Author Topic: The Okey Doke: Letting your opponent grant an assist  (Read 1761 times)

Offline Redoubter

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The Okey Doke: Letting your opponent grant an assist
« on: December 14, 2013, 10:31:22 PM »
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Taking advantage of mistakes by an opponent is something that I think is an important skill in Redemption, but I think it is even more important to develop the ability to set up those misplays.  A lot like chess, I feel.  I had an example today, and wanted to share and see if others had similar stories to share.

I was playing a T2 game, and we were in a 5-5 tie.  I had been getting absolutely shredded by his Isaiah offense that game, and knew I wasn't going to be able to stop him any longer.  I had also been getting hampered by the fact that he had Nazareth active, keeping my best combos at bay.  So, I set up a trap, hoping to pull out an unlikely win.  I had the potential to defeat the Isaiah angels he was using, but I had no way to stop Isaiah himself without a lucky draw, and even then, he could rescue with a different prophet band that would be just as bad.  I had to figure something out, so I set up a trap that would allow him to continue using Isaiah, just in the way I needed.  I activated Golden Cherubim, which is always forgotten by players who have thrown out a Nazareth.  He made a rescue, but had no Isaiah cards in discard, so he did not draw.

As anticipated, I could not stop him.  At the end of his turn, though, he discarded an Isaiah enhancement for the next rescue, and I knew the danger was not seen.  I just had to keep the trap baited for one more turn, and hope he thought he could walk past (which he could).  After retaliating with my own all-out rescue, it was 6-6.  Finally, on his turn, he attacked with the undefeated SeraphWLC-Isaiah band, which resulted in the mandatory search discard, place on top of deck, draw.  However, this time, there was a card there for him to find, and since Call was negating Nazareth, Golden Cherubim was available for use when he drew those cards.  I searched out SoG, and ended the game before he could finish the rescue I couldn't stop.

One of the more interesting finishes I have had playing Redemption, and one of the few traps I've set that has ever worked, since most fail spectacularly.  Anyone else have a story to share?

Offline Prof Underwood

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Re: The Okey Doke: Letting your opponent grant an assist
« Reply #1 on: December 16, 2013, 12:53:53 AM »
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My favorite one to do is when I'm playing with my Level 2 deck against some pretty fresh members of my playgroup.  That deck is all about getting initiative to play battle-winners, but is actually pretty easy to beat with either immunity or BTN.  There are just not many ways to get past a Red Dragon (immune to humans) or even a Saphira (FBN).  So when my opponent gets one of those kinds of characters in play, I'll just draw cards and pass for 2-3 turns commenting each time about how I just can't get past their specific defender.

Then when I think it's been long enough, I'll draw my cards, and seem very excited by them.  I then quickly come into battle with someone.  My opponent assumes that I finally drew something that can defeat their formerly unbeatable EC, and so they block with someone else.  I then proceed to play my battle-winners to kill off that EC in the territory, followed by the EC in battle.

 


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