Author Topic: T1 advice  (Read 4085 times)

Offline Xonathan

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T1 advice
« on: August 14, 2017, 11:55:42 AM »
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Do You think that you can tech against Coney (and not use Coney) and still have a deck that is competitive against other Meta decks? I feel like to beat Coney you need a lot of answers right away or a super fast deck.
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kariusvega

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Re: T1 advice
« Reply #1 on: August 14, 2017, 12:17:31 PM »
+1
I one shot Josiah's children the first time I played against it with 7th bowl

With a Roman defense you can toss for over 40 while getting multiple d9s it's hardly unstoppable even without banding and that def is good against way more than one deck

Offline Ironisaac

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Re: T1 advice
« Reply #2 on: August 14, 2017, 12:22:59 PM »
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I one shot Josiah's children the first time I played against it with 7th bowl

With a Roman defense you can toss for over 40 while getting multiple d9s it's hardly unstoppable even without banding and that def is good against way more than one deck

Looking back, i wish i had been running a splash grey/black defense instead of brown for this reason.
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Offline The Guardian

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Re: T1 advice
« Reply #3 on: August 14, 2017, 12:40:13 PM »
+1
Having checked T1 2P decks at Nationals, I can say that the majority of people were running some form of Gray. However, I'm not sure I saw a single 7th Bowl or Roman Spearman/RDJ for some Toss action. Major missed opportunity IMO... ::)
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Offline Kevinthedude

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Re: T1 advice
« Reply #4 on: August 14, 2017, 12:47:23 PM »
+1
There are many, many counters that fit right into existing decks and are still good cards in other matchups. I assume lots of them weren't run because people thought "oh this just gets Woes'd there's no point" but if you run multiple obstacles I can only Woes one at a time.

Offline jbeers285

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Re: T1 advice
« Reply #5 on: August 14, 2017, 12:52:16 PM »
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There are many, many counters that fit right into existing decks and are still good cards in other matchups. I assume lots of them weren't run because people thought "oh this just gets Woes'd there's no point" but if you run multiple obstacles I can only Woes one at a time.

 That's exactly what I did. Solomons temple plus the throne of David plus he will remain plus Faith of David plus gates of Jerusalem plus 6th Bowl of wrath. pick your poison
« Last Edit: August 14, 2017, 12:55:37 PM by jbeers285 »
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Offline Josh

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Re: T1 advice
« Reply #6 on: August 14, 2017, 12:54:55 PM »
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There are many, many counters that fit right into existing decks and are still good cards in other matchups. I assume lots of them weren't run because people thought "oh this just gets Woes'd there's no point" but if you run multiple obstacles I can only Woes one at a time.

Also, Foreign Spearman/Roman Spearmen are both CBI, good for a block from hand (and Humble can make them get around Woes).  RDJ is CBN.  Plot to Kill and 7th Bowl are great toss fodder, and have utility outside a toss battle.

Not to mention all the drawing Gray can do.  Outsiders (Black/Gold) can even make it into a Gray defense that uses Plot to Kill and Seize Him.
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Offline Kevinthedude

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Re: T1 advice
« Reply #7 on: August 14, 2017, 01:02:24 PM »
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There are many, many counters that fit right into existing decks and are still good cards in other matchups. I assume lots of them weren't run because people thought "oh this just gets Woes'd there's no point" but if you run multiple obstacles I can only Woes one at a time.

Also, Foreign Spearman/Roman Spearmen are both CBI, good for a block from hand (and Humble can make them get around Woes).  RDJ is CBN.  Plot to Kill and 7th Bowl are great toss fodder, and have utility outside a toss battle.

Not to mention all the drawing Gray can do.  Outsiders (Black/Gold) can even make it into a Gray defense that uses Plot to Kill and Seize Him.

For characters, Breastplate (negate evil characters) is the problem, not Woes. Also souls aren't good counters to the stack because the deck will always have SoG/TSC available by the time CoL attacks for soul removal. Countering Koney doesn't actually happen by killing it once it's set up, you beat Koney by putting up obstacles they have to clear before they can go off and delaying them from setting up long enough that you win. The primary advantage of late game Koney is because they deck on turn 2-3 they ALWAYS have their answers in hand while you have to hope you draw yours in time. Your best option is trying to counter them early before they draw their entire deck while you are still on relatively equal footing with them as far as deck access is concerned.

Offline Josh

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Re: T1 advice
« Reply #8 on: August 14, 2017, 01:44:09 PM »
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For characters, Breastplate (negate evil characters) is the problem, not Woes. Also souls aren't good counters to the stack because the deck will always have SoG/TSC available by the time CoL attacks for soul removal. Countering Koney doesn't actually happen by killing it once it's set up, you beat Koney by putting up obstacles they have to clear before they can go off and delaying them from setting up long enough that you win. The primary advantage of late game Koney is because they deck on turn 2-3 they ALWAYS have their answers in hand while you have to hope you draw yours in time. Your best option is trying to counter them early before they draw their entire deck while you are still on relatively equal footing with them as far as deck access is concerned.

I was speaking more towards those cards as a general defense, not necessarily against Kony decks.
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Offline Kevinthedude

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Re: T1 advice
« Reply #9 on: August 14, 2017, 01:46:00 PM »
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For characters, Breastplate (negate evil characters) is the problem, not Woes. Also souls aren't good counters to the stack because the deck will always have SoG/TSC available by the time CoL attacks for soul removal. Countering Koney doesn't actually happen by killing it once it's set up, you beat Koney by putting up obstacles they have to clear before they can go off and delaying them from setting up long enough that you win. The primary advantage of late game Koney is because they deck on turn 2-3 they ALWAYS have their answers in hand while you have to hope you draw yours in time. Your best option is trying to counter them early before they draw their entire deck while you are still on relatively equal footing with them as far as deck access is concerned.

I was speaking more towards those cards as a general defense, not necessarily against Kony decks.

In that case I definitely agree with you. Foreign Spearman was one of the best blockers in my Bowls deck.
« Last Edit: August 14, 2017, 02:10:36 PM by Kevinthedude »

Offline Red

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Re: T1 advice
« Reply #10 on: August 14, 2017, 02:13:38 PM »
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A reserve Moses turns Cov of Prayer T1 into a potential Kony check.

A Woman With Child deck that runs actual ways of consistently hitting T1 Woes is a solid Kony check.

Reserve Red Dragon and Emperor Claudius are good Kony checks if you can make the two soul turn a non-issue.

T1 CM is a decent one if the Kony player misplays.

Covenant With Death fits in about 15x more decks than people give it credit for.

Darius Decree should see play again. It has serious playability with the reintroduction of TC stuff and drawing feasts.

Stalks of Flax Tabernacle decks should be a thing.
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Offline Kevinthedude

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Re: T1 advice
« Reply #11 on: August 14, 2017, 02:24:24 PM »
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A reserve Moses turns Cov of Prayer T1 into a potential Kony check.

A Woman With Child deck that runs actual ways of consistently hitting T1 Woes is a solid Kony check.

Reserve Red Dragon and Emperor Claudius are good Kony checks if you can make the two soul turn a non-issue.

T1 CM is a decent one if the Kony player misplays.

Covenant With Death fits in about 15x more decks than people give it credit for.

Darius Decree should see play again. It has serious playability with the reintroduction of TC stuff and drawing feasts.

Stalks of Flax Tabernacle decks should be a thing.

All very true except for Red Dragon and Emp Claud, unless you have them both. You need two CBP protected characters out at once for a block to happen because of Christ's Triumph. It's very doable and actually happened several times during testing that CoL won 3 souls against those cards without even removing or even negating them.
« Last Edit: August 14, 2017, 02:33:57 PM by Kevinthedude »

TheHobbit13

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Re: T1 advice
« Reply #12 on: August 14, 2017, 02:35:24 PM »
+1
I'd recommend just making an errata to CoL that removes the draw 1.

Offline Kevinthedude

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Re: T1 advice
« Reply #13 on: August 14, 2017, 02:37:49 PM »
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I'd recommend just making an errata to CoL that removes the draw 1.

I don't think it's utterly broken to the point that it needs functional errata but if I did I would rather the enhancement protection be removed than the draw 1 in order to open up more counters and weaknesses instead of making the card unplayably bad.

Offline Red

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Re: T1 advice
« Reply #14 on: August 14, 2017, 02:43:27 PM »
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A reserve Moses turns Cov of Prayer T1 into a potential Kony check.

A Woman With Child deck that runs actual ways of consistently hitting T1 Woes is a solid Kony check.

Reserve Red Dragon and Emperor Claudius are good Kony checks if you can make the two soul turn a non-issue.

T1 CM is a decent one if the Kony player misplays.

Covenant With Death fits in about 15x more decks than people give it credit for.

Darius Decree should see play again. It has serious playability with the reintroduction of TC stuff and drawing feasts.

Stalks of Flax Tabernacle decks should be a thing.

All very true except for Red Dragon and Emp Claud, unless you have them both. You need two CBP protected characters out at once for a block to happen because of Christ's Triumph. It's very doable and actually happened several times during testing that CoL won 3 souls against those cards without even removing or even negating them.
I forgot to elaborate that Three Woes would be hopefully used to negate Christ's Triumph. (Assuming Ram's Horn wasn't used in that scenario)
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Offline Bobbert

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Re: T1 advice
« Reply #15 on: August 14, 2017, 03:44:15 PM »
+2
I'd recommend just making an errata to CoL that removes the draw 1.

Or even a per-turn limit on the draw. If CoL could only draw two or three cards a turn from placed enhancements, it would go a long way towards making the deck more manageable without gutting the card too much.
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Offline Gabe

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Re: T1 advice
« Reply #16 on: August 15, 2017, 09:21:19 AM »
+1
In all the talk of CoL counters I'm surprised I've never heard anyone mention King's Pomp. Sure it requires negating the CoL first, but that isn't hard to do.
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kariusvega

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Re: T1 advice
« Reply #17 on: August 15, 2017, 09:44:42 AM »
+1
When you deck out turn 2:

https://youtu.be/DTR9RwWk4os  :laugh:

Adevine

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Re: T1 advice
« Reply #18 on: August 15, 2017, 11:04:57 AM »
+1

 


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