New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Why isn't Plagued with Diseases?Decrease all opponents' Heroes by 0/2 (or 0/3 if you have the fewst Redeemed Souls).
I think the Set-Asides work differently because they are set-asides
Also, FWIW, I'm having trouble thinking of any other Heroes...I don't think BB was being sarcastic when he said he could only think of two heroes.
Quote from: Lamborghini_diablo on August 24, 2010, 09:31:00 PMWhy isn't Plagued with Diseases?Decrease all opponents' Heroes by 0/2 (or 0/3 if you have the fewst Redeemed Souls).Plagued with Diseases is an ongoing increase that lasts while the "Artifact" is active. Strengthening Angel resolves instantly and has no time limit, and is therefore a permanent increase.
Plagued with Diseases is an ongoing increase that lasts while the "Artifact" is active. Strengthening Angel resolves instantly and has no time limit, and is therefore a permanent increase.
Not all of those abilities are set-asides. But that's not even the point. The (old) REG quote refers to increase/decrease as an ongoing ability. In some cases that is correct. In a lot of cases, say for example every single card I mentioned, the increase is instantaneous and permanent.
The increase is PERMANENT. The increase was DESIGNED TO BE PERMANENT. The wording was debated to ENSURE THE PERMANENCE OF THE INCREASE.
So why doesn't Gibeonite Trickery's gain last? I'm not trying to be irritating, but I don't see the difference in the wording right now between the two.
The others I referred to as your other examples, and asked why they worked the way they always have given the REG quote.
So I guess it would be interesting to see what the reasoning for the permanence is.
Quote from: BubbleBoy on August 24, 2010, 09:08:34 PMSo...2 cards?Now you can keep being cute and sarcastic about this ...
So...2 cards?
Also, FWIW, I'm having trouble thinking of any other Heroes besides Jacob and Claudia that can band to Strengthening Angel without the aid of enhancements. I don't think BB was being sarcastic when he said he could only think of two heroes.
Why don't they work the same?
You may have said "cards" and I may have said "cards", but if an enhancement is required to band to a hero, there is only a limited number of times you can do it, and each time you will spend another card.
Half of the posts you write seem to be dripping with sarcasm (or at least some other form of speaking that people might consider condescending).
Quote from: Lamborghini_diablo on August 24, 2010, 10:32:22 PMWhy don't they work the same?You don't understand why an Artifact doesn't work the same as an Enhancement?
Thats why i brought up that PwD can be played AS an enhancement... to get rid of that difference.
Still, all three cards are worded the exact same. The wording should act the same way.
Other cards that should now be permanent:
However, this contradicts the current wording of the REG.Under Ongoing Conditions-> Increase or Decrease Ability-> Default Conditions, 4th line:"The effect lasts until the end of the battle, unless the card specifies otherwise."If the intent is a permanent increase, this line in the REG will need to be modified, or a "play as" will need to be added to SA.
But let's both be real about this: you think this card is practically worthless, and you were set on making sure everything I said about what the card could do had as little value as possible in order to keep the card worthless in your opinion.
I'm going to maintain my view of this card until I have significant evidence to prove it incorrect. So far I don't believe I have been offered this.
I addressed this point two other times in this discussion, pointing out that this refers to Increase applied as an ongoing ability. Not all increases are ongoing; some resolve instantly. Not all increases are temporary; some are permanent. You look at all these examples available on all these cards and it's a pretty sensible conclusion to reach. It should also be reasonable to conclude that increase/decrease and "gain" will be addressed more accurately in future editions.
Getting rid of the difference in how it's played also gets rid of the difference in how the effect works. The reason I made it a point to ask you about the significance of your question (to which you never responded to me) was the hope you would pick up on that.
QuoteOther cards that should now be permanent:I agree with all your examples except Agrippa, which only works when blocking and therefore is ongoing/temporary, and Gib Trick which is probably going to need clarification or errata.
Can you give me any reason this increase should not be permanent? So far all you've tried to do is find some example or another that is supposed to make the dozens of working cards not matter in the discussion, but for what reason should all of these other cards - including the angel - not work the way I described?
I think where the confusion occurs is with the current REG, which does not include "increase or decrease ability" under "instant special abilitites." I look forward to the changes in the REG that clarify this.
So, I'm just double checking because this will completely change how I play this... PwD used as an enhancement is a permanent decrease/diseasing of all my opponents heroes? If so, I'm never using it as an art again.
I just always assumed no time limit means it ends at the end of the phase.
Still, I'm so happy about PwD that I'm going to go make a defense.
Quote from: Lamborghini_diablo on August 24, 2010, 11:28:45 PMStill, I'm so happy about PwD that I'm going to go make a defense.That strikes me as kinda weird... it's not the only disease card that does this, it just has a broader scope. But it only gets to target cards one time in this fashion, whereas the card affects every Hero the opponent puts down while it's active as an Artifact.