Author Topic: REQUEST: What is too difficult to stop? What needs more counters?  (Read 16836 times)

browarod

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #75 on: November 16, 2010, 11:38:58 PM »
-1
Ignore has not broken t1.
^This.
It's dead now anyway.
They didn't need to kill it.

Offline SomeKittens

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #76 on: November 16, 2010, 11:41:07 PM »
0
Possibly restrain it a bit.  Y'know, hit it with a rolled up newspaper a few times.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Korunks

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #77 on: November 17, 2010, 12:06:55 PM »
0
I think it was hit with a truck.
In AMERICA!!

Offline COUNTER_SNIPER

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #78 on: November 17, 2010, 01:36:22 PM »
0
Hmm... without Thaddeus, all of the Disciples are then in danger of a Romans Destroy Jerusalem slaughter...  Actually, I personally think Thaddeus is a little too conditional for my playgroup.  We have a lot of 10+ defenses and the odds of getting 10+ disciples out and keeping them out doesn't make him viable atm.  I dunno, I just don't like complaints :)
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Offline SomeKittens

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #79 on: November 17, 2010, 02:22:21 PM »
0
Nothing to get initiative?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Alex_Olijar

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #80 on: November 17, 2010, 03:03:37 PM »
+1
Hmm... without Thaddeus, all of the Disciples are then in danger of a Romans Destroy Jerusalem slaughter...  Actually, I personally think Thaddeus is a little too conditional for my playgroup.  We have a lot of 10+ defenses and the odds of getting 10+ disciples out and keeping them out doesn't make him viable atm.  I dunno, I just don't like complaints :)

If this is true, sure, maybe you can beat disciples, but you will lose to most other top decks.

Offline COUNTER_SNIPER

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #81 on: December 17, 2010, 01:31:48 AM »
+2


If this is true, sure, maybe you can beat disciples, but you will lose to most other top decks.

To my knowledge, none of us use "top decks." We create whatever comes to mind. Every deck has a weakness, some just only have a limited weakness, so the odds of coming across that particular deck (designed to exploit that weakness) may be slim to none. Personally, I get bored of seeing the same decks over and over again. Even my own. If my deck lasts more than a month, it's because I'm too lazy to build another one and/or no one has started using a combo that utterly destroys my deck. Like right now, anti-demon cards have been introduced into a lot of our decks, so an all demon defense is quite silly. However, once something else becomes popular, those cards will return again because it all happens in cycles. Life goes on, so does the game, and it doesn't matter to me if I win or lose. I just want to have a good time. Lol, I'm so tired I have no clue if I'm making any sense at all.

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Offline Sadness

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #82 on: December 22, 2010, 05:59:59 PM »
0
I have not had a chance to use any Disciple cards in my deck yet.  The only thing I would like to see countered would be the New Jerusalem, plus Son of God
that redeems 2 lost souls at once. Right now the only way to stop it is to have Alter of Ahaz (Artifact) activated. But it is too random. We need something that could do the same thing but for the evil side. Like take back 2 lost souls.  Just a idea.

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Offline The M

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #83 on: December 23, 2010, 10:12:23 AM »
0
Judas Plot and the Shut Door LS counter SoG + NJ if I am correct.
(They are both Disciples :))
Retired?

 


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