Author Topic: REQUEST: What is too hard to stop? What needs more counters?  (Read 74036 times)

Offline Minister Polarius

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #150 on: January 20, 2010, 03:51:48 AM »
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If the next set is as good as TxP (only two or three nearly useless cards, Zadook, I'm looking at you), great success.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Gabe

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #151 on: January 20, 2010, 07:04:44 AM »
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If the next set is as good as TxP (only two or three nearly useless cards, Zadook, I'm looking at you), great success.

I agree that Zadok isn't that good now but it has potential to become awesome in the future.  Don't write it off entirely.
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Offline RTSmaniac

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #152 on: January 20, 2010, 09:28:49 AM »
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We need a cannot be interrupted black discard battle winner.
It seems black has a card time getting through without carcasses...
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Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #153 on: January 20, 2010, 10:45:43 AM »
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I would like to see some unique weapon abilities.
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Offline BubbleBoy

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #154 on: January 20, 2010, 10:54:33 AM »
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I would like to see some unique weapon abilities.
Overall, I agree that we need to make some reasonably good weapons. The only ones that anyone ever uses are the Horses, which are OP and should no longer be made. Most of the time, Warrior-Class is just used as an identifier. And it's a shame, because so much fun could be had with WC enhancements if we just tried.
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Offline RTSmaniac

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #155 on: January 20, 2010, 12:09:22 PM »
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and some type of dual wielder
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Offline Master KChief

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #156 on: January 20, 2010, 02:40:18 PM »
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and some type of dual wielder

megaman.
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browarod

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #157 on: January 20, 2010, 08:33:24 PM »
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I would love to see more Potter's Field cards. It seems to have a decent base in terms of already-made cards, it just isn't competitive.

Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #158 on: January 20, 2010, 09:14:15 PM »
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A TC card that gets people out PField would be awesome.
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Lamborghini_diablo

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #159 on: January 20, 2010, 09:20:29 PM »
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And maybe a TC card that needs to be played on a certian type of hero that can take out one/all heroes from PF?

Warrior_Monk

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #160 on: January 20, 2010, 10:48:01 PM »
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And maybe a TC card that needs to be played on a certian type of hero that can take out one/all heroes from PF?
how about one that bands them in to battle. "Interrupt the battle and band all heroes from Potter's Field into battle. Cannot be Negated if used by a hero with a Luke or John reference."

not looking at the reference for the Field, so I just put Luke/John.

Ironica

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #161 on: January 21, 2010, 07:35:27 AM »
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And maybe a TC card that needs to be played on a certian type of hero that can take out one/all heroes from PF?
how about one that bands them in to battle. "Interrupt the battle and band all heroes from Potter's Field into battle. Cannot be Negated if used by a hero with a Luke or John reference."

not looking at the reference for the Field, so I just put Luke/John.

Kind of sounds like this:

Raising of the Saints

Type: Hero Enh. • Brigade: Yellow • Ability: 3 / 2 • Class: None • Special Ability: All Heroes in your Potter's Field are returned to your territory. • Identifiers: None • Verse: Matthew 27:52-53 • Availability: Warriors booster packs (Uncommon)

Type: Hero Enh. • Brigade: Yellow • Ability: 3 / 2 • Class: None • Special Ability: Interrupt one good Fortress in your territory or set-aside area. Return all Heroes in that Fortress to your territory. • Identifiers: None • Verse: Matthew 27:52-53 • Availability: Priests booster packs (Common)

Warrior_Monk

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #162 on: January 21, 2010, 08:51:12 AM »
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darn.

"If you have a hero in Potter's Field... do something awesome."

Lamborghini_diablo

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #163 on: January 21, 2010, 08:59:47 AM »
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I prefer Ring Wraith's card over RotS.

Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #164 on: January 21, 2010, 09:36:06 AM »
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I prefer Ring Wraith's card over RotS.
You mean R.O.U.S.?
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Offline BubbleBoy

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #165 on: January 21, 2010, 09:43:38 AM »
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I prefer anything over R.O.U.S.!
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Offline Prof Underwood

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #166 on: January 21, 2010, 10:34:00 AM »
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You mean R.O.U.S.?
Rodents of unusual size?  I don't think they exist.

Offline New Raven BR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #167 on: January 21, 2010, 12:17:15 PM »
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*a R.O.U.S jumps out of nowhere and attacks mark*
 :laugh:
just thought i'd throw that in there for humor  ;)
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Offline RTSmaniac

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #168 on: January 21, 2010, 02:30:46 PM »
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*clift runs up and laughs as he kicks the R.O.U.S off of Marks back*

AAaahhhhHH! *as it turns and growls at the crowd*


« Last Edit: January 21, 2010, 02:36:38 PM by RTSmaniac »
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Offline YourMathTeacher

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #169 on: January 21, 2010, 04:41:06 PM »
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Soooo......

after we figure out some good cards to band heroes in from Potter's Field, we'll do the same for evil characters and call the fortress The Fire Swamp.
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Offline JSB23

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #170 on: January 21, 2010, 04:47:55 PM »
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click, click, click.......
An unanswered question is infinitely better than an unquestioned answer.

Offline TheKarazyvicePresidentRR

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #171 on: January 21, 2010, 04:57:20 PM »
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NOooooooooooo! An R.O.U.S!
Not quite a ghost...but not quite not.

Offline JSB23

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #172 on: January 21, 2010, 05:06:42 PM »
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.....click, click, click.....
An unanswered question is infinitely better than an unquestioned answer.

Offline YourMathTeacher

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #173 on: January 21, 2010, 05:25:14 PM »
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R.O.U.S.s seem to be everywhere here in Orlando....


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Offline JSB23

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Re: REQUEST: What is too hard to stop? What needs more counters?
« Reply #174 on: January 21, 2010, 06:21:59 PM »
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watch out for those
An unanswered question is infinitely better than an unquestioned answer.

 


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