Author Topic: TGT  (Read 8881 times)

Offline CJSports

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TGT
« on: January 05, 2011, 08:21:58 PM »
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Has anyone stuck with the garden tomb or was it to neutered in the last set to be competitively playable?
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Offline The Warrior

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Re: TGT
« Reply #1 on: January 05, 2011, 08:41:10 PM »
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GOL, GO THA
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Offline CJSports

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Re: TGT
« Reply #2 on: January 05, 2011, 09:08:52 PM »
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And that is supposed to mean what they have access to it.
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Offline RTSmaniac

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Re: TGT
« Reply #3 on: January 05, 2011, 09:42:49 PM »
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stops preblock ignore
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Offline adotson85

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Re: TGT
« Reply #4 on: January 05, 2011, 11:59:03 PM »
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Has anyone stuck with the garden tomb or was it to neutered in the last set to be competitively playable?

No one uses TGT anymore. In fact, I wouldn't even worry about it enough to put in any counters now a days ;)
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Offline SomeKittens

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Re: TGT
« Reply #5 on: January 06, 2011, 12:12:14 AM »
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And that's when TGT comes back.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline stefferweffer

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Re: TGT
« Reply #6 on: January 06, 2011, 08:35:47 AM »
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If you're using White NT females as your offense, I think you'd be foolish not to throw it in despite all the counters out there.  It can be especially useful to lay it down for that final rescue, before it can be messed with.  Sure, if they use Golgotha then it won't work, but they had to add Golgotha to their deck to stop it, and you had to add Garden Tomb to your deck to use it.  Seems to me that the benefits of adding it far outweigh leaving it out.

Offline Minister Polarius

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Re: TGT
« Reply #7 on: January 06, 2011, 10:25:19 AM »
+2
TGT's true value lies in making MoJ CBN.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

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Re: TGT
« Reply #8 on: January 06, 2011, 11:46:39 AM »
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Sometimes, TGT is helpful for a early soul, or if they don't have Golgotha, but as Pol said, CBN banding is ridiculous. I lost a game because I couldn't take out four heroes, and my KoT couldn't touch them. Plus, He is Risen! is amazing. I would say it's still a top 3 deck.

Offline adotson85

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Re: TGT
« Reply #9 on: January 06, 2011, 11:54:11 AM »
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TGT is definately still strong. It provides CBN banding and pre-block ignore capabilities with a single card. Not to mention the TGT women have great special abilities and white has great battle winners and several ways to recurr them.
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Offline SomeKittens

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Re: TGT
« Reply #10 on: January 06, 2011, 11:56:58 AM »
+1
It's just not the OP win-every-time it was.  Everyone's trying out the new stuff in Di, so a lot of people dropped it as their main deck (I know I did).  It's also fun to throw into a Disciples deck, as John and Peter can use if if you catch your opponent off guard.
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Offline Carl deuty

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Re: TGT
« Reply #11 on: January 25, 2011, 08:30:15 AM »
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why don't ppl just use Dragon Raid on their Golgotha and then its back to ignoring ?

Offline Red Dragon Thorn

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Re: TGT
« Reply #12 on: January 25, 2011, 08:31:13 AM »
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Because they can just place another enhancement straight up - During playtesting we specifically attempted to word Golgotha so that Dragon Raid was not a counter.
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Offline Korunks

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Re: TGT
« Reply #13 on: January 25, 2011, 09:50:26 AM »
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Because they can just place another enhancement straight up - During playtesting we specifically attempted to word Golgotha so that Dragon Raid was not a counter.

That makes me a little sad.  I wanted dragonraid to be useful again.
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Offline Red Dragon Thorn

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Re: TGT
« Reply #14 on: January 25, 2011, 10:01:02 AM »
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Yes, and I wanted to be able to modify my TGT deck by one single card to keep it nearly 100% viable. ;)
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Offline SomeKittens

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Re: TGT
« Reply #15 on: January 25, 2011, 10:22:16 AM »
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Wait, infinite access to all sites isn't useful?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Red Dragon Thorn

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Re: TGT
« Reply #16 on: January 25, 2011, 10:24:21 AM »
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Oh, its useful, and I see DragonRaid played plenty - But there are plenty of other options, Ends of the Earth, Artifacts, flat Lost Soul generation, Hero site access. etc.
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Offline SomeKittens

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Re: TGT
« Reply #17 on: January 25, 2011, 10:25:54 AM »
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Have you seen much Boat access?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline CJSports

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Re: TGT
« Reply #18 on: January 27, 2011, 12:12:00 PM »
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Have you seen much Boat access?
Way to much, playing disciples decks are so boring because if they get a good draw and you don't they pretty much automatically win. I like games where both decks are evenly balanced decks and no speed. That is why I'm converting more to T2.
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Offline The M

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Re: TGT
« Reply #19 on: January 27, 2011, 01:02:55 PM »
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T2 for the win!!!!!
Retired?

Offline SomeKittens

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Re: TGT
« Reply #20 on: January 27, 2011, 01:09:27 PM »
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Boat site access.  I've got DragonRaid, so I almost never use it.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline stefferweffer

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Re: TGT
« Reply #21 on: January 27, 2011, 01:31:40 PM »
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Boat site access.  I've got DragonRaid, so I almost never use it.
In my opinion anything granting site access that is set aside and cannot be targeted is "cheap".  That one card practically ruined site-lock as a viable defense.  Some people see the passing of that defensive strategy as a good thing.  I think minimizing options, rather than expanding them, is always a bad thing.

Offline SomeKittens

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Re: TGT
« Reply #22 on: January 27, 2011, 01:43:22 PM »
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However, it means that I can either be speedy, or access.  Sites can be used to slow down my deck.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Warrior_Monk

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Re: TGT
« Reply #23 on: January 27, 2011, 02:17:45 PM »
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Have you seen much Boat access?
Way to much, playing disciples decks are so boring because if they get a good draw and you don't they pretty much automatically win. I like games where both decks are evenly balanced decks and no speed. That is why I'm converting more to T2.
Did I rub off on you after nationals? Combos>speed by a mile. And even without combos, T2 can be better than balanced T1.
Boat site access.  I've got DragonRaid, so I almost never use it.
In my opinion anything granting site access that is set aside and cannot be targeted is "cheap".  That one card practically ruined site-lock as a viable defense.  Some people see the passing of that defensive strategy as a good thing.  I think minimizing options, rather than expanding them, is always a bad thing.
I've built a site deck every year since FooF. No longer. Which is definitely a bad thing. Hopefully there will be a revival in the next set, but I don't see it happening, based on the very few rumors I know about the next set.

Offline CJSports

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Re: TGT
« Reply #24 on: January 27, 2011, 03:55:41 PM »
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Have you seen much Boat access?
Way to much, playing disciples decks are so boring because if they get a good draw and you don't they pretty much automatically win. I like games where both decks are evenly balanced decks and no speed. That is why I'm converting more to T2.
Did I rub off on you after nationals? Combos>speed by a mile. And even without combos, T2 can be better than balanced T1.
Boat site access.  I've got DragonRaid, so I almost never use it.
In my opinion anything granting site access that is set aside and cannot be targeted is "cheap".  That one card practically ruined site-lock as a viable defense.  Some people see the passing of that defensive strategy as a good thing.  I think minimizing options, rather than expanding them, is always a bad thing.
I've built a site deck every year since FooF. No longer. Which is definitely a bad thing. Hopefully there will be a revival in the next set, but I don't see it happening, based on the very few rumors I know about the next set.

Indeed I think you did and disciples was just the final straw I think yet I still will play lots of type 1 because I don't think I have the card support for type 2.
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