Author Topic: REQUEST: What is too difficult to stop? What needs more counters?  (Read 16646 times)

Offline Bryon

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It's that time of year again.  The next set is in development.  We really appreciate hearing from players all over the country.

If you have been playing with and against Disciples cards for at least a few weeks, we'd like your input on the current meta.  I understand that there are likely combos and counters that many players have not even considered yet, and those could surface over the next few months, so we will just keep this thread going.  As you discover things that are too difficult to beat - especially at tournaments - please post here with your opinions.

What we want to hear:
[insert card title] is way too powerful and doesn't have enough counters.
It is too difficult to get rid of [insert card type], and that makes [insert deck type] too difficult to beat.
It is way too easy to rescue with [insert offense card here].  
It is way too hard for me to rescue if my opponent uses [insert defense card/s here].
Site decks are too [insert "powerful" or "weak" here] because of [insert name of card/s here].

Or, if others suggest that something doesn't have enough counters, and you know of half a dozen ways to effectively counter it, feel free to answer those players' concerns with some of your tips.

What we don't want to hear in this thread:
Make such and such a card.
Such and such theme is too weak.

Thanks in advance for your input.

Offline The Warrior

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #1 on: October 02, 2010, 06:48:58 PM »
0
First comment.

Dust & Ashes is way too powerful But has Counters

Is Taunt characters gonna be a majority (like WC in Kings) or a minority?

Heretics still are not strong enough to be a solid defense


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Makes having Big Numbers Powerful again
This would be very interesting
« Last Edit: October 02, 2010, 06:59:42 PM by The Warrior »
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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #2 on: October 02, 2010, 06:50:52 PM »
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It is way too hard for me to rescue if my opponent uses Manessah.
Site decks are too powerful because of Ceasdakjfapwoieugf Philiapsdiguoaibue (whatever that red one is).
Site decks are too weak because of Fishing Boat.

Offline Alex_Olijar

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #3 on: October 02, 2010, 07:13:13 PM »
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Protect needs to be neutered. Thaddeus and is wayyyy tooo good.

Offline Red

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #4 on: October 02, 2010, 07:19:00 PM »
-4
A NT Golden calf to stop Thad would be fun. Please counter Herod's Temple. EDIT:The meta is...bad.  Please make the meta better next set.
« Last Edit: October 02, 2010, 07:25:09 PM by Red »
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Offline christiangamer25

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #5 on: October 02, 2010, 07:27:12 PM »
-3
SATANS SEAT KILLS THAD GUYS
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Offline Alex_Olijar

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #6 on: October 02, 2010, 07:44:21 PM »
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lol, Satan's Seat is a terrible card. It's so conditional, and it's so easy to get back discarded heroes. I would never play that card. Confusion of Mind and Writ are counters, Satan's Seat is a check.

Offline adotson85

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #7 on: October 02, 2010, 08:10:30 PM »
-2
I agree Thad is very hard to stop. I would also like to see something that can target Fishing Boat. RIP sitelock.
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Offline Master KChief

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #8 on: October 02, 2010, 08:30:44 PM »
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does 'set' constitute starter deck?
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Offline stefferweffer

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #9 on: October 02, 2010, 08:35:33 PM »
-3
Watchful Servant can be hard to stop after decking out.

Offline Daniel TS RED

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #10 on: October 02, 2010, 08:42:23 PM »
-2
More CBN'd counters to fight against NT offenses.

Fortesses are too hard to get rid of outside of battle without high places.

Getting rid of Heros outside of Battle is difficult.

Daniel

 ;D

p.s. - edited to meet the thread's format.
« Last Edit: October 02, 2010, 09:50:53 PM by Daniel TS RED »
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Offline christiangamer25

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #11 on: October 02, 2010, 08:44:21 PM »
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looks at his mostly ot offense and chuckles at the last comment
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Offline The Warrior

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #12 on: October 02, 2010, 08:53:29 PM »
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It seems OT used to be the toughest, but now NT is the toughest on offense.  I would like to see some sorta NT-ash pole type of artifact.  Also, I would like to see some kind of card that gets rid of a fortess, but doesn't have to be played in battle and doesn't require high places.
*cough* Genesis, Prophets *cough*

looks at his mostly ot offense and chuckles at the last comment
:thumbup:
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Offline adotson85

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #13 on: October 02, 2010, 09:06:38 PM »
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It seems OT used to be the toughest, but now NT is the toughest on offense.  I would like to see some sorta NT-ash pole type of artifact. 


However, a NT a-pole would still not stop Thad since his protection is CBI.
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Offline Daniel TS RED

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #14 on: October 02, 2010, 09:08:39 PM »
-1
I agree that OT offenses are powerful, but if you look at what the top guys are playing.  It's usually NT as far as I can tell.

Daniel

 ;D

p.s. I've had more problems with all the other NT heros than Thad.  Thad is only 1 guy.
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Offline Master KChief

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #15 on: October 02, 2010, 09:41:27 PM »
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It seems OT used to be the toughest, but now NT is the toughest on offense.  I would like to see some sorta NT-ash pole type of artifact. 


However, a NT a-pole would still not stop Thad since his protection is CBI.

yes, it would work.
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Offline Minister Polarius

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #16 on: October 03, 2010, 06:01:44 AM »
+1
Wow, I disagree with pretty much every comment made in this thread so far.

Thaddeus is too powerful.

That is the extent of my complaints following the best set of all time.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Daniel TS RED

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #17 on: October 03, 2010, 11:35:06 AM »
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If there was some more pre-battle(territory class) hero killers, than Thad would just be another guy.

Daniel

 ;D
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Offline christiangamer25

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #18 on: October 03, 2010, 11:36:10 AM »
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Beheaded anyone
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Offline Smokey

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #19 on: October 03, 2010, 02:02:01 PM »
-1
(A). [cards that restricts my ability to stop them in a reasonable manner] are too hard to stop because they force everyone to add (B). [cards that not only destroy all viablity of other cards, but add no choice factor to the game] to their decks, which are otherwise useless if (A) card strategies are not being played.

(A) card examples:

Birth Foretold
Job
TGT
FBTN
Thaddeus
Heretics
Ceasera Phillipi

(B) card examples:

Jeremiah
Golgotha
Holy of Holies
Satan's Seat
Benedictus

(C). [blanket statement cards] should never be printed because they make (D). [cards that aren't included in the blanket statement] underpowered and useless.

(C). Card examples:

Herod's Temple
Ceasera Phillipi
Chorazin
Nazareth

(D). Card examples:

All OT cards that aren't OP.

Offline New Raven BR

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #20 on: October 03, 2010, 03:18:36 PM »
+2
this time it has to be I/J
it's time for new starter decks to come out.
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Offline The Warrior

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #21 on: October 03, 2010, 03:22:14 PM »
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this time it has to be I/J
it's time for new starter decks to come out.

Give Me I/J!
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Offline ChristianSoldier

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #22 on: October 03, 2010, 06:05:05 PM »
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I don't want to see a year with just a starter deck.  I do agree we need one, but why does it have to be the set for the year?

Even if we made it from cards from different sets I think it could be good, that way it removes most of the playtesting of them and would make them much easier to produce.

I just think a starter deck is too limited in its scope that it wouldn't be good for the tournament season.  But I haven't played any disciples yet so I don't know what is too powerful or not, but it looks like Thaddeus is a little too powerful, but I haven't played against him yet.
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Offline DDiceRC

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #23 on: October 03, 2010, 06:24:38 PM »
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As someone who has been involved with a small game company, I believe it would probably be almost impossible economically to produce a new starter set (which needs to be printed in a quantity that will last for several years) and a new booster set in the same year. If you're WotC/Hasbro, sure, but not a small gameco. I don't know what Cactus' starter situation is, but it's been five years since the last set, so I would imagine a new one is in order. (Besides, it will provide a boost to Sealed next year.)

A new starter set is something I'd like to see. Heck, I'd like to be in on the playtesting, since I like the closed deck categories.
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Offline Minister Polarius

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Re: REQUEST: What is too difficult to stop? What needs more counters?
« Reply #24 on: October 03, 2010, 06:26:06 PM »
-1
Sealed deck is a stupid category. Booster is the best type of all time, though.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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