Author Topic: REQUEST: What is too hard to stop? What needs more counters?  (Read 74084 times)

Warrior_Monk

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #325 on: February 06, 2010, 10:40:26 AM »
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Can you make something that... is like, a half evel character and half hero, and you choose when you draw what it will be?
not biblically.

yes biblically.
how.

Offline Master KChief

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #326 on: February 06, 2010, 11:36:21 AM »
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um...king abijah did both good and bad things.
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Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #327 on: February 06, 2010, 11:59:21 AM »
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Many kings in the bible started good then turned out bad or started bad then ended up good.
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Warrior_Monk

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #328 on: February 06, 2010, 12:02:52 PM »
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that's why we have convert cards. and Saul/Paul. but choosing if you're good or bad? I don't think so. I wouldn't mind seeing more cards like Saul/Paul though.

Offline Master KChief

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #329 on: February 06, 2010, 12:09:25 PM »
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always a first time for everything. :)
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Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #330 on: February 06, 2010, 12:27:02 PM »
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I'd like to see a hero that converts to an EC and gains an ability (Like Joab)
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Offline christiangamer25

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #331 on: February 06, 2010, 01:32:08 PM »
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haha no no heroless doesn't need anymore toys thanks. :angel: :angel: :angel:
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Offline Cameron the Conqueror

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #332 on: February 06, 2010, 01:38:06 PM »
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Um, yes it does!  Grapes was a major blow to heroless; it needs some backup.

Warrior_Monk

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #333 on: February 06, 2010, 02:48:04 PM »
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+1 about heroless.

Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #334 on: February 06, 2010, 02:53:27 PM »
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+1 Heroless may be okay atm, but with the way things are going it needs SERIOUS help.
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Offline RTSmaniac

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #335 on: February 11, 2010, 12:17:54 PM »
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So everyone wants to stop Gates of Hell b/c its set aside? but i dont see many people playing with it or that it has caused pany problems yet...

so were going to create a universal fort killer that targets forts in set aside as well? i hope it hits good and evil and is the new staple card like UZZAH  :o
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Offline Mr.Hiatus

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #336 on: February 13, 2010, 04:07:18 PM »
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Quote
Also there needs to be more cards to hurt White brigade
hahahaha. Good one, wait you were being serious. White needs the second most help, behind red. But not everything can be strong and playable, there are just going to be dominant colors/themes/strategies, but please elaborate more on white needing to be hurt.

Offline Red

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #337 on: February 13, 2010, 04:46:04 PM »
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where the heck have you been tyler? under a rock?
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Offline metalpsalm

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #338 on: February 13, 2010, 05:16:37 PM »
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+1 Heroless may be okay atm, but with the way things are going it needs SERIOUS help.
Heroless is much improve since I invented it in 2003... No one every gives me credit/ or argues with me about that... it's like I become invisible... Hello? Helloo? echo echo echo?
 A tournament host even e-mailed Doug Gray because she thought I was cheating... Hello? echo? echoooo?
;D
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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #339 on: February 13, 2010, 05:19:59 PM »
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+1 Heroless may be okay atm, but with the way things are going it needs SERIOUS help.
Heroless is much improve since I invented it in 2003... No one every gives me credit/ or argues with me about that... it's like I become invisible... Hello? Helloo? echo echo echo?
 A tournament host even e-mailed Doug Gray because she thought I was cheating... Hello? echo? echoooo?
;D

Do you have proof of your claim? All evidence I have seen/heard/read points to RR being the first one to create a Heroless deck that could actually win games. I'm sure that most other people on here would agree with me. Do you still have the decklist?
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Offline metalpsalm

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #340 on: February 13, 2010, 05:54:39 PM »
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+1 Heroless may be okay atm, but with the way things are going it needs SERIOUS help.
Heroless is much improve since I invented it in 2003... No one every gives me credit/ or argues with me about that... it's like I become invisible... Hello? Helloo? echo echo echo?
 A tournament host even e-mailed Doug Gray because she thought I was cheating... Hello? echo? echoooo?
;D

Do you have proof of your claim? All evidence I have seen/heard/read points to RR being the first one to create a Heroless deck that could actually win games. I'm sure that most other people on here would agree with me. Do you still have the decklist?

I remember I posted it on the old boards and It was soundly rejected by all... I tried to get a copy of the post, but it was gone. When did RR come out with his? I'm foggy on my date. It had to be after early 2002, which is when I went to my first tournament, and it had to be after Apostles came out, because Saul/Paul gave me the idea. It had... let me open up RTS and see if I can re-construct it?
I gave up on the idea when I got 15th in a local of 35 players. It was too hard to get going back them. Then, I started hearing about it on the boards, it seems like a really long time later. I know the second tournament I played heroless, Angelwars hard just been released, but I didn't have any yet. When was that?
« Last Edit: February 13, 2010, 06:17:41 PM by metalpsalm »
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Offline Red

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #341 on: February 13, 2010, 07:42:12 PM »
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AW was realsed in 04.
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Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #342 on: February 13, 2010, 07:58:51 PM »
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My deck was made at AW(right after nationals 04'). I had heard of heroless as a joke but had never seen one. My deck took 25th? at nationals(05')(and 15th 08') the year it got accepted as being a real working deck and actually won tournaments that year. So I guess I made mine the first tournament winning heroless? (Ironically enough, I didn't use S/P till priests, I used Babylon the Great and had to do ruling fights to make sure it was a human.)
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Offline Red

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #343 on: February 13, 2010, 07:59:47 PM »
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why babalon the great?
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Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #344 on: February 13, 2010, 08:07:25 PM »
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Low numbers, female, Nt.
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Offline Professoralstad

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #345 on: February 13, 2010, 08:24:49 PM »
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My deck was made at AW(right after nationals 04'). I had heard of heroless as a joke but had never seen one. My deck took 25th? at nationals(05')(and 15th 08') the year it got accepted as being a real working deck and actually won tournaments that year. So I guess I made mine the first tournament winning heroless? (Ironically enough, I didn't use S/P till priests, I used Babylon the Great and had to do ruling fights to make sure it was a human.)

I won my first tournament with a Heroless deck on March 17, 2007. It was a local. I went on to win two more locals and a district, and I placed second at Regionals that year. I thought I remembered that being the first time a Heroless deck won a tournament, because up to that point, you had won games but no tournaments.

Anyway, Heroless has a long and storied history that is apparently shrouded in mystery. Wherever it came from, it was once a ridiculous deck concept that turned into a great deck type.
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Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #346 on: February 13, 2010, 09:37:26 PM »
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Hm, you are correct. I forgot about that.

So
2002 - Heroless Made? - MetalPsalm
2004 - Heroless takes form - RR
2005 - Heroless places 25th at nationals. - RR
2007 - Heroless considered archetype - RR?
2007 - Heroless wins tournament - Prof. Alstad
2008 - Heroless places 15th at nationals - RR
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Warrior_Monk

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #347 on: February 13, 2010, 09:39:46 PM »
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Hm, you are correct. I forgot about that.

So
2002 - Heroless Made? - MetalPsalm
2004 - Heroless takes form - RR
2005 - Heroless places 25th at nationals. - RR
2007 - Heroless considered archetype - RR?
2007 - Heroless wins tournament - Prof. Alstad
2008 - Heroless places 15th at nationals - RR
2010 - Heroless places 1st at nationals in MN - RR?

Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #348 on: February 13, 2010, 10:01:35 PM »
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or FL ;) and MAYBE, I actually was only 1 loss + differential from top 3(I think) and thats cuz I forgot my art pile
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Offline metalpsalm

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #349 on: February 14, 2010, 03:51:38 AM »
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My deck was made at AW(right after nationals 04'). I had heard of heroless as a joke but had never seen one...
So, I made the first one that was a joke, and others made the ones that won? I can accept that!  :D
Quote
So
2002 - Heroless Made? - MetalPsalm
2004 - Heroless takes form - RR
2005 - Heroless places 25th at nationals. - RR
2007 - Heroless considered archetype - RR?
2007 - Heroless wins tournament - Prof. Alstad
2008 - Heroless places 15th at nationals - RR

I have arrived! [Does Happy Dance of Arrival]

Anyway, Heroless has a long and storied history that is apparently shrouded in mystery. Wherever it came from, it was once a ridiculous deck concept that turned into a great deck type.

Oh, man, when I first presented the idea, and took it to tournaments, the "Forests Echoed with Laughter"
The first one was called "Nobodies' Hero". I think this was it as memory serves:

Cards in deck: 54
Lost Souls: 7
   Lost Soul X 4 generic
   Lost Soul (female only)
   Lost Soul (N.T. only)
   Lost Souls (2-line)

Lamb Dominants: 2
   Angel of the Lord
   Son of God

Grim Reaper Dominants: 2
   Burial
   Christian Martyr

Fortresses: 3
   Goshen
   Kingdoms of the World
   Potter's Field

Artifacts: 4
   Holy Grail
   Holy of Holies
   Priestly Breastplate
   Tables of the Law

White Hero Enhancements: 1
   Lamb's Righteousness

Red Hero Enhancements: 3
   Empty Tomb, The
   Power of the Cross
   Sound the Alarm

Gold Hero Enhancements: 2
   A New Creation
   Peace

Green Hero Enhancements: 4
   Repentance
   Search
   Stone Cut without Hands
   Unity in Christ

Blue Hero Enhancements: 6
   Alabaster Jar
   Baptism
   Chastisement of the Lord
   Courage
   Cup of Wrath
   Obedience of Noah

Purple Hero Enhancements: 1
   Ezekiel's Stick

Crimson Evil Characters: 3
   Fallen Angel
   Gomer
   Red Dragon (Unlimited)

Pale Green Evil Characters: 3
   Beast from the Sea (Warriors)
   Messenger of Satan
   Roman Jailer

Black Evil Characters: 2
   Goliath
   Lot's Wife

Gray Evil Characters: 3
   Job's Wife
   Saph (Warriors)
   Saul/Paul

Brown Evil Characters: 2
   Beast from the Earth
   Esau

Multi-Color Evil Enhancements: 1
   Dance of Death

Pale Green Evil Enhancements: 1
   Stocks

Black Evil Enhancements: 2
   Ancient Evil
   Net

Brown Evil Enhancements: 2
   Cage
   Gibeonite Treaty
(it was probably 63 with sites... I've slept since then, but this is the gist of it)

And now, we return you to your regularly scheduled programming
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