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Quote from: stefferweffer on December 13, 2011, 01:57:56 PMI have a deck that uses 7 sites, Site removal/taking, and every "interrupt and remove all cards in battle from the game" enhancement (even more devastating with Asherah Pole out.) It also has 3 capture artifacts. It also has DON, CA and LUG for removing artifacts.Capture doesn't really help sitelock, as it increases the number of souls you have to lock. DoU and SSS would also be nice additions.
I have a deck that uses 7 sites, Site removal/taking, and every "interrupt and remove all cards in battle from the game" enhancement (even more devastating with Asherah Pole out.) It also has 3 capture artifacts. It also has DON, CA and LUG for removing artifacts.
Quote from: SomeKittens on December 13, 2011, 03:16:32 PMQuote from: stefferweffer on December 13, 2011, 01:57:56 PMI have a deck that uses 7 sites, Site removal/taking, and every "interrupt and remove all cards in battle from the game" enhancement (even more devastating with Asherah Pole out.) It also has 3 capture artifacts. It also has DON, CA and LUG for removing artifacts.Capture doesn't really help sitelock, as it increases the number of souls you have to lock. DoU and SSS would also be nice additions.I think you forhot about Raider's Camp. It releases all captured heroes held their when your opponent makes a successful attempt.
But I also don't believe that heros captured by artifacts can go into Raider's Camp.What is SSS again?
SSS=Suicidal Swine Stampede (Di).