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1. Doms. They need to be stopped cold.2. CBN on offense. Especially cards like Zeal that don't even need initiative.3. For heaven's sake, pre-block everything. TGT, ET, Jacob are evil.4. CBN on defense. The "end the battle" cards are fine, but no more Evil Spirit please.5. Splash offenses still have not been punished nearly enough. Defensive ones have been emasculated.
I just reread the list to be sure, and I counted a grand total of 0 cannot be negated battle winners. A few "cannot be prevented"s and some non-battle-winner cannot be negated enhancements, but, like you two, I agree that battles are more fun when there is at least a potential for a little back and forth.Keep the comments coming. They are very helpful.
I just reread the list to be sure, and I counted a grand total of 0 cannot be negated battle winners.
QuoteI just reread the list to be sure, and I counted a grand total of 0 cannot be negated battle winners.I dunno..I'd count Evil Spirit, and under some circumstances I think A Child is Born, Romans Destroy Jerusalem, and some others that can't be negated except for a small exception.And I'm pretty sure that Authority of Christ Promo, as well as Haman's Plot count as battle winners, unless you count protection fortresses, in which case, what's the point of them being Cannot be negated if you can't target anybody?
I forgot to mention CBN stuff earlier, but apparently that has already been addressed.I just want to say one more time, and hopefully some will agree with me: If we are able to get rid of evil protect fortresses too easily, we'd better be able to counter AoCP. In general, I'm not too fond of fortress discarders, because people typically only have two or three forts in a deck, and most of the time they are integrated into the player's strategy. I think any fortress discarders, especially of evil fortresses, should have lofty costs/conditions. Just my
1 ban nj
Quote from: RED on December 08, 2009, 05:48:50 PM1 ban nj RED, don't be a noobwithout NJ the game would last longer, and having nj in the game is a big +i think the next set should be starters cause it's that time to release 2 new starter decks cause it's been so long since G/H and it's time to release I/J and introduce the new brigades and card types like territory, and such
Personally I think site-lock has become too easy. I think there should be ways to punish someone for playing with a lot of sites. I don't necessarily want to see the strategy go away, I just want to see more creativity than what I've seen.
He meant the NEW card list.
Quote from: Lamborghini_diablo on December 09, 2009, 07:46:23 AMHe meant the NEW card list. Right. Sorry that wasn't clear.On closer inspection, there are a few currently on the list that are similar to Overwhelmed by Philistines. That is, they have cannot be negated status if opponent has a certain type of card in battle/play. But cards like that rely on your OPPONENT to become cannot be negated, so they are not as powerful as the ones whose parameters you get to control.
In fact, the hardest thing to beat that I've seen is just a straight up FBN offense. People are so focused on counters and other stuff, that FBN just walks through.
The game, in my opinion, needs a new type of strategy. We have converts, straight discarding, removing, capturing, etc... Shuffling was introduced more recently, and I love that. We should just expand on varying strategies on how to win the battle. Set-asides make it interesting, you win the battle but they get their characters back, so it's not going to win you a game.