Author Topic: Romans Destroy Jerusalem Recursion  (Read 84742 times)

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Romans Destroy Jerusalem Recursion
« Reply #25 on: April 01, 2009, 10:16:07 AM »
0
No, it lets you take one from the bottom, where RDJ will be at the time. ;)
how's it getting to the bottom without DBTI?

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
Re: Romans Destroy Jerusalem Recursion
« Reply #26 on: April 01, 2009, 11:04:40 AM »
0
While this is interesting, it is useless after three turns because, as clock pointed out, you are only allowed to keep up too three copies of any fortress in play at one time so Z-temple or TGT gets only three strikes and then it is gone.
This space for rent

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Romans Destroy Jerusalem Recursion
« Reply #27 on: April 01, 2009, 11:22:19 AM »
0
set aside the terifying beast for 3 turns with gathering of demons then he can band to a demon of a diferant birgade and then he can band to DBTI then when your opp trys to hurt you play evil armor and play your RDJ  :).



it would be-able to band right?..
Nope. Cuz it has a to be a different brigade, it can't be gray OR orange
Not quite a ghost...but not quite not.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Romans Destroy Jerusalem Recursion
« Reply #28 on: April 01, 2009, 04:39:18 PM »
0
While this is interesting, it is useless after three turns because, as clock pointed out, you are only allowed to keep up too three copies of any fortress in play at one time so Z-temple or TGT gets only three strikes and then it is gone.
anybody else not understand this?

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Re: Romans Destroy Jerusalem Recursion
« Reply #29 on: April 01, 2009, 04:41:16 PM »
0
While this is interesting, it is useless after three turns because, as clock pointed out, you are only allowed to keep up too three copies of any fortress in play at one time so Z-temple or TGT gets only three strikes and then it is gone.
anybody else not understand this?

I think he's talking about using TGT or Z-Temple on the offensive side while recurring RDJ and how it would be counterproductive.

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
Re: Romans Destroy Jerusalem Recursion
« Reply #30 on: April 01, 2009, 04:45:49 PM »
0
I was saying that infinite recursions is an interesting thought process, but there is no real need for it because after you discard z-temple or TGT three times,  you should be good because they can only have 3 copies of a fort in their deck.  So while it is neat to be able to ininitely reccur this card, it will likely only need to be used a fwe times before it doesnt need to be used again.
This space for rent

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal