Author Topic: REQUEST: What does your favorite theme/culture need?  (Read 59303 times)

Offline BubbleBoy

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #175 on: February 01, 2010, 01:28:18 PM »
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We should make a card based on the legend of Jannes and Jambres entering heaven. :o
Use the Mad Bomber to rescue his Province.

Offline STAMP

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #176 on: February 01, 2010, 01:59:17 PM »
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Just so long as there are no cards made based on demons entering heaven.   ;)
Final ANB errata: Return player to game.

Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #177 on: February 01, 2010, 02:50:52 PM »
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Just so long as there are no cards made based on demons entering heaven.   ;)
amen!

Offline TheKarazyvicePresidentRR

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #178 on: February 01, 2010, 03:40:43 PM »
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Just so long as there are no cards made based on demons entering heaven.   ;)
OOPS! We already have one of those. War in heaven, demons, in heaven, trying to take over!
Not quite a ghost...but not quite not.

Offline STAMP

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #179 on: February 01, 2010, 04:18:18 PM »
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Just so long as there are no cards made based on demons entering heaven.   ;)
OOPS! We already have one of those. War in heaven, demons, in heaven, trying to take over!

TJ and I just went and saw War in Heaven, and btw, *Spoiler Alert*...

Michael wins!
Final ANB errata: Return player to game.

Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #180 on: February 01, 2010, 04:32:32 PM »
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Just so long as there are no cards made based on demons entering heaven.   ;)
OOPS! We already have one of those. War in heaven, demons, in heaven, trying to take over!

TJ and I just went and saw War in Heaven, and btw, *Spoiler Alert*...

Michael wins!
couldn't you just have used the spoiler button?

Offline TimMierz

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #181 on: February 01, 2010, 04:35:14 PM »
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Scott's not gonna sit around and let The Man decide which forum formatting features he should use!
Get Simply Adorable Slugfest at https://www.thegamecrafter.com/games/simply-adorable-slugfest

Offline STAMP

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #182 on: February 01, 2010, 04:37:58 PM »
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Scott's not gonna sit around and let The Man decide which forum formatting features he should use!

Exactly!  And you're lucky I used my free will to use the font size feature.   ;)
Final ANB errata: Return player to game.

Offline Mr.Hiatus

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #183 on: February 02, 2010, 01:07:27 AM »
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I think Musicians need a strong battle winner.

Offline Minister Polarius

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #184 on: February 02, 2010, 01:30:51 AM »
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Musicians need...a reason to be played. Honestly, right now there is nothing about musicians that makes me want to play them, beyond the fact that they are Musicians.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #185 on: February 02, 2010, 01:37:10 AM »
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Musicians need...a reason to be played. Honestly, right now there is nothing about musicians that makes me want to play them, beyond the fact that they are Musicians.
New game rules:
While playing a Musician deck-
*If you sing a Christian song, your Musicians are protected from capture, conversion, and removal from the game.
*If you sing a secular song, your opponent's enhancements are CBN.

Ironica

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #186 on: February 02, 2010, 01:40:52 AM »
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Musicians need...a reason to be played. Honestly, right now there is nothing about musicians that makes me want to play them, beyond the fact that they are Musicians.
New game rules:
While playing a Musician deck-
*If you sing a Christian song, your Musicians are protected from capture, conversion, and removal from the game.
*If you sing a secular song, your opponent's enhancements are CBN.

Sounds good to me :)

Offline metalpsalm

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #187 on: February 02, 2010, 02:48:38 AM »
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Don't get me wrong, I LOVE themes
I'm glad you said that, I was just about to get you wrong
Or a Dominant - Chaos - when played simultaneously with Mayhem you may choose to keep as many cards from your hand before shuffling and redrawing to 6 for Mayhem.

I like that idea very much!

I wish older 'vanilla'--(no special ability) cards had a way to see more play in constructed events. Cards like windows of narrow light are steps in the right direction for this.... The reprint for "image of jealousy" was perfect, turning a vanilla card into a powerhouse.
[/size]
"Vanilla Cards" That's a great way to say it. This is my main desire too. It would be great if the entire catalog were viable and competitive options! I think a sign of that getting closer is the deck size limits. It's only the beginning, but there it is. Maybe something that makes having all Lost Souls with no ability an option? I've said a few times that a set of just new Lost Souls and Dominants would also be great so we could make starters to give away, or make more decks from our stacks and stacks of cards! Really, wouldn't a deck that could win with few SA's be elegant?
Here's a thought: Special Abilities based on who the artist is? "Search Draw Pile for a card with art by "Artist Unknown" (my personal favorite). That would make a totally new deck theme. A "Rembrandt deck", ect.
« Last Edit: February 02, 2010, 03:25:52 AM by metalpsalm »
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browarod

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #188 on: February 02, 2010, 02:54:53 AM »
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Maybe something that makes having all Lost Souls with no ability an option?
Entrap the Innocents
[X Brigade Evil Enhancement | 0/0 | Territory-class]
Place in your territory for 3 turns. While this remains, Lost Souls with no special ability in your Land of Bondage are protected from rescue.

Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #189 on: February 02, 2010, 08:59:17 AM »
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Maybe something that makes having all Lost Souls with no ability an option?
Entrap the Innocents
[X Brigade Evil Enhancement | 0/0 | Territory-class]
Place in your territory for 3 turns. While this remains, Lost Souls with no special ability in your Land of Bondage are protected from rescue.
heh. try one turn.

browarod

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #190 on: February 02, 2010, 09:31:56 AM »
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Maybe something that makes having all Lost Souls with no ability an option?
Entrap the Innocents
[X Brigade Evil Enhancement | 0/0 | Territory-class]
Place in your territory for 3 turns. While this remains, Lost Souls with no special ability in your Land of Bondage are protected from rescue.
heh. try one turn.
Eh, I put it in my other card ideas thread, so if you have suggestions post them there :P

Let's leave this thread to its original intent.

Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #191 on: February 02, 2010, 02:48:10 PM »
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Maybe something that makes having all Lost Souls with no ability an option?
Entrap the Innocents
[X Brigade Evil Enhancement | 0/0 | Territory-class]
Place in your territory for 3 turns. While this remains, Lost Souls with no special ability in your Land of Bondage are protected from rescue.
heh. try one turn.
Eh, I put it in my other card ideas thread, so if you have suggestions post them there :P

Let's leave this thread to its original intent.
it's totally related though. I've already posted 2 new card ideas on this thread, as examples of what my themes need.

Offline STAMP

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #192 on: February 02, 2010, 04:18:46 PM »
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You know what this game needs?

A special ability that reads, "Reset all counters in play and set-aside to zero."


Now that should cause some fun!  ;)
Final ANB errata: Return player to game.

Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #193 on: February 02, 2010, 04:42:45 PM »
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You know what this game needs?

A special ability that reads, "Reset all counters in play and set-aside to zero."


Now that should cause some fun!  ;)
it would, but nobody would play it

Offline TheKarazyvicePresidentRR

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #194 on: February 02, 2010, 05:35:48 PM »
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I doubt sir nobody would. I would though.
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Offline redemptioncousin

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #195 on: February 03, 2010, 01:25:50 PM »
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How about simply an artifact, site, or fortress that says characters stay set aside two turns longer.  That would also allow it to hit the hated priests set-asides.
Gates of Hell is by far the best card in the game.  No questions asked.

Offline redemption101

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #196 on: February 03, 2010, 01:52:45 PM »
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i would make it a multi color site,  allowing sites a slight nerf and a way to stop set asides a bit

Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #197 on: February 03, 2010, 02:30:40 PM »
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I doubt sir nobody would. I would though.
unless it was a good ability, why? Gathering is the main set aside beside the one-turner's. unless I'm missing something.

Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #198 on: February 03, 2010, 02:31:41 PM »
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How about simply an artifact, site, or fortress that says characters stay set aside two turns longer.  That would also allow it to hit the hated priests set-asides.
yeah, and then I sameritan water jar you and use that. you just got super gimped.

Offline TheKarazyvicePresidentRR

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #199 on: February 03, 2010, 02:34:59 PM »
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Provisions, Gathering, Moses kills an egyptian, Pride of nebby K and a few other defensive set asides.
Not quite a ghost...but not quite not.

 


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