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we need evil characters with innate built-in cannot be ignored.
Quote from: Master KChief on December 09, 2009, 12:35:04 PMwe need evil characters with innate built-in cannot be ignored.Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless. A territory class enhancement that grants that ability would be nice.
What would be nice is multiple site access women for the NT Women's theme since sitelock is becoming a headache--my arts are popped and my site access stolen.
Quote from: STAMP on December 09, 2009, 01:39:12 PMQuote from: Master KChief on December 09, 2009, 12:35:04 PMwe need evil characters with innate built-in cannot be ignored.Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless. A territory class enhancement that grants that ability would be nice.You mean like Large Tree?
Quote from: Red Dragon Thorn on December 09, 2009, 11:44:21 AMI think Green prohpets need a card that can un-remove a card from play, that way wickedness removed might actually see some more play.I'm pretty sure removal was introduced as a way to ensure that a card would never again affect anything in a particular game, after recursion from discard became possible. I don't think anything will ever un-remove a card from the game. That just seems silly.
I think Green prohpets need a card that can un-remove a card from play, that way wickedness removed might actually see some more play.
Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless. A territory class enhancement that grants that ability would be nice.
I do not see how a cannot be ignored character would not be able to enter battle if it was their special ability vs the SA being on TC card? They both would need to enter battle to activate correct?
Oh yes please do "something" with Moses, he seems to never get to do anything cool. Not a priest, not a judge, what is he then?
a multi-brigade set-aside evil enhancement that says something like:Set any number of evil characters in your territory aside for X turns, when they return, they cannot be ignored while they remain in playX= number of evil characters set aside by this card