probably have other things to worry about before you get to that point, anyway.
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hey dont be dissin 7+ card combos. ;)
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TSA + a smile
:)
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The only thing better than Scott's combo is to have The Strong Angel in territory and attack with Asahel and smile.
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Let's go one better than that: deactivate HoH prior to RA with Asahel and TSA in territory.
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I concede defeat.
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low-numbered black EC + Babel
band in all opponent's ECs plus your Rab/2KHorses
draw 2, play DoU
Wipe out all opposing ECs, no Lost Soul rescued, opponent cannot interrupt the sequence.
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that 5 card combo seems more convoluted then his 7 card combo. o_O
....and yet, extremely annoying if pulled off. :thumbup:
ultimately....I like
Zebulon rescuing with David's Harp active with DoN waiting in the wings for inhibiting Artifacts. (oh yeah, and only 1 DoN or 2 cards in your hand)
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Emperor VITELLIUS, Namaan's chariot and horses, heavy taxes. That way I can draw UP to 12 cards and make them discard two, and his ability cannot be negated by any good card. WYN!
Jael+choose royalty+wheel within a wheel+king david+instang ignore.
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I prefer jael choose a big dude, best friends, widow.
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I prefer jael choose a big dude, best friends, widow.
yeah, but mine gets rid of jael, so they can't negate.
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Well they could if they play a negate last.
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they can negate wheel, but not jael, is what I"m saying, because Jael is in your deck by that point.
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Oh yes.
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type 2
Providing Angel to search out Torment
Trembling Demon with Crown of Thorns active (0/0)
Holy of Holies active in a temple
the only problem is finding a way for a 3/5 silver brigade hero to win battles without negating its ability, possibly Gathered to Micheal / Angel's Sword, but without Three Nails active?
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uhm wouldn't trembling demon die after the first block thanks to crown regardless of healing?
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Babylonian Defense in play.
Nergal + Swift Horses d2 play next, OT ehns CBN + Dream d3 play next + Arrogance + Great Image + any nefarious string of OT destructive battle winners you want ;D
Godspeed,
Mike
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Angel in the path band to heman who bands to ethan and asaph, which any of them have gathering on them, which then kicks in and lets you band to ET, so you can infinitially recur and play protection of angels unnegateably before the battle starts.
Very few ways around this and all of them are artifacts, or fight by the numbers, so have up holy of hoilies, and have art killers on the defense, and your ready to win.
Issue. What if they never give ya init to play the art killers?
there's captured ark for 2 rescues, don, and covenant with moses takes care of most of them too. So there's always other ways around.
If you're looking to set up a 7-card combo to win, you probably have other things to worry about before you get to that point, anyway.
Just decking out, and waiting for the gathered hero to get back to territory. It's not that hard. Just kinda slow.
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Angel in the path band to heman who bands to ethan and asaph, which any of them have gathering on them, which then kicks in and lets you band to ET, so you can infinitially recur and play protection of angels unnegateably before the battle starts.
Very few ways around this and all of them are artifacts, or fight by the numbers, so have up holy of hoilies, and have art killers on the defense, and your ready to win.
Issue. What if they never give ya init to play the art killers?
there's captured ark for 2 rescues, don, and covenant with moses takes care of most of them too. So there's always other ways around.
If you're looking to set up a 7-card combo to win, you probably have other things to worry about before you get to that point, anyway.
Just decking out, and waiting for the gathered hero to get back to territory. It's not that hard. Just kinda slow.
with a 7+ card (healing card etc.) combo for offense, you need some solid defense, and pray their offense doesn't use side battles.
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Joshua (teal) and Jehoiada's Strength and get Moses (or Benaiah or Ira), Jacob+Captain, and a bunch of other folks for numbers.
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Green david from Kings + Hidden Treasures + unified Kingdom with at least one FBTN human in play.
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Angel in the path band to heman who bands to ethan and asaph, which any of them have gathering on them, which then kicks in and lets you band to ET, so you can infinitially recur and play protection of angels unnegateably before the battle starts.
Very few ways around this and all of them are artifacts, or fight by the numbers, so have up holy of hoilies, and have art killers on the defense, and your ready to win.
Issue. What if they never give ya init to play the art killers?
there's captured ark for 2 rescues, don, and covenant with moses takes care of most of them too. So there's always other ways around.
If you're looking to set up a 7-card combo to win, you probably have other things to worry about before you get to that point, anyway.
Just decking out, and waiting for the gathered hero to get back to territory. It's not that hard. Just kinda slow.
with a 7+ card (healing card etc.) combo for offense, you need some solid defense, and pray their offense doesn't use side battles.
It's only 14 cards total, and in a 63 card deck that leaves quite a bit of room for defense. Site lock prefered.
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14+8(ls)+7(sog nj aotl goys/burial fa don cm) = 29. Thats almost half the deck not including artifacts.
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I include most of the decks artifacts in that count, and I don't use NJ, gaurdian, or falling away, and sometimes not ever burial.
So I think that a well built 30+ card defense should be able to hold out pretty well.
And like I said It's not foolproof but it is pretty awesome. It's my definately my favorite hero lite.
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5+ heroes is a hero lite now?
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My deck has 9 heroes, 3 good enhancements, and I consider that a herolite.
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O_o; If that is a hero lite. You must be talkin' t2 man ;)
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uhm wouldn't trembling demon die after the first block thanks to crown regardless of healing?
somehow I missed that with the late night or something
would Tartaros work, as your artifact is causing him to die in territory? I don't think so, but if it does then you could use Seven Wicked Spirits to exchange for Trembling Demon
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yes it would be YOU discarding him but then you'd have to win a block with a demon to get SWS back.
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5+ heroes is a hero lite now?
heroless == nonfat milk
hero lite == 1%
5-7 heroes == 2%
7-9 heroes == whole
9-11 heroes == half and half
my band of 12 deck == heavy cream, baby!
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I think 2% is what I usebut inmy ?*cough* version of this deck (except babylonians instead of Egyptians)Ihave like 24 heroes would that make it ice cream ???
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Yeah, that leaves very little room for enhancements and EC's and artifacts and...everything else.
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its a 100+deck ::)
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Oh, in that case...How many EC's are in it?
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36
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Well then...
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One of my favorite combos is a yellow Egyptian with Egyptian Horses and Wonders Forgotten (or a green EC with 2kH and Forgotten History). It's a sure battle-winner every time, and there's very little to protect against it. Also, if you use deck destruction, it can permanently get rid of unwanted cards.
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Moses IS the ultimate combo.
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Only when he becomes a female angel ;)
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Only when he becomes a female angel ;)
Ah, you figured that out too? ;)
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NT female angel... but then he wouldn't be human o_O
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NT female angel... but then he wouldn't be human o_O
or would he? o_O
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he is Moses, he can pull off human too ;)
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he is Moses, he can pull off human too ;)
RR is right
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Okay, how do you make Moses a female angel?
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Moses has near everything else, I'm sure we will find a way soon ;)/
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Another one of my favorite combos is the Punisher with Holy Grail; as long as your opponent has human EC's (and assuming he uses more than one brigade), you're good to go. ;D
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Another one of my favorite combos is the Punisher with Holy Grail; as long as your opponent has human EC's (and assuming he uses more than one brigade), you're good to go. ;D
and when he suicides those guys?
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I used to think that would be a problem, too, but a lot of the time your opponent just...doesn't. :dunno:
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Suiciding them usually involves two unsuccessful rescues, and most people don't want that to happen.
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Moses: Because 2 Identifiers and FBTNs wasn't good enough
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2 identifiers, FBTN, and a NON enh to give + 14/6 wasn't good enough*
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Redirect helmet of brass off of david onto eleazer (david can use it, helmet has david in the scripture verse)
Set him aside with the sabbath and he's ready to kill someone ;D
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Egyptian Charioteers + Egyptian Chariots and Horses + Mission Deviation
lol useless cards are cool now :laugh:
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Egyptian Charioteers + Egyptian Chariots and Horses + Mission Deviation
lol useless cards are cool now :laugh:
They were always cool, you just never knew it. ;)
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
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Egyptian Charioteers + Egyptian Chariots and Horses + Mission Deviation
lol useless cards are cool now :laugh:
They were always cool, you just never knew it. ;)
Well yeah, the trouble is they're still useless, even if they're a bit less so.
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
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Egyptian Charioteers + Egyptian Chariots and Horses + Mission Deviation
lol useless cards are cool now :laugh:
They were always cool, you just never knew it. ;)
Well yeah, the trouble is they're still useless, even if they're a bit less so.
Well depends how you define useless.
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
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AotL+EC
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
orange being all by itself in minnesota will go nowhere.
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
orange being all by itself in minnesota will go nowhere.
Well, not all by itself, but still pretty indepentently.
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
orange being all by itself in minnesota will go nowhere.
Well, not all by itself, but still pretty indepentently.
It's over 9000!!!!
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
orange being all by itself in minnesota will go nowhere.
Well, not all by itself, but still pretty indepentently.
It's over 9000!!!!
this thread is provocative.
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
orange being all by itself in minnesota will go nowhere.
Well, not all by itself, but still pretty indepentently.
It's over 9000!!!!
this thread is provocative.
+1
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
orange being all by itself in minnesota will go nowhere.
Well, not all by itself, but still pretty indepentently.
It's over 9000!!!!
this thread is provocative.
+1
MEGAQUOTE!!!...I don't even remember what we're talking about anymore.
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(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmashable.com%2Fwp-content%2Fuploads%2F2008%2F04%2Fspam.jpg&hash=e94fe8ad6528c1eef828b9c05945b5d7f906fffa)
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
orange being all by itself in minnesota will go nowhere.
Well, not all by itself, but still pretty indepentently.
It's over 9000!!!!
this thread is provocative.
+1
mini quote...I don't even remember what we're talking about anymore.
Sorry, this looked like a change the person above you thread. Such good times...
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
orange being all by itself in minnesota will go nowhere.
Well, not all by itself, but still pretty indepentently.
It's over 9000!!!!
this thread is provocative.
+1
mini quote...I don't even remember what we're talking about anymore.
Sorry, this looked like a change the person above you thread. Such good times...
Until someone trolled it to death
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If we quote each other too many times, that little original quote soon won't even be able to fit anymore.
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Surprise with KoT, wait for your opponent to use a bunch of enhancements to get his strength up to 12 (often they will worry too much about offense to care about their defense), and then play Wonders Forgotten (or Worshipping Demons, depending on which version of KoT you're using). Trust me, it works like a charm.
or CM, Evil Spirit, Sinning Hand... etc.
Yes, of course CM works, but why use it if you don't need to; Evil Spirit does not kill the hero, and it doesn't permanently convert him either; as for Sinning Hand, it can't be interrupted, but it can be prevented, so it wouldn't even work.
oops, corrupted. better?
Corrupted cannot be prevented by a good card, and only if an occupied site is in play, IIRC. So that still wouldn't work. ;)
exactly why nobody from minnesota uses Orange.
I use orange sometimes. It's great for small immunity defenses (especially with crimson).
orange being all by itself in minnesota will go nowhere.
Well, not all by itself, but still pretty indepentently.
It's over 9000!!!!
this thread is provocative.
+1
mini quote...I don't even remember what we're talking about anymore.
Sorry, this looked like a change the person above you thread. Such good times...
Until someone trolled it to death
we should prolly stop... oops
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+1
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wow, fifteen quotes. you're all n00bs. er... we're all n00bs
back on topic... W/C Blue + Helmet of Brass + Ram's Horn + any blue battle ender=win
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wow, fifteen quotes. you're all n00bs. er... we're all n00bs
back on topic... W/C Blue + Helmet of Brass + Ram's Horn + any blue battle ender=win
+ DoN + Christian Suing Another = :maul:
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only 1 DoN but 3 Ram's Horn!!!! (T2 all the wayy)
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Imperial Guard ;D
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+ Nerg
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wow, fifteen quotes. you're all n00bs. er... we're all n00bs
back on topic... W/C Blue + Helmet of Brass + Ram's Horn + any blue battle ender=win
there's blue battle winners? :P jk, I love blue.
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The best blue battle-winners are the ones exclusively for Genesis heroes, besides Baptism, Trapped in Cleverness, and a couple others if you use them right.
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CoTH + three angels almost always gets a ls
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That is pretty deadly - I know - but it is, however, negatable. IMO, all the best combos are CBN. Otherwise, Reach of Desperation is the most powerful card in the game. ;)
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CoTH + three angels almost always gets a ls
+ 12 fingers = fail
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Well, when TFG rolls out you just throw down Striking Herod or one of the other huge offensive-numbers cards. Poor TFG only has 6 offense and has no chance. ;)
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Imperial Guard ;D
I'm going to have it active...
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I just thought of the most UNSTOPPABLE combo ever:
My heroes + no opponent's defense + opponent's drawing a plethora of lost souls = win :P
I was going to make this funnier and put in spoiler captions, but it wouldn't let me.
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That is a pretty sick combo , how did you think of it?
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Well, umm... I have seen it happen A LOT. Especially on RTS at times.
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P.S. ;)
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Well, umm... I have seen it happen A LOT. Especially on RTS at times.
Yep, that's the combo you used to beat me in our last game :)
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My heroes + no opponent's defense + opponent's drawing a plethora of lost souls = win :P
That's how I win ALL my games. Well, except those times that I get the combo backwards... ::)
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My heroes + no opponent's defense + opponent's drawing a plethora of lost souls = win :P
That's how I win ALL my games. Well, except those times that I get the combo backwards... ::)
Odd. I tend to win these games, too:
opponent's drawing a plethora of lost souls + no opponent's defense + My heroes = win
;)
I wouldn't know what that is like ;)
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To do this, you have to have green david, Michael and helmet of brass. David can use helmet of brass because it has his name in the scripture. Redirect it onto Michael and it's like an angel's sword, just a lot better. Or do the same thing with Eleazer, because weapon class enhancements used by him can't be negated or discarded.
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You can't redirrect weapons.
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Yeah, how would you do that?
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Yeah, how would you do that?
Umm... move to Minnesota? Then you can redirect :D!
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I live in Minnesota and I still don't know!
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Well, when TFG rolls out you just throw down Striking Herod or one of the other huge offensive-numbers cards. Poor TFG only has 6 offense and has no chance. ;)
At which point you play striking fear or goliath's armor... or both if you get inish
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You can't redirrect weapons.
Crap :doh: Der, you're right
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I'm a big fan of playing Jehoiada's Strength to band in all my opponent's heroes right after they play a card like Joseph in Prison or Achan's Sin. I may lose the battle, but their rescuing power takes a huge hit. Lots of fun. :D
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On the other hand, say your opponent makes a rescue attempt. Block with a black brigade evil character and play Babel, banding in your opponent's entire defense. They play a negate card, and then you play Joseph in Prison. This removes all of your opponent's evil characters from the game.
...Actually, does this even work?
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Yes, it does, and I absolutely love it. :-*
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if you play wrath then you can't play JIP.
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Yeah you could but babel would be gone by then and it'd defeat the purpose.
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There's no way to get Enh. back from being removed. :-\
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thats why you get that enh that gets enh back
Not to meantion that you'll never get init after babel to play wrath.
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moses is the ultimate combo. deja vu!
play Babel, band in their person with 2k horses, play wrath, they negate, play JiP.
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What's the point in playing wrath at all?
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to get them to waste their negate
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Well why don't you play just about anything else so that you don't waste Wrath?!
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You play Wrath so that your opponent has to negate it or they lose their entire offence
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Why don't you just put up Asherah Pole or something, so you don't have to remove your WRATH OF SATAN! ::)
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because if you put up Asherah Pole, then they can't interrupt it, making it game over.
unless Job was in battle... ...
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Am I missing something, or isn't that the point...game over? :-\
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Another good combo with babel is to band in someone like King Zimri.
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Another good combo with babel is to band in someone like King Zimri.
this is brillient
yeah, I don't know what I was thinking... my thought was pointless.
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Another very nice combo would be to band in Rabshakeh with 2kH and play DoU - I love that card!
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Rabshakeh (sp?) + ponies + forgotten grapes
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You absolutely were not the first one to use that. I myself used that strategy practically as soon as priests came out. ::)
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Actually, esau-rab-2kh- Gib trick was around before even priests were out :-p it was just hidden in t2
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Exactly, stuff like that has been around forever.
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never mind I was thinking of a similar strategy
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but none of that compares to...
Esau to Archers (x5) to Assyrian Archers (x5) to Rabby (2k horseys) plus forgotten history/gib's trick
hmm... who's in gold that can band to brown... ... ... ... ::)
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If you can find a way to band a gold guy to a brown guy, I will kiss you...virtually of course. :-*
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and in case nobody got what all that entails, it's 10 territory discards, plus whatever's in battle, and none of your guys die. if only we can make that 15... hm.... hm... hm...
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You can. Band 5 archers of Kedar to a roman emp with chariot's and then play heavy taxes. Works very well... and adds hand discard and drawing for you.
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You can. Band 5 archers of Kedar to a roman emp with chariot's and then play heavy taxes. Works very well... and adds hand discard and drawing for you.
ooooh oooh, we need grey emperor banding in this defence too! hmm...
Esau x2
Archers x5
Assyrian Archers x5
Rabshakah x3
Emperor Galba x3
Heavy Taxes x5
Naaman's Chariots and Horses x3
Forgotten History x5
Gib's Trick x5
2k horses x4
kind of big, but I'm fine with that!
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You better have a Wall of Protection or else all your heroes and archers will be dead as well.
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I'd switch the rabs for King jeroboam the 1st? (7/7) and King Nadabs so you can recur those.
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I'd switch the rabs for King jeroboam the 1st? (7/7) and King Nadabs so you can recur those.
15 kills, plus all the territory killers... we shouldn't need to recur them.
it is the 1st.
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Romans banded in? Whuh?
I suppose Galba's alright, if you only want 5 kills at a time and are willing to settle for a 3 measly discards. If on the other hand...
Esaux2
Archers of Kedarx5
Egyptian Archersx5
Huge Egyptianx2
Egyptian Horsesx5
Egyptian Spearx5
Wonders Forgottenx5
Gib Trickx5
Kill 10 in territory, Discard 6 cards from the deck.
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Well assuming it is T2 cof would recur their heroes... so if they even have 1 left they can bring um up. Or midwives
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Esaux2
Archers of Kedarx5
Egyptian Archersx5
Huge Egyptianx2
Egyptian Horsesx5
Egyptian Spearx5
Wonders Forgottenx5
Gib Trickx5
Kill 10 in territory, Discard 6 cards from the deck.
The problem with this plan is that "Wonders Forgotten" doesn't ITB like 2kh. Therefore, this devestation would only happen once, whereas the PG version could happen over and over :)
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Egyptian Horses replaces Two Thousand Horses, and Wonders Forgotten replaces Forgotten History...or am I misunderstanding something?
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Wonders doesn't Itb neither does history ;). I'd use King Shishak X 2 as well.
You can't itb on the archers like you can with the assyrian archers.
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The problem with this plan is that "Wonders Forgotten" doesn't ITB like 2kh. Therefore, this devestation would only happen once, whereas the PG version could happen over and over :)
Egyptian Horses is the ITB. So, you can repeat as long as they have heroes to kill.
The real drawback is that you need an additional Egyptian to play Horses on--because it doesn't let you play next on an Archer.
I'd use King Shishak X 2 as well.
King Shishak is indeed superior to Huge Egyptian. I got carried away with the FoOF/RoA theme.
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King Shishak is indeed superior to Huge Egyptian. I got carried away with the FoOF/RoA theme.
Yeah, but then you have to worry about taking out your opponent's LS's. Then again, I'm sure that's not a terribly huge problem in T2.
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King Rehoboam => Samson's Sacrifice
Lost Soul that makes 1st Enhancement cannot be prevented + Ashera Pole + Choose Rescuer=> OT Hero + Random Mean Stuff
Worship of Milcom on Abijah so he is 1/1
Convert Abijah to gold
Put him in Judges Seat
or just Lacking Sleep on a regular judge...yeah that's easier.
Sean
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Hidden treasures us up. Attack w/a prophet and play tears for a friend, then split altar then either visions of iddo the seer or wickedness removed. ;D
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Yes, it does, and I absolutely love it. :-*
i concur; it's amazing!
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Green david from Kings + Hidden Treasures + unified Kingdom with at least one FBTN human in play.
It'd be negated; his ability of using enhancements w/his name in the scripture can be negated.
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No, you can't unplay things, and Unified Kingdom is CBN on David, so it'd be there for good. :thumbup:
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No, you can't unplay things, and Unified Kingdom is CBN on David, so it'd be there for good. :thumbup:
I swear I said this before. +1
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I think you may have tried to explain this in another post as well.
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Note: this is hypothetical, but realistic:
Here's the situation. You've got samson's sacrifice and christian suing in your hand. Your opponent has an evil fortress and 3 human EC's in territory and you've got ibzan in yours. The can't be prevented ls is in your land of bondage. They attack with tribal elder banded to jake banded to CotH. You block with, like, nebushasban. It's your inish, so you play christian suing. You side battle ibzan to the 3 banded heroes and play samson's sacrifice to get rid of their fortress, the 3 ec's in territory and you kill the heroes as well. ;D ftw
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Very nice. Though a simple covenant being up kills it.
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Note: this is hypothetical, but realistic:
Here's the situation. You've got samson's sacrifice and christian suing in your hand. Your opponent has an evil fortress and 3 human EC's in territory and you've got ibzan in yours. The can't be prevented ls is in your land of bondage. They attack with tribal elder banded to jake banded to CotH. You block with, like, nebushasban. It's your inish, so you play christian suing. You side battle ibzan to the 3 banded heroes and play samson's sacrifice to get rid of their fortress, the 3 ec's in territory and you kill the heroes as well. ;D ftw
That's a neat idea and still very effective but it won't discard the cards in the original battle, only the side battle (current battle).
Samson's Sacrifice
Type: Hero Enh. • Brigade: Yellow • Ability: 8 / -1 • Class: None • Special Ability: If used by a judge, negate and discard one O.T. evil Fortress or occupied Site in play to discard all cards in battle and all human Evil Characters in opponent’s territory.
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That's a neat idea and still very effective but it won't discard the cards in the original battle, only the side battle (current battle).
If the banded heroes were the ones in the side battle, though, that would discard all of your opponents' characters, fortress, etc. as he planned.
Your opponent could choose not to bring the banded characters in, and fight the side battle with only the first hero, and then there would be survivors to finish the original battle. I do agree that Samson's Sacrifice would not discard any heroes who were not brought into the side battle.
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but wouldn't i choose who enters the side battle?
Christian suing another:
Type: Evil Enh. • Brigade: Crimson • Ability: None • Class: None • Special Ability: Holder interrupts the battle and chooses a Hero in play to fight the rescuing Hero. The loser is discarded. • Identifiers: None • Verse: I Corinthians 6:6 • Availability: Apostles booster packs (Rare)
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but wouldn't i choose who enters the side battle?
Yes. You could choose a Hero from the main battle.
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Correct, and they couldn't reband either. You'd kill one but the other two would remain.
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I know which one I would kill in this scenario. ;)
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but wouldn't i choose who enters the side battle?
Yes. You could choose a Hero from the main battle.
I've never liked the double standard. CTB sends the entire band out of battle, but CSA cannot bring the entire band into side battle. CSA does specify "the", not "a". But then until SS there weren't many reasons to bring the entire band into a side battle.
Be that as it may, you won't find me debating this in the Rulings Section anytime soon. I'm still living in the euphoria of having Nats on the West coast. ;)
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I've never liked the double standard. CTB sends the entire band out of battle, but CSA cannot bring the entire band into side battle. CSA does specify "the", not "a". But then until SS there weren't many reasons to bring the entire band into a side battle.
Since you won't be debating, I'll just have a one-sided debate. ;D
Choose the blocker undoes the original band of the first EC to enter battle, which is why the rest of the band goes away. CSA brings "the rescuing hero" into the side battle, which was the first one to enter battle. That band cannot happen a second time because instant abilities only activate once.