Author Topic: REQUEST: What is too hard to stop? What needs more counters?  (Read 74088 times)

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #300 on: January 27, 2010, 08:13:46 PM »
0
And I bet that radiation cloud is smart enough to stay within the borders, just like cigarette smoke is smart enough to stay in the "Smoking" section of a restaurant/bar.

 ;)

Similar to when a little kid isn't potty trained and they leak in the swimming pool.  It all stays in the shallow end...

...but what does this have to do with Genesis?  That offense is getting everywhere!  At the district tournament I held this month, five out of fourteen people were using some form of Genesis for T1-2P.
Have you visited the Land of Redemption today?

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #301 on: January 27, 2010, 08:32:46 PM »
0
tgt is a tactical nuke...it has precision targeting for your opponents troops. :)
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #302 on: January 27, 2010, 10:33:02 PM »
0
Bow and Arrow (Red): 2 versions (A/blue pack [2/1] and C [3/1])
Bow and Arrow (Gold): 2 versions (Warriors [interrupt & prevent] and Kings [negate])
Bow and Arrow (Gray): 3 versions (A/blue pack [2/1], Warriors/C [3/4], Kings [3/2])
Bow and Arrow (total): 7 versions, 10 instances

Shoes of Peace: promo/A/C/D [3/3], F [3/4] - 2 versions, 5 instances
I don't consider the good and the evil Bow and Arrows the same, especially since they have different verses. But if you consider them the same because they have the same name, then yes, they win by a lot.

Also, I don't consider A and Unlimited different versions, mainly because...well, you can't really tell the two versions apart. :P But I suppose they are different printings, in which case I would call it a tie.
Use the Mad Bomber to rescue his Province.

Ironica

  • Guest
  • Trade Count: (0)
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #303 on: January 28, 2010, 09:32:57 AM »
0
A Thomas/Ehud/Ira deck will not get you very far at a Local.

That sounds like a challenge to those who are great at deck building :).

Offline lightningninja

  • Trade Count: (+19)
  • Hero Member
  • *****
  • Posts: 5397
  • I'm Watchful Servant, and I'm broken.
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #304 on: January 28, 2010, 02:12:07 PM »
0
Yeah it does... and I accept! If I can get my schedule straight and get to a local...  ;D
As a national champion, I support ReyZen deck pouches.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #305 on: January 28, 2010, 04:33:40 PM »
0
That sounds like a challenge to those who are great at deck building :).

It was.  ;)

I would love to see a return to old-school themeless decks.
My wife is a hottie.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #306 on: January 28, 2010, 05:55:38 PM »
0
i accpt and will play it as a extra  deck for states.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #307 on: January 28, 2010, 06:46:11 PM »
0
My advice is do not do it. I tried it last year. Blue is terrible without Genesis simply because half of the best enhancements are tailormade for Genesis. Without the heroes, they just don't work.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #308 on: January 28, 2010, 06:54:58 PM »
0
yeah, blue is pretty lackluster without its genesis theme. you have jacob/cap, thats about it...but even that requires a different brigade hero, and jacob himself is still genesis... :P
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #309 on: January 28, 2010, 07:01:49 PM »
0
what color do you guys use for defnce?cuz my blue deck can hit hardnot the best but still strong
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #310 on: January 28, 2010, 09:28:36 PM »
0
yeah, blue is pretty lackluster without its genesis theme. you have jacob/cap, thats about it...but even that requires a different brigade hero, and jacob himself is still genesis... :P
I wouldn't call Jacob "Genesis" for this since he was around long before the genesis theme.
Not quite a ghost...but not quite not.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #311 on: January 28, 2010, 09:49:19 PM »
0
The Holocaust. Multi-Evil
If used by a Nazi, you may discard 1 theme excluding Nazi's. Cannot be Negated if used by Hitler.

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #312 on: January 28, 2010, 09:49:57 PM »
0
I wouldn't call Jacob "Genesis" for this since he was around long before the genesis theme.

But what if they use the new one that can play a Genesis enhancement? ::)
Have you visited the Land of Redemption today?

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #313 on: January 28, 2010, 10:08:19 PM »
0
I wouldn't call Jacob "Genesis" for this since he was around long before the genesis theme.

But what if they use the new one that can play a Genesis enhancement? ::)
Then you steal theirs, give them a c/d one and RUN!
Not quite a ghost...but not quite not.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #314 on: January 28, 2010, 11:19:57 PM »
0
i use the c/d jacob in my deck.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #315 on: January 28, 2010, 11:41:08 PM »
0
I prefer the other one, since there's a giant target on him, because people always assume that to use Jacob you HAVE to use RTC or OoN.

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #316 on: January 29, 2010, 12:40:36 AM »
0
What else would you do with him... ::)
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #317 on: January 29, 2010, 10:30:24 AM »
0
What else would you do with him... ::)

Well in my ROUT game with RDT I trained him in righteousness.   ;)
Final ANB errata: Return player to game.

Offline hi123

  • Trade Count: (+31)
  • Hero Member
  • *****
  • Posts: 1673
  • Looking for VA playgroup.
    • -
    • East Central Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #318 on: January 29, 2010, 03:49:25 PM »
0
The next set is in development.  Now is the time to voice concerns about cards that are tough to beat with the available card pool.  In my opinion, nothing is broken in Redemption right now.  But there are some powerful cards and combos, to be sure.

In your opinion, what needs more counters?

Already on the list are some powerful counters to pre-block ignore.  Is there anything else that needs addressing?  Speak now, or hold your peace until this time next year.  :)
needs mire things like Kings Sword, To Stop Immunity
Looking for VA Playgroup

Offline hi123

  • Trade Count: (+31)
  • Hero Member
  • *****
  • Posts: 1673
  • Looking for VA playgroup.
    • -
    • East Central Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #319 on: January 29, 2010, 03:51:35 PM »
0
The next set is in development.  Now is the time to voice concerns about cards that are tough to beat with the available card pool.  In my opinion, nothing is broken in Redemption right now.  But there are some powerful cards and combos, to be sure.

In your opinion, what needs more counters?

Already on the list are some powerful counters to pre-block ignore.  Is there anything else that needs addressing?  Speak now, or hold your peace until this time next year.  :)
needs mire things like Kings Sword, To Stop Immunity

Also there needs to be more cards to hurt White brigade, ang TGT, both I personly think have grown to Powerful!
Looking for VA Playgroup

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #320 on: January 29, 2010, 04:36:29 PM »
0
immunity isn't that hard to stop. ignore is.

Offline Cameron the Conqueror

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 6586
  • Post # doesn't reflect personal theology. Retired.
    • -
    • Southwest Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #321 on: January 29, 2010, 04:46:14 PM »
0
immunity is quite easy to defeat.  Any interrupt the battle card will work as well as King's sword.

Offline Carl deuty

  • Trade Count: (+19)
  • Full Member
  • ***
  • Posts: 414
    • -
    • East Central Region
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #322 on: February 05, 2010, 06:33:46 PM »
0
more counters against TGT or something to encourage a multiple brigade defense. Sometimes it is fun to have characters all over, like with the Phillistine bros, or pairing persians with something else because there are not enough cards, but if you do these and run into a G tomb deck than it could get ugly.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #323 on: February 06, 2010, 01:23:16 AM »
0
Can you make something that... is like, a half evel character and half hero, and you choose when you draw what it will be?
not biblically.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #324 on: February 06, 2010, 05:03:46 AM »
0
Can you make something that... is like, a half evel character and half hero, and you choose when you draw what it will be?
not biblically.

yes biblically.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal