Author Topic: REQUEST: What is too hard to stop? What needs more counters?  (Read 72808 times)

Offline Red

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #275 on: January 27, 2010, 07:48:19 AM »
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[/quote]
Printing the same card in multiple brigades is a horrible idea.
[/quote]Ehud from ROA and patteys say hi
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Offline Carl deuty

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #276 on: January 27, 2010, 08:49:13 AM »
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"Man, printing the same card is a waste of time!" KOT and Prince of this World suddenly walk by, and the conversation stops.

Offline BubbleBoy

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #277 on: January 27, 2010, 08:52:38 AM »
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The reprinting of demons into a single new brigade was necessary for the game to make sense.
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Offline Red

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #278 on: January 27, 2010, 08:53:05 AM »
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But wait! Here comes Eli The Priest who has had 3 cards printed of him!Hello miss Leah and who can forget Image of jesolsy?
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Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #279 on: January 27, 2010, 11:37:59 AM »
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But wait! Here comes Eli The Priest who has had 3 cards printed of him!Hello miss Leah and who can forget Image of jesolsy?
Eli the priest I'll give you but I have NO issue with cards with no S.a., wrong brigade, and never USED being reprinted.
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Offline Sean

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #280 on: January 27, 2010, 01:59:42 PM »
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The Archers and face-down artifact discarders say hi ::)
As examples of how the same card in every brigade is a good thing?  You really think that having the same card in every brigade is good for the game?  Why not then just make everything multicolor?  That would accomplish the same thing you seem to desire much more efficiently.

Quote
Ehud from ROA and patteys say hi
Specific characters being printed into the brigades which they fit into based on themes of those brigades is a good thing.  That is far different than making a separate card for each brigade that then has the same special ability.

But wait! Here comes Eli The Priest who has had 3 cards printed of him!Hello miss Leah and who can forget Image of jesolsy?
You seem to think that I'm talking about the exact same card or about reprints.  I'm not talking about reprints, I'm talking about cards that have different titles and yet do the same thing which in essence become the same card, just in a different brigade.  These cards end up making brigades more similar to each other and make the game stale.  There is no reason why each brigade has to have an archer that has the exact same special ability.  There is no reason why every brigade has to have a weapon that says to interrupt the battle, draw 2 cards, and play the next Enhancement.  There is no reason why 4 out of 7(at the time they were printed) brigades need the same FbtN Hero.  I'm all for having an archer in each brigade but that doesn't mean they should just be copies of each other.  The special abilities of the Panic Demons are a perfect example of what similiar in different brigades should look like.  Sure, they each can band, but hen they each do something completely different that coincides with their respective brigade.
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Offline BubbleBoy

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #281 on: January 27, 2010, 02:14:36 PM »
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I agree with the above post. Making the same cards over and over again is a lot like saying, "Wow, Pocahontas was really popular. Let's make that movie again, except with aliens and robots!" Sure, that movie might be shinier and have a different setting, but it is mostly the same. We need originality in cards.

*BTW, I actually loved Avatar, just like I loved Philistine Chariot and Horses, but it would have been even better if it had been a little more original.
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Offline Gabe

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #282 on: January 27, 2010, 02:19:13 PM »
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But wait! Here comes Eli The Priest who has had 3 cards printed of him!

FWIW Eli from RoA was supposed to be Gold/Teal.  The teal was left on during the card layout.  How cool would that have been!?!?
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Offline Red

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #283 on: January 27, 2010, 02:22:53 PM »
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i know it was suposed to be gold teal.  he is the only card with the honor of being reprited twice. it was cool wonder why the teal was left out?
« Last Edit: January 27, 2010, 02:24:58 PM by RED »
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Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #284 on: January 27, 2010, 02:55:26 PM »
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i know it was suposed to be gold teal.  he is the only card with the honor of being reprited twice. it was cool wonder why the teal was left out?
Uh.... Cards that were printed 3 times over (Ignoring the starter doms)
Jeremiah(White)
Jeremiah(Teal)
Jeremiah(Teal/Green)

Breastplate of R (0/4)
" " (3/4) WA
" " (3/4) kings

BUCKLER (0/2) < the game winning one
Buckler (3/2) WA
Buckler (0/5) Priests

Coat of mail (red)(0/2)
Coat of mail (red)(3/6)
Coat of Mail (Purple)

and many others.
« Last Edit: January 27, 2010, 02:58:20 PM by TheKarazyvicePresidentRR »
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Offline BubbleBoy

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #285 on: January 27, 2010, 03:17:50 PM »
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Shoes of Peace is probably the winner of the multiple printings award.
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Offline TimMierz

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #286 on: January 27, 2010, 03:19:10 PM »
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Bow and Arrow was once king, not sure if that's still the case.
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Offline Alex_Olijar

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #287 on: January 27, 2010, 03:37:48 PM »
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Eli has been triple printed, as has Zechariah.

Offline STAMP

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #288 on: January 27, 2010, 05:02:56 PM »
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BUCKLER (0/2) < the game winning one
Buckler (3/2) WA
Buckler (0/5) Priests
Buckler Promo *

* Fixed.   ;)
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Offline BubbleBoy

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #289 on: January 27, 2010, 05:18:14 PM »
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Bow and Arrow was once king, not sure if that's still the case.
Well, it depends on whether you count both the C and the D Shoes of Peace (which I do), in which case it has 5 versions. Bow and Arrow has 4.
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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #290 on: January 27, 2010, 05:27:18 PM »
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BUCKLER (0/2) < the game winning one
Buckler (3/2) WA
Buckler (0/5) Priests
Buckler Promo *

* Fixed.   ;)
SPOILER FOR NEXT YEAR! BUCKLER PROMO!

Offline YourMathTeacher

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #291 on: January 27, 2010, 06:17:32 PM »
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Those same players who are opening tins and getting Zebulun are also opening Thomas, blue Ehud, Ira, Trapped in Cleverness, etc.  If they really want to use Zebulun's awesome ability (major benefit), then they can build a separate Genesis-only deck.  If they want to use Ira, blue Ehud, and Thomas (benefit), then they can do that.  I could just as easily argue that I am "penalized" for using Genesis-only because I don't get a FBN hero or a NT CNB hero or a blocker-choosing hero.  It isn't a penalty, just a choice of benefits.

I continue to disagree.  ;)

They may be opening Thomas, Ehud, and Ira, but they're not putting them in their blue offense decks. What good is a FBTN hero when your opponent has CBN battle winners? What good is Thomas if he makes your other Genesis cards useless, and you never get initiative? What good are your CBN Genesis battle winners if you can't use them?

A Genesis offense is quite potent at the National level. A Thomas/Ehud/Ira deck will not get you very far at a Local. Why would new players want to use a crossbow when there are tactical missiles at their fingertips?
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Offline TimMierz

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #292 on: January 27, 2010, 06:18:46 PM »
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Bow and Arrow was once king, not sure if that's still the case.
Well, it depends on whether you count both the C and the D Shoes of Peace (which I do), in which case it has 5 versions. Bow and Arrow has 4.

Bow and Arrow (Red): 2 versions (A/blue pack [2/1] and C [3/1])
Bow and Arrow (Gold): 2 versions (Warriors [interrupt & prevent] and Kings [negate])
Bow and Arrow (Gray): 3 versions (A/blue pack [2/1], Warriors/C [3/4], Kings [3/2])
Bow and Arrow (total): 7 versions, 10 instances

Shoes of Peace: promo/A/C/D [3/3], F [3/4] - 2 versions, 5 instances
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Offline Master KChief

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #293 on: January 27, 2010, 06:20:02 PM »
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Why would new players want to use a crossbow when there are tactical missiles at their fingertips?

tactical nukes!
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Offline Red Dragon Thorn

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #294 on: January 27, 2010, 06:23:50 PM »
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How precisely is a Nuke tactical? It's a NUKE! It doesn't need to be tactical.
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Offline Master KChief

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #295 on: January 27, 2010, 06:27:02 PM »
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exactly...i just dont see how it can be tactical, if you just completely obliterate everything...
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Offline Red

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #296 on: January 27, 2010, 06:29:26 PM »
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Those same players who are opening tins and getting Zebulun are also opening Thomas, blue Ehud, Ira, Trapped in Cleverness, etc.  If they really want to use Zebulun's awesome ability (major benefit), then they can build a separate Genesis-only deck.  If they want to use Ira, blue Ehud, and Thomas (benefit), then they can do that.  I could just as easily argue that I am "penalized" for using Genesis-only because I don't get a FBN hero or a NT CNB hero or a blocker-choosing hero.  It isn't a penalty, just a choice of benefits.

I continue to disagree.  ;)

They may be opening Thomas, Ehud, and Ira, but they're not putting them in their blue offense decks. What good is a FBTN hero when your opponent has CBN battle winners? What good is Thomas if he makes your other Genesis cards useless, and you never get initiative? What good are your CBN Genesis battle winners if you can't use them?

A Genesis offense is quite potent at the National level. A Thomas/Ehud/Ira deck will not get you very far at a Local. Why would new players want to use a crossbow when there are tactical missiles at their fingertips?
i now diagreee with you my friend genasis IS very strong yet the other deck is very strong also.YMT you have a pm
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Offline YourMathTeacher

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #297 on: January 27, 2010, 06:32:03 PM »
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How precisely is a Nuke tactical? It's a NUKE! It doesn't need to be tactical.

They just need to be precise enough to target a country...... say, Egypt, Babylon, Assyria, Italy, Syria, Greece, Hades, etc.
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Offline STAMP

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #298 on: January 27, 2010, 06:35:57 PM »
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How precisely is a Nuke tactical? It's a NUKE! It doesn't need to be tactical.

They just need to be precise enough to target a country...... say, Egypt, Babylon, Assyria, Italy, Syria, Greece, Hades, etc.

And I bet that radiation cloud is smart enough to stay within the borders, just like cigarette smoke is smart enough to stay in the "Smoking" section of a restaurant/bar.

 ;)
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Offline Minister Polarius

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #299 on: January 27, 2010, 07:50:06 PM »
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A tactical nuclear device is a missile with reduced fallout and precision targeting for troops. In other words, you use a tactical nuke on a massing of troops, not a city.
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