Author Topic: TGT  (Read 8956 times)

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: TGT
« Reply #25 on: January 28, 2011, 12:33:28 AM »
-1
The death of Sitelock is just what the doctor ordered for the meta. Some people are sad we lost one viable strategy (read: gimmick), but usually fail to acknowledge that to replace it we got four more strategies.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: TGT
« Reply #26 on: January 28, 2011, 12:35:02 AM »
0
Which four?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: TGT
« Reply #27 on: January 28, 2011, 12:40:26 AM »
0
Disciples, Red (previously not viable), Gold (previously only viable as part of Abomb), and non-ZT Teal.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: TGT
« Reply #28 on: January 28, 2011, 12:42:38 AM »
0
I would say non-ZT teal (definitely wrote zeal at first) is still not that viable.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: TGT
« Reply #29 on: January 28, 2011, 12:44:36 AM »
0
Trumpet and Sword alone made it viable, not to mention HT+the N.T. Priests.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: TGT
« Reply #30 on: January 28, 2011, 01:08:35 AM »
0
Yeah, non-zt teal is very fun, I don't like it as a straight rouge, but if you pair it with green, look out :)

I think TGT has shifted more into pure/white and then white/green, white/gold as opposed to straight splash these days. I think its still extremely potent, especially if people don't put in counters to it :)
www.covenantgames.com

Offline christiangamer25

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 966
  • In brightest day, in blackest night...
    • -
    • Northeast Region
Re: TGT
« Reply #31 on: January 28, 2011, 01:16:36 AM »
0
pfft please everyone plays golgotha
No evil shall escape my sight, Let those who worship evil beware my power, Green Lantern's light

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: TGT
« Reply #32 on: January 28, 2011, 01:18:22 AM »
0
Yeah, non-zt teal is very fun, I don't like it as a straight rouge, but if you pair it with green, look out :)

I think TGT has shifted more into pure/white and then white/green, white/gold as opposed to straight splash these days. I think its still extremely potent, especially if people don't put in counters to it :)
And Disciples.

T&S is meh. Once there are more site killers, it'll fade.

TGT doesn't need the ignore ability. That's been established. The theme is powerful without TGT ignore. If Disciples can get it early, it can win a few souls off it too.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: TGT
« Reply #33 on: January 28, 2011, 09:25:56 AM »
0
I used to splash TGT in my Disciples deck, but I found it wasn't worth the slot.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal