Author Topic: REQUEST: What is too hard to stop? What needs more counters?  (Read 74118 times)

Offline Gabe

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #300 on: January 27, 2010, 08:13:46 PM »
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And I bet that radiation cloud is smart enough to stay within the borders, just like cigarette smoke is smart enough to stay in the "Smoking" section of a restaurant/bar.

 ;)

Similar to when a little kid isn't potty trained and they leak in the swimming pool.  It all stays in the shallow end...

...but what does this have to do with Genesis?  That offense is getting everywhere!  At the district tournament I held this month, five out of fourteen people were using some form of Genesis for T1-2P.
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Offline Master KChief

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #301 on: January 27, 2010, 08:32:46 PM »
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tgt is a tactical nuke...it has precision targeting for your opponents troops. :)
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Offline BubbleBoy

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #302 on: January 27, 2010, 10:33:02 PM »
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Bow and Arrow (Red): 2 versions (A/blue pack [2/1] and C [3/1])
Bow and Arrow (Gold): 2 versions (Warriors [interrupt & prevent] and Kings [negate])
Bow and Arrow (Gray): 3 versions (A/blue pack [2/1], Warriors/C [3/4], Kings [3/2])
Bow and Arrow (total): 7 versions, 10 instances

Shoes of Peace: promo/A/C/D [3/3], F [3/4] - 2 versions, 5 instances
I don't consider the good and the evil Bow and Arrows the same, especially since they have different verses. But if you consider them the same because they have the same name, then yes, they win by a lot.

Also, I don't consider A and Unlimited different versions, mainly because...well, you can't really tell the two versions apart. :P But I suppose they are different printings, in which case I would call it a tie.
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Ironica

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #303 on: January 28, 2010, 09:32:57 AM »
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A Thomas/Ehud/Ira deck will not get you very far at a Local.

That sounds like a challenge to those who are great at deck building :).

Offline lightningninja

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #304 on: January 28, 2010, 02:12:07 PM »
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Yeah it does... and I accept! If I can get my schedule straight and get to a local...  ;D
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Offline YourMathTeacher

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #305 on: January 28, 2010, 04:33:40 PM »
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That sounds like a challenge to those who are great at deck building :).

It was.  ;)

I would love to see a return to old-school themeless decks.
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Offline Red

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #306 on: January 28, 2010, 05:55:38 PM »
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i accpt and will play it as a extra  deck for states.
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Offline Alex_Olijar

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #307 on: January 28, 2010, 06:46:11 PM »
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My advice is do not do it. I tried it last year. Blue is terrible without Genesis simply because half of the best enhancements are tailormade for Genesis. Without the heroes, they just don't work.

Offline Master KChief

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #308 on: January 28, 2010, 06:54:58 PM »
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yeah, blue is pretty lackluster without its genesis theme. you have jacob/cap, thats about it...but even that requires a different brigade hero, and jacob himself is still genesis... :P
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Offline Red

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #309 on: January 28, 2010, 07:01:49 PM »
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what color do you guys use for defnce?cuz my blue deck can hit hardnot the best but still strong
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Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #310 on: January 28, 2010, 09:28:36 PM »
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yeah, blue is pretty lackluster without its genesis theme. you have jacob/cap, thats about it...but even that requires a different brigade hero, and jacob himself is still genesis... :P
I wouldn't call Jacob "Genesis" for this since he was around long before the genesis theme.
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Warrior_Monk

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #311 on: January 28, 2010, 09:49:19 PM »
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The Holocaust. Multi-Evil
If used by a Nazi, you may discard 1 theme excluding Nazi's. Cannot be Negated if used by Hitler.

Offline Gabe

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #312 on: January 28, 2010, 09:49:57 PM »
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I wouldn't call Jacob "Genesis" for this since he was around long before the genesis theme.

But what if they use the new one that can play a Genesis enhancement? ::)
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Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #313 on: January 28, 2010, 10:08:19 PM »
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I wouldn't call Jacob "Genesis" for this since he was around long before the genesis theme.

But what if they use the new one that can play a Genesis enhancement? ::)
Then you steal theirs, give them a c/d one and RUN!
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Offline Master KChief

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #314 on: January 28, 2010, 11:19:57 PM »
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i use the c/d jacob in my deck.
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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #315 on: January 28, 2010, 11:41:08 PM »
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I prefer the other one, since there's a giant target on him, because people always assume that to use Jacob you HAVE to use RTC or OoN.

Offline RTSmaniac

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #316 on: January 29, 2010, 12:40:36 AM »
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What else would you do with him... ::)
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Offline STAMP

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #317 on: January 29, 2010, 10:30:24 AM »
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What else would you do with him... ::)

Well in my ROUT game with RDT I trained him in righteousness.   ;)
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Offline hi123

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #318 on: January 29, 2010, 03:49:25 PM »
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The next set is in development.  Now is the time to voice concerns about cards that are tough to beat with the available card pool.  In my opinion, nothing is broken in Redemption right now.  But there are some powerful cards and combos, to be sure.

In your opinion, what needs more counters?

Already on the list are some powerful counters to pre-block ignore.  Is there anything else that needs addressing?  Speak now, or hold your peace until this time next year.  :)
needs mire things like Kings Sword, To Stop Immunity
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Offline hi123

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #319 on: January 29, 2010, 03:51:35 PM »
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The next set is in development.  Now is the time to voice concerns about cards that are tough to beat with the available card pool.  In my opinion, nothing is broken in Redemption right now.  But there are some powerful cards and combos, to be sure.

In your opinion, what needs more counters?

Already on the list are some powerful counters to pre-block ignore.  Is there anything else that needs addressing?  Speak now, or hold your peace until this time next year.  :)
needs mire things like Kings Sword, To Stop Immunity

Also there needs to be more cards to hurt White brigade, ang TGT, both I personly think have grown to Powerful!
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Warrior_Monk

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #320 on: January 29, 2010, 04:36:29 PM »
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immunity isn't that hard to stop. ignore is.

Offline Cameron the Conqueror

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #321 on: January 29, 2010, 04:46:14 PM »
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immunity is quite easy to defeat.  Any interrupt the battle card will work as well as King's sword.

Offline Carl deuty

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #322 on: February 05, 2010, 06:33:46 PM »
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more counters against TGT or something to encourage a multiple brigade defense. Sometimes it is fun to have characters all over, like with the Phillistine bros, or pairing persians with something else because there are not enough cards, but if you do these and run into a G tomb deck than it could get ugly.

Warrior_Monk

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #323 on: February 06, 2010, 01:23:16 AM »
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Can you make something that... is like, a half evel character and half hero, and you choose when you draw what it will be?
not biblically.

Offline Master KChief

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #324 on: February 06, 2010, 05:03:46 AM »
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Can you make something that... is like, a half evel character and half hero, and you choose when you draw what it will be?
not biblically.

yes biblically.
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