Author Topic: THE TEN REASONS I LIKE REDEMPTION SO MUCH!  (Read 5421 times)

Offline stefferweffer

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THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« on: June 16, 2010, 06:53:52 PM »
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I have posted many threads about things I don’t like about specific rules or cards in this game.  But after “selling” a friend last night on the merits of the game, I was reminded why I enjoy Redemption so much, and I felt like sharing and getting your thoughts.  This is a long article, so thanks in advance for reading.

TEN REASONS I LIKE REDEMPTION SO MUCH:

1)    It is FROM THE BIBLE.  As a believer, I am instantly drawn to any game that uses the word of God as its source.  And to my delight, not only was a scripture reference on every card in the game (or almost), but the references compared with abilities usually make sense.  Frankly there are MANY bible games out there these days, but regrettably the game play is so poor that it feels like a chore to actually play.  But I have never felt this with Redemption.  And because the bible seems a limitless source of data, the designers are still not close to running out of material for new cards any time soon.

2)   It is REVERENT and almost always SCRIPTURAL.  One could have easily placed a verse on every card and then made the game silly or even irreverent, like having a Jesus hero card who could then end up doing bad things.  I was elated to find that the designers foresaw these problems though, and made them near impossible to happen.  Like the “Son of God” card being explained to me as “the most powerful card in the game, playable at any time, and unstoppable.”  That’s really cool for a believer to think about! (I don’t like that there are certain lost souls He CANNOT rescue, but I’m trying to be positive here.)

3)   The PLAYERS.  Let’s be honest.  Most non-believers in this world, sadly, will not go near a bible-based game no matter how fun you tell them it is.  If they do that’s great, especially for what they might LEARN from the game, but because of this fact MOST Redemption players are bible believers.  As a recovering Magic the Gathering (MTG) player from years ago, I can attest to Magic having a VERY different player base than Redemption.  Let’s just say, don’t expect a fight to break out a Redemption tournament   The players of this game REALLY want to help each other learn the game and make their own decks better, as opposed to MTG where many are so secretive and flat out rude.  A perfect place to find the kindness I refer to is the forums.  Imagine a place where I can send someone a trade message that their $20 card is on its way and I look forward to receiving their cards soon, and I have no fear of being scammed.  That’s the level of friendship and trust that exists in this game.

4)   The GOAL of the game.  If I remember Magic the Gathering correctly, you were trying to literally drain the life of your opponent (or accomplish the same thing by stalling until they draw their deck out).  That’s kind of brutal when you think about it, and not very “Christ-like”.  In this game, your heroes are on the same “side” as the heroes of the other players – GOD’S SIDE, and we’re simply having a friendly “race”, if you will.  We want to see whose heroes can redeem/rescue 5 lost souls before the other players’ heroes.  If you don’t feel right blocking your opponent’s attempts at getting your lost souls, just let them have them!  You probably won’t win, but I use this example to show that the game doesn’t FORCE you to do something that your conscience tells you might be wrong.  The whole game revolves around the long battle between good and evil (God and Satan) since before the world began.  While there are cards that represent demons and other evil characters, I never feel like I’m “role-playing” them in such a way that I’m enjoying being a bad guy.  You simply cannot win the game without doing something GOOD, by trying to save the lost, just as our Lord did while He was on the earth.  And I like how the game can seamlessly switch from one battle that clearly seems to be a spiritual contest of wills (like between Apollos and a demon trying to hinder his success) and physical battles (like Men of Judah against a Phillistine Garrison).  Once you open your mind to the wide-open timeline, and the various natures of the “battles”, it’s easy to get immersed in the overall global conflict that is going on around us at every moment.
« Last Edit: June 16, 2010, 11:49:06 PM by stefferweffer »

Offline stefferweffer

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #1 on: June 16, 2010, 06:56:03 PM »
+1
5)   The CUSTOMIZATION of the game.  Like the term “collectable card game" implies, once you have your starter decks, you never know what you are going to get from booster pack to booster pack.  For some, myself included, this can be a negative as well, because of the financial “gamble” that you might not get what you’re looking for.  And let’s be honest, it’s the best way for the game designers to keep selling more cards.  But that’s what trading is for  But like any CCG player knows, not until you set that starter deck aside and create your own deck from scratch do you get that sense of pride from creating your own “baby” and seeing how it does.  Even if it gets crushed, you learned a lot from the experience and it was still YOUR deck.  I still remember with fondness my 40 card MTG “speed” deck made up entirely of common cards, and against most experienced players the game was over before they knew what hit them.  You can have moments like that in Redemption too, by thinking up new ways to rescue lost souls and new ways to thwart the plans of your opponent.

6)   The DIVERSITY of strategies.  Now I admit that I have been out of Magic for a long time, but when I left you had 5 colors, and I don’t remember near as many strategies as Redemption has.  I remember “burn” (direct damage), deck discard, speed, healing, and that was about it (although I’m sure I’m not doing it justice).  But with each new set of Redemption cards have come new strategies, and it starts with far more colors (brigades) than Magic anyway.  I’m not trying to brag, but I now have 16 real-life decks!  It’s not just because we have a playgroup in town, it’s because I have that many choices of strategies for casual play.  Consider first that I made decks of one evil color and one good color each (for example, a Red and Black deck).  But after that was done I still had a multitude of strategies to pursue.  Like these for offense:  FBTN with enhancements, FBTN with banding, Cannot be negated combos, Garden Tomb, Abom (offense and defense), Windows of Narrow Light (you CAN make this work by the way), Heroless (Saul/Paul), Deck/Hand discard (offense and defense), Speed.  Or these for defense (besides those already listed):  Site stall/lockout, FBTN defense, Immunity/Splash, Banding, Capture/Raider’s Camp, sacrifice EC for lost soul denial (not sure what to call this one).  And I am no doubt forgetting some too!  Then a few years ago, you started to see “themes” and “cultures” develop within the various colors, like white Musicians, blue Genesis, purple Royalty, red Warriors, gold Judges, teal Priests, silver Angels, Roman Emperors, gold Egyptians, pale green Assyrians and Magicians, black Phillistines, Sadducees and Greeks, orange demons, grey Syrians and Pharisees, crimson Babylonians, etc.  This is not to suggest that all of these strategies are equal in power.  Most agree that they are not.  But the main point is that you have a lot more strategic choices than many other games offer.
« Last Edit: June 16, 2010, 11:52:09 PM by stefferweffer »

Offline stefferweffer

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #2 on: June 16, 2010, 06:58:00 PM »
+1
7)   The variety of GAMEPLAY.  I will admit that when I got my starter deck and saw the tiny FORTY PAGE rulebook I nearly cried.  I will also admit that even now some rules are very difficult for even an experienced player to get right all the time.  But if the rulebook for this game were only 5 pages, due to much less game stages and options, I would have become bored with it months ago.  You can make this game as complicated as you are comfortable with, and I don’t mean this in a bad sense.  Don’t understand set aside, curses, covenants, artifacts, sites, fortresses, interrupts, capture, convert, territory-class, weapon/warrior class, immunity, ignore, etc?  Then don’t use them.  The only requirements for deck building are 7 lost souls for every 50-56 cards, and one more for every 7 cards in your deck after that.  You don’t even have to use dominants if you don’t want to!  Now you’ll need to at least understand these abilities when your opponent is using them against you, but it’s the scalable complexity level that keeps me glued to the game.  How many of us wanted our first deck to be the biggest power/toughness characters we could find?  What did we discover?  That we lost every battle because we never had initiative!  So then we made a deck of every 1/1 and 2/2 hero we could find, and then what?  We’d get blocked by Sapphira and have no way to beat her in a battle by the numbers!  And while I’m on this subject, one of the things I love the most about this game is the initiative system and the lack of a “casting cost” to put characters, artifacts and fortresses into play.  In MTG, everything revolved around having enough MANA, so a certain percentage of your deck had to be “lands” to slowly, and I mean over SEVERAL turns, build up to where I can actually bring a 10/10 person or monster into play.  NOT SO IN REDEMPTION!  In this game if you draw 4 powerful heroes and 4 powerful evil characters on your first turn and you want to put them out there right away to use (usually not wise), go right ahead!  And you draw THREE cards each turn instead of just one, so you’ll get through your deck faster than other games.  Especially when blocking, having to choose between bringing in some powerful ability and surrendering initiative is just priceless.  Or what about when we first stopped a rescue attempt by using our Son of God on OUR OWN lost soul!  That was an epiphany for all of us, finding a defensive use for an offensive card.  And then we realized that if I rescue HIS shuffler lost soul with MY Son of God right now, then all 5 of my lost souls will go away!  Those are great moments, and I love to see the look on a new player’s face when they realize this.  But there’s so much more to decide in the game than this.  Like bluffing by putting your 1/1 hero into battle when he has King of Tyrus in his territory.  Maybe I can actually scare him into not blocking this round, even though I have nothing in my hand to win the battle!  Or simply making a rescue attempt with a hero on blind faith on the first turn when you have nothing in your hand to win the battle with.  Took me a long time to realize that my opponent might have nothing to BLOCK with either, and that’s why I hopefully put more than one hero in my deck anyway!  Then trying to find creative ways to get past a seemingly unstoppable offense or defense, by maybe banding to his own characters, throwing a ton of interrupts and negates into your deck, using Hur to hopefully make him get some more lost souls into play, stopping his banding with 12 fingered giant or household idols, blocking not to win the battle but instead to play a card like Great Image and discard all his other heroes, keeping track of what dominants he hasn’t played yet and might still have in his hand, agonizing over which of your 7 awesome artifacts to activate for the next round.  Each game you lose makes you go back to your stockpile of cards to look for those one or two cards that really would have messed up your opponent.  I remember when a friend kept losing to my FBTN deck and finally constructed a deck with the sole purpose of stopping ME, by putting everything in his deck that could possibly hurt FBTN.  He didn’t have much room for anything else after that, but he won!  In the most hotly contested games against the best players, each player feels like the general of their troops, trying to look not just at this battle but several turns ahead as well.  Like a chess game with cards, with the randomness of the draw pile thrown in.  It’s good that for most things in this game the designers created a counter to the strategy, so that hopefully no one strategy becomes the dominant one and ruins the game as a result.  (Now I don’t find tournament decks these days as diverse as they once were, but again I’m trying to be positive.)

Offline stefferweffer

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #3 on: June 16, 2010, 06:58:49 PM »
+1
8)   The game is STILL SUPPORTED.  This is not a dead card game like others I used to play like Wyvern, Star Trek, Star Wars, and so many others.  In fact I believe it is one of the longest running card games in existence.  Because of this we not only have a new expansion coming out about every year, but we still have access to the original creator of the game, who still PLAYS the game.  It hasn’t been sold to some worldly mega-corporation for profit, despite what it could mean to the future of the game.  And the card designers welcome input from the players for new card or new ruling ideas!  It’s nice to know that the designers are believers who above all else want the game to be an enjoyable tool to teach people about the truths found in the bible.  And for anyone who finds the bible boring, Redemption will certainly make you think twice about that assertion.

9)   NO BANNED CARDS.  I left Magic the Gathering once they started doing one thing – banning cards.  I didn’t care what it did to the value of my cards.  I cared that I had spent good money to get these cards, and then was being told that I could not bring them to the next tournament.  It was a shameful way to virtually force players to keep buying each new set, and many of us saw the “handwriting on the wall” and left immediately.  And I don’t look back on that with regret because I have found Redemption instead.  And in this game, if you have a super-powerful card from 8 years ago, go ahead and bring it to the tournament because it is NOT banned.  In fact, in the latest set, they even gave you the chance to get several rare cards from other older sets all in one pack!  Now I would personally not mind if they banned only two cards (can you guess what they are?), but the good news is that you don’t have to worry about your favorite cards having to collect dust on a shelf somewhere because someone told you it is now banned.

10)   Virtually NO ILLICIT CONTENT.  While the bible contains many “adult” stories (or at least on a level of “young adult”), for almost every card I would not hesitate to show the cards to all my Christian friends.  This coming from a board game lover who takes black markers to all the indecently clad females in my games because that is SO unnecessary.  While I admit that a couple female characters in this game could use some more clothing (and fortunately they’re not that popular in competitive decks anyway), most cards are not like this.  I’d also like to see more original NEW artwork for the game, and less of the cartoony feel of the Angel Wars cards, but the most important thing is that you won’t feel you’re sinning just by reading or viewing the cards, the rules, or anything else about this game.  How many card games these days can that be said about?  Even if there were no explicit sexual content, they could have still inserted the common “potty-humor” of the day that infests all our modern cartoons and animated films.  But this is a game that I can hand to my 8 year old son with no fear of him seeing something I don’t want him to.

Offline stefferweffer

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #4 on: June 16, 2010, 06:59:31 PM »
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That’s all the time I have for now, and I’d like to hear your reasons as well that I might have left out.  Thanks so much for your patience with this LONG read, and with any grammatical errors I missed.  Thank you most of all to our gracious Lord who have us His word to live by but also to enjoy in this manner.  And a secondary thank you to Rob and everyone else for all their hard work on this game.  We all admit that it is not perfect, but it is my favorite imperfect game out there right now!

God bless you all.

Eric

Offline Red

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #5 on: June 16, 2010, 07:08:43 PM »
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I LOVE this thanks man. Soooo cool.
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Offline The Warrior

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #6 on: June 16, 2010, 07:48:33 PM »
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Tri-wall of text plus  +1
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Warrior_Monk

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #7 on: June 16, 2010, 07:56:40 PM »
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I almost lol'd at number  10. Abijah son of Samuel, Whore of Babylon, Jezebel, Doeg's Slaughter, Woman in the Ephah, etc.

Offline The Warrior

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #8 on: June 16, 2010, 07:59:21 PM »
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I almost lol'd at number  10. Abijah son of Samuel, Whore of Babylon, Jezebel, Doeg's Slaughter, Woman in the Ephah, etc.
he gos to the lenth of writing all those cards he forgets Bathsheba  ::) :P
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Warrior_Monk

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #9 on: June 16, 2010, 08:02:49 PM »
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I almost lol'd at number  10. Abijah son of Samuel, Whore of Babylon, Jezebel, Doeg's Slaughter, Woman in the Ephah, etc.
he gos to the lenth of writing all those cards he forgets Bathsheba  ::) :P
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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #10 on: June 16, 2010, 08:03:25 PM »
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I almost lol'd at number  10. Abijah son of Samuel, Whore of Babylon, Jezebel, Doeg's Slaughter, Woman in the Ephah, etc.
he gos to the lenth of writing all those cards he forgets Bathsheba  ::) :P
or Eve.
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Offline Red Dragon Thorn

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #11 on: June 16, 2010, 08:03:39 PM »
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Yeah, 10 cards out of 2000+ I'd say we're doing a pretty good job, considering that most of them are older cards, and even then nothing extremely graphic is shown - Bathsheba is covered except for the mid to upper back, you see more on a beach - Same with Jezebel, same with all the rest.
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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #12 on: June 16, 2010, 08:04:54 PM »
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Yeah, 10 cards out of 2000+ I'd say we're doing a pretty good job, considering that most of them are older cards, and even then nothing extremely graphic is shown - Bathsheba is covered except for the mid to upper back, you see more on a beach - Same with Jezebel, same with all the rest.
I wouldn't say it's bad, but I definitely think it would have been better if some of the worst one's weren't printed.

I also forgot Put to Flight.
fact. Abijah Son of Samuel should have different art. fact.

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #13 on: June 16, 2010, 08:41:39 PM »
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its completely irrelevant how many 'graphically inappropriate' cards redemption has...the fact still remains it exists in the game.

i took the time to read the thread because i came expecting to read how redemption can stand on its own merits; however, its mainly just a mtg/everything else bashing. disappointed.
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Offline stefferweffer

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #14 on: June 16, 2010, 09:35:19 PM »
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its completely irrelevant how many 'graphically inappropriate' cards redemption has...the fact still remains it exists in the game.

i took the time to read the thread because i came expecting to read how redemption can stand on its own merits; however, its mainly just a mtg/everything else bashing. disappointed.

I'm sorry to disappoint, but I fail see how it is "mainly" what you said.  While some of that exists to be sure, you think I said nothing about the merits of Redemption?  Wow.

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #15 on: June 16, 2010, 09:37:37 PM »
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He compared it to MTG, nothing wrong with that. I really enjoyed reading it.

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #16 on: June 16, 2010, 11:09:30 PM »
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Yup, though I also like the "No useless cards" policy of Redemption, making new cards to make "useless" cards useful.
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Offline Bryon

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #17 on: June 17, 2010, 05:29:24 AM »
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I really enjoyed that read.  Thanks for taking the time and careful thought to remind me of many of the things I like about Redemption, too.

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #18 on: June 25, 2010, 12:02:11 AM »
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Thanks stefferweffer!  I enjoyed reading.

It's not really "mainly" about bashing MTG...although to be fair, you did mention MTG in 6 of your 10 points, and usually in a negative way.

Offline stefferweffer

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #19 on: June 25, 2010, 07:21:46 AM »
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Thanks stefferweffer!  I enjoyed reading.

It's not really "mainly" about bashing MTG...although to be fair, you did mention MTG in 6 of your 10 points, and usually in a negative way.
I admit that many of the reasons I like Redemption are because of how it is NOT like Magic.  Many of the reasons I love Jesus are because of how much he is NOT like the devil.  Most people use this type of verbage to describe something that they enjoy, by contrasting it with something they do not.  Glad you enjoyed the read.

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #20 on: June 25, 2010, 09:58:05 AM »
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While that is true, readers will always view that sort of verbage in a negative light - they came to read why Redemption is awesome, so when they read about MTG so much, they connect it to a MTG bash rather than a Redemption pump.

Offline stefferweffer

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Re: THE TEN REASONS I LIKE REDEMPTION SO MUCH!
« Reply #21 on: June 25, 2010, 11:15:43 AM »
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I agree.  We are the product of our experiences.  And since my first CCG experience was with Magic, and in the end it was a negative experience, I cannot help but compare the two.  I suspect that if I had never played Magic I would probably not like Redemption as much as I do.  Why would I be impressed with drawing 3 cards per turn, and playing characters from hand without cost, unless I had something to compare that to?  Why would the whole initiative system impress me unless it seemed "new and improved" to me?  If I assumed that all card games were a "race" to accomplish a set number of good deeds, I would not think Redemption special in this regard.  To me, the game's most endearing qualities are those ways in which it is NOT like Magic or other card games.

It's hard to explain and put into words.  Again I pologize if this came off more like a rant than what I like about Redemption.

 


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