New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
A hand control deck won type 2 nats this past years. So two years in a row a hand control deck has won both 1st place categories...how much do we need to boost it? Maybe focus on deck d/c not hand control too much. Slowly give it cards, 2 good cards here in one set and next year another couple good cards. You don't want to put out 4-6 great deck d/c cards in one set and everyone will be stalling lol.
But there is also twice as many cards to discard as well as it takes longer to get it going in type 2. Discarding one card from an opponent's deck in type 1 can really hinder them, especially if that one card happens to be a dominant or key offensive card. In type 2 you discard it that one offensive card or dominant, ok yeah it stinks, but I still have much more.
Quote from: Mr.Hiatus on January 25, 2010, 05:15:53 PMBut there is also twice as many cards to discard as well as it takes longer to get it going in type 2. Discarding one card from an opponent's deck in type 1 can really hinder them, especially if that one card happens to be a dominant or key offensive card. In type 2 you discard it that one offensive card or dominant, ok yeah it stinks, but I still have much more.When are you running 2 or more of a single dom?
Don't make it too strong, there is already Water Jar which IMO, is one of the strongest best cards ever made.
Hand discard is, by nature, more powerful than deck discard. Deck discard hurts you, potentially, in the future. Hand discard often hurts you in the current turn, or at least the current round, more often than not.In both cases, drawing fast will help you. This is yet another reason to pack a lot of drawing abilities.Hand discard is fairly strong already. It'll get a little help, most likely, in the next set. But deck discard is not nearly as strong yet. It will likely get the more powerful new cards.
Quote from: Bryon on January 25, 2010, 10:52:02 PMHand discard is, by nature, more powerful than deck discard. Deck discard hurts you, potentially, in the future. Hand discard often hurts you in the current turn, or at least the current round, more often than not.In both cases, drawing fast will help you. This is yet another reason to pack a lot of drawing abilities.Hand discard is fairly strong already. It'll get a little help, most likely, in the next set. But deck discard is not nearly as strong yet. It will likely get the more powerful new cards.SPEED DOESN'T NEED HELP!!! ARE YOU OUT OF YOUR MIND??!!
Quote from: Ring Wraith on January 26, 2010, 08:47:46 AMQuote from: Bryon on January 25, 2010, 10:52:02 PMHand discard is, by nature, more powerful than deck discard. Deck discard hurts you, potentially, in the future. Hand discard often hurts you in the current turn, or at least the current round, more often than not.In both cases, drawing fast will help you. This is yet another reason to pack a lot of drawing abilities.Hand discard is fairly strong already. It'll get a little help, most likely, in the next set. But deck discard is not nearly as strong yet. It will likely get the more powerful new cards.SPEED DOESN'T NEED HELP!!! ARE YOU OUT OF YOUR MIND??!!Wha? He didn't say speed was getting a boost. He said hand and especially deck discard would get boosts.
In both cases, drawing fast will help you. This is yet another reason to pack a lot of drawing abilities.
As for themes, expect them to continue, character-wise. However, expect at least half the new enhancements to be usable by "non-theme" characters.Also, expect a couple new themes this year.
There is absolutely NO penalty for using blue cards that are not Genesis. You can use Ira, Seeker, and all the pre-2007 heroes that you want and you won't be hurt at all. We've had old school Type 1 players show up with their old pre-2007 tournament-winning decks and had no problem being competitive in today's tournaments. The old decks didn't dominate like they used to, but they were certainly decent.
However, expect at least half the new enhancements to be usable by "non-theme" characters.
These players will not be able to use the cool (and powerful) enhancements included in their tin effectively, unless they stick to the Genesis-only cards (penalized).
Crimson means all Babs? Crimson is the Brigade with The Leviathan, Zimri, Jereboam, Gomer, Red Dragon, and SSoS.
Black can mean Sadducees just as easily as Philistines. It can also mean Abom. Sure, it's a specialized Brigade, but there are 3 specializations.
Pale Green has PotW, Esau the Hunter, Beast from the Sea, the good Panic Demon, and Women as Snares. All Assyrians?
And would you complain about Orange for being all Demons, or Teal for being all Priests, or Silver for being all Angels?
Clearly the themes aren't the problem, just the lack of more than 10ish good cards per theme.