New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
I don't remember if I've said this before, but I think it would be a fun idea to have a card that let you discard a card from your hand/deck to discard the same card from opponent's hand/deck, or something to that effect.
If you want to attack Gates of Hell, there are ways to do so without a dominant. You will see at least 3 in the next set.
We need more weapon-class enhancements for brigades that only have a couple (white and green seem to come to mind, but I'm sure there are others).
Quote from: Bryon on December 10, 2009, 02:15:45 PMIf you want to attack Gates of Hell, there are ways to do so without a dominant. You will see at least 3 in the next set.I'd just be careful with this. Orange is a decent defense right now but ONLY because Gates of Hell and Wandering Spirit exist. Taking away either of these instantly makes orange revert back to its terrible (only viable for T2) self, and honestly I think orange is the most creative thing in Redemption right now.
You wanna know why Chris hates Gates
In my opinion, red and purple are the brigades that should have the vast majority of good weapons.
Quote from: Bryon on December 10, 2009, 08:22:39 PMIn my opinion, red and purple are the brigades that should have the vast majority of good weapons. To me, the theme idea is limiting the possibilities for deck creation. Having a blue offense with any cards that are not Genesis would be detrimental to your deck, yet there are only so many possiblities. It seems that anyone who does use a blue offense has the exact same offense as everyone else who uses blue. I think this will get boring before too long. In the golden ages, my blue offense could be completely different than anyone else's blue offense, and they both could be equally effective. In some ways I miss those days.
To me, the theme idea is limiting the possibilities for deck creation. Having a blue offense with any cards that are not Genesis would be detrimental to your deck, yet there are only so many possiblities. It seems that anyone who does use a blue offense has the exact same offense as everyone else who uses blue. I think this will get boring before too long. In the golden ages, my blue offense could be completely different than anyone else's blue offense, and they both could be equally effective. In some ways I miss those days.
I also agree that brigades should have more than just one or two main themes, and everything else just gets pushed aside.Not saying to stop developing themes, but make it so that themes arent the ONLY useable cards in each brigade.
I think what is needed is the themes to expand to a point where you can have many different offenses of the same theme.
I'd like more ways to convert ecs in territory, give heroless a break guys!