Author Topic: Stopping site lockout  (Read 8854 times)

Offline Tyreese

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Stopping site lockout
« on: July 14, 2010, 12:08:25 AM »
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Hey, I was wondering what the best way/strategies to stop a site-lockout deck would be?

Thanks in advance :)

Offline crustpope

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Re: Stopping site lockout
« Reply #1 on: July 14, 2010, 12:11:22 AM »
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Build site access into your deck either with charachter SA, Access sites or artifacts that grant access.

You could also pair this with enhancements that steal sites from your opponent such as jacobs dream, land dispute and dannites attack.
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Offline fyero

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Re: Stopping site lockout
« Reply #2 on: July 14, 2010, 12:12:49 AM »
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well i really love trumpet blast, or cards on defense that take site (land dispute, danites attack, etc.)
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Offline YourMathTeacher

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Re: Stopping site lockout
« Reply #3 on: July 14, 2010, 12:16:42 AM »
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Forget enhancements, use characters. Locus from the Pit is always fun.
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Ironica

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Re: Stopping site lockout
« Reply #4 on: July 14, 2010, 12:18:03 AM »
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Also anything that will generate LS after their prep phase.

Offline crustpope

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Re: Stopping site lockout
« Reply #5 on: July 14, 2010, 10:31:31 AM »
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Yeah like malchus and TAS.
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Offline Master_Chi

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Re: Stopping site lockout
« Reply #6 on: July 20, 2010, 10:19:05 AM »
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Hey, I was wondering what the best way/strategies to stop a site-lockout deck would be?

Thanks in advance :)

I use a silver offense, and I usually have no trouble accessing opponent's sites (Angel @ Jerusalem, Angel in Path and DragonRaid for good measure).  ;)
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Offline stefferweffer

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Re: Stopping site lockout
« Reply #7 on: July 20, 2010, 11:43:24 AM »
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Angel of Deliverance also has access to all sites, so that's three for silver, one being NT (so they can't be stopped by Golden Calf).

Red Warriors are also able to decimate site lockout, especially with Caleb, Dodai, Recruiting Officer and Centurion at Capernaum (the only other NT "access to all sites" hero in the game).  Warrior's Spear helps too :)

Offline TheJaylor

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Re: Stopping site lockout
« Reply #8 on: July 20, 2010, 11:51:52 AM »
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why would Warrior's Spear help?

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Offline Master KChief

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Re: Stopping site lockout
« Reply #9 on: July 20, 2010, 11:58:11 AM »
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mayhem, TAS, woman at the well.
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Offline stefferweffer

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Re: Stopping site lockout
« Reply #10 on: July 21, 2010, 10:39:27 AM »
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why would Warrior's Spear help?

  ~Jayden
Even if somehow your red warriors were site locked (or there's just no lost soul to rescue at all), they could battle challenge with warrior's spear and hope to get a lost soul.  If you lost the spear you could even use A Soldier's Prayer to get it back again.  I have gotten several lost souls due to Warrior's Spear.  Red is a lot better than people give it credit for, in my opinion.

Offline BubbleBoy

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Re: Stopping site lockout
« Reply #11 on: July 21, 2010, 11:17:33 AM »
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I agree Red is awesome against sitelock. It's just naturally built into their cards.

But evil probably has the best site counters, like Land Dispute, TAS, and Set Fire.
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Offline TheKarazyvicePresidentRR

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Re: Stopping site lockout
« Reply #12 on: July 21, 2010, 02:00:51 PM »
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Best counter to site lock, running site lock.
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Offline Master KChief

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Re: Stopping site lockout
« Reply #13 on: July 21, 2010, 02:03:14 PM »
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those have to be the most boring games ever, turtle vs turtle. at least with tgt vs tgt you get a quick and painless death.
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Offline The M

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Re: Stopping site lockout
« Reply #14 on: July 21, 2010, 03:38:07 PM »
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those have to be the most boring games ever, turtle vs turtle. at least with tgt vs tgt you get a quick and painless death.
amen! that is always the quickest and funnest way to play
(unless you both only draw evil characters for the first 10 or so turns like I did in my first type 2 tourney.) It is the only game I have ever timed out with 2 garden tomb decks.
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Offline goldencomet

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Re: Stopping site lockout
« Reply #15 on: July 23, 2010, 03:02:36 PM »
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wouldn't a good idea be to NOT use dragon raid?
i think there's a site (Pergamum?) that prevents dragon raid, which i'm gonna guess they will have.
I guess you could have dragon raid for when pergamum isn't there, but also have the site New Jerusalem. I don't think they can stop that one.
Just my  :2cents:
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Offline stefferweffer

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Re: Stopping site lockout
« Reply #16 on: July 23, 2010, 10:41:40 PM »
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Yes, but if you are just one or two lost souls shy of victory, you can Burial or Son of God the lost soul that is in Pergamum, then use Dragon Raid for that crucial last soul.  Then hope that they don't draw a lost soul on their next turn (if there is one) to put inside Pergamum.  I've seen this work many times.

Offline Bryon

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Re: Stopping site lockout
« Reply #17 on: July 24, 2010, 12:50:58 AM »
+1
Better yet, just use Dragon Raid and Pergamum yourself.  :)

Offline Michael_of_the_Star

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Re: Stopping site lockout
« Reply #18 on: July 24, 2010, 02:08:58 AM »
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That is why I am using The End of the World, and Promise Land in my decks now, and better yet, is to use heroes with site access. Thanks.
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Ironica

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Re: Stopping site lockout
« Reply #19 on: July 25, 2010, 12:58:43 AM »
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Just remember, a good site-lock deck will always have ways to deal with access sites (both brown and black site-lock decks have cards)

Offline stefferweffer

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Re: Stopping site lockout
« Reply #20 on: July 25, 2010, 08:59:24 AM »
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Just remember, a good site-lock deck will always have ways to deal with access sites (both brown and black site-lock decks have cards)
They usually have good ways to deal with sites and artifacts.  Heroes with access to all sites are harder to deal with, and go in all my single color decks.

Offline The M

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Re: Stopping site lockout
« Reply #21 on: August 20, 2010, 03:49:19 PM »
+1
now with the disciples set out use fishing boat to have all of your disciples get access.
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Offline BubbleBoy

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Re: Stopping site lockout
« Reply #22 on: August 20, 2010, 06:02:06 PM »
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How about Benedictus, huh? That's a real kick in the pants for sitelock. Unnegatable access for all heroes for a turn - and recurrable, too.

I think altogether Disciples hits sitelock very hard. I never even see sitelock decks in my area anyway, so I'm not sure whether that's a good or a bad thing, but not being able to even make a rescue attempt is never fun, so I retain a generally positive attitude towards this.
Use the Mad Bomber to rescue his Province.

Offline crustpope

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Re: Stopping site lockout
« Reply #23 on: August 21, 2010, 12:25:12 PM »
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How about Benedictus, huh? That's a real kick in the pants for sitelock. Unnegatable access for all heroes for a turn - and recurrable, too.

I think altogether Disciples hits sitelock very hard. I never even see sitelock decks in my area anyway, so I'm not sure whether that's a good or a bad thing, but not being able to even make a rescue attempt is never fun, so I retain a generally positive attitude towards this.


and benedictus is shut down Cold by DD..  oh yeah!
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Warrior_Monk

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Re: Stopping site lockout
« Reply #24 on: August 21, 2010, 12:49:39 PM »
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Best counter to site lock, running site lock.
the one time that happened to me, I was running a Zebulun site lock. it was game over before it started, since I relied on them losing all access before I rescue..

 


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