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Just so long as there are no cards made based on demons entering heaven.
Quote from: STAMP on February 01, 2010, 01:59:17 PMJust so long as there are no cards made based on demons entering heaven. OOPS! We already have one of those. War in heaven, demons, in heaven, trying to take over!
Quote from: TheKarazyvicePresidentRR on February 01, 2010, 03:40:43 PMQuote from: STAMP on February 01, 2010, 01:59:17 PMJust so long as there are no cards made based on demons entering heaven. OOPS! We already have one of those. War in heaven, demons, in heaven, trying to take over!TJ and I just went and saw War in Heaven, and btw, *Spoiler Alert*...Michael wins!
Scott's not gonna sit around and let The Man decide which forum formatting features he should use!
Musicians need...a reason to be played. Honestly, right now there is nothing about musicians that makes me want to play them, beyond the fact that they are Musicians.
Quote from: Minister Polarius on February 02, 2010, 01:30:51 AMMusicians need...a reason to be played. Honestly, right now there is nothing about musicians that makes me want to play them, beyond the fact that they are Musicians.New game rules:While playing a Musician deck-*If you sing a Christian song, your Musicians are protected from capture, conversion, and removal from the game.*If you sing a secular song, your opponent's enhancements are CBN.
Don't get me wrong, I LOVE themes
Or a Dominant - Chaos - when played simultaneously with Mayhem you may choose to keep as many cards from your hand before shuffling and redrawing to 6 for Mayhem.
I wish older 'vanilla'--(no special ability) cards had a way to see more play in constructed events. Cards like windows of narrow light are steps in the right direction for this.... The reprint for "image of jealousy" was perfect, turning a vanilla card into a powerhouse.[/size]
Maybe something that makes having all Lost Souls with no ability an option?
Quote from: metalpsalm on February 02, 2010, 02:48:38 AMMaybe something that makes having all Lost Souls with no ability an option?Entrap the Innocents[X Brigade Evil Enhancement | 0/0 | Territory-class]Place in your territory for 3 turns. While this remains, Lost Souls with no special ability in your Land of Bondage are protected from rescue.
Quote from: browarod on February 02, 2010, 02:54:53 AMQuote from: metalpsalm on February 02, 2010, 02:48:38 AMMaybe something that makes having all Lost Souls with no ability an option?Entrap the Innocents[X Brigade Evil Enhancement | 0/0 | Territory-class]Place in your territory for 3 turns. While this remains, Lost Souls with no special ability in your Land of Bondage are protected from rescue.heh. try one turn.
Quote from: Ring Wraith on February 02, 2010, 08:59:17 AMQuote from: browarod on February 02, 2010, 02:54:53 AMQuote from: metalpsalm on February 02, 2010, 02:48:38 AMMaybe something that makes having all Lost Souls with no ability an option?Entrap the Innocents[X Brigade Evil Enhancement | 0/0 | Territory-class]Place in your territory for 3 turns. While this remains, Lost Souls with no special ability in your Land of Bondage are protected from rescue.heh. try one turn.Eh, I put it in my other card ideas thread, so if you have suggestions post them there Let's leave this thread to its original intent.
You know what this game needs?A special ability that reads, "Reset all counters in play and set-aside to zero."Now that should cause some fun!
I doubt sir nobody would. I would though.
How about simply an artifact, site, or fortress that says characters stay set aside two turns longer. That would also allow it to hit the hated priests set-asides.