New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Not a bad idea, maybe a Persian art? or even Persian fort nameProtect Persians from being set aside, removed from the game, or captured. The turn following a persian character being played cards in set aside do not gain a counter.Bad wording I know but basic idea.EDIT:This is more defense in general but can we get more evil set aside cards that set aside heroes? Those are awesome.
XD No, not protect from d/c. I'm tired of those forts. Maybe holds one persian artifact? (DD)
Instead of posting new card ideas let's stick to the original intent of the thread.
Quote from: Mr.Hiatus on February 03, 2010, 03:21:27 PMInstead of posting new card ideas let's stick to the original intent of the thread.Fine.
Eeek! That is way too eeeeeevil for my tastes. Clever, though.
Cities of the PlainSA: Set this Fortress aside. All Characters that are or would be set aside by enhancements Special Ability must remain set aside in this fortress until a Human Hero Rescues a Lost Soul, they then go to territory.identifier: If this card is discarded, negate all protect abilities and discard all Characters in holders fortresses or set aside area.Gen 13:12 Abram dwelled in the land of Canaan, and Lot dwelled in the cities of the plain, and pitched his tent toward Sodom.
Cities of the PlainSet this Fortress aside. All Characters that are or would be set aside by enhancements Special Ability must remain set aside until a Human Hero Rescues a Lost Soul. If this card is discarded, negate all protect abilities and discard all Characters in holders fortresses or set aside area.Gen 13:12 Abram dwelled in the land of Canaan, and Lot dwelled in the cities of the plain, and pitched his tent toward Sodom.
Love it! Except, make it only discard Characters in "this "fortress. Maybe it should capture EC's too? And should they all be "treated as Captured Characters"?This ability is downright snide.
The only problem I have is that I see no precedent (maybe Raider's Camp...) that allows you to manipulate your opponent's characters (basically stealing them and putting them in your own fortress). But as it is, I feel like it could only effect your characters.But if it does... why not, [Have a counter add-er (i.e. whenever a good dom is played, or a character is put into play, or LS in play (I like this one), or a human rescues)](So, for example) Set this Fortress aside. Characters set-aside are placed here instead. Counters are not added to characters while they are here. Whenever a human hero rescues a lost soul add a counter to each character here.
I moved the Cities of the Plains Idea to the New Card Ideas area. (felt it was getting a little off topic here)
Actually, this thread is not for new cards.