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Also, I don't want to sit there and read something to my opponent... that's kind of weird.
Actually, I really like the variation of STAMP's idea, as described by RED (name the card, rather than state the reference). We used to do something similar. Whenever we drew cards, we had to read the first 7 words of the scripture on one of those cards that we had just drawn. That gave players a hint of what you had in your hand. Of course, this was back before second edition, so the card pool was smaller and it made it easier to guess.I wouldn't want the card to be too time consuming, but something similar to STAMP/RED's idea would be pretty fun. You can remember the card titles of the cards you have in hand, and the reference read to you would make it fairly obvious. However, if you got mixed up, you'd accidentally reveal the name of another card in your hand to your opponent, plus lose the card you didn't guess. That's pretty neat.
Quote from: Bryon on December 10, 2009, 05:53:54 PMActually, I really like the variation of STAMP's idea, as described by RED (name the card, rather than state the reference). We used to do something similar. Whenever we drew cards, we had to read the first 7 words of the scripture on one of those cards that we had just drawn. That gave players a hint of what you had in your hand. Of course, this was back before second edition, so the card pool was smaller and it made it easier to guess.I wouldn't want the card to be too time consuming, but something similar to STAMP/RED's idea would be pretty fun. You can remember the card titles of the cards you have in hand, and the reference read to you would make it fairly obvious. However, if you got mixed up, you'd accidentally reveal the name of another card in your hand to your opponent, plus lose the card you didn't guess. That's pretty neat.what was the name of that one dead ccg that utilized a similiar mechanic? ...principality? oh. yeah.
Quote from: Master KChief on December 10, 2009, 06:36:28 PMQuote from: Bryon on December 10, 2009, 05:53:54 PMActually, I really like the variation of STAMP's idea, as described by RED (name the card, rather than state the reference). We used to do something similar. Whenever we drew cards, we had to read the first 7 words of the scripture on one of those cards that we had just drawn. That gave players a hint of what you had in your hand. Of course, this was back before second edition, so the card pool was smaller and it made it easier to guess.I wouldn't want the card to be too time consuming, but something similar to STAMP/RED's idea would be pretty fun. You can remember the card titles of the cards you have in hand, and the reference read to you would make it fairly obvious. However, if you got mixed up, you'd accidentally reveal the name of another card in your hand to your opponent, plus lose the card you didn't guess. That's pretty neat.what was the name of that one dead ccg that utilized a similiar mechanic? ...principality? oh. yeah.dude don't be bitter about it just cuz you don't agree with what this game is based on.
did i disagree with what this game is based on? no. am i bitter about it? no. im trying to draw a parallel here, if that escaped you. reading/reciting is rarely fun for any kind of game, as the general consensus has shown.
Despite its Biblical basis, Redemption does have some potential to attract a secular audience simply because it is a well designed CCG. The requirement to have an understanding of scripture would probably make Redemption look like the many other "cheesy" Christian games out there. Also you would might risk losing whatever secular audience Redemption has.Besides, I know MTG has interesting passages on their cards, and I don't think that an understanding of them is required to play the game (please correct me if I'm wrong). They're there to intrigue you, and if you are so intrigued, you can go and read the storyline on which the game is based. Redemption's Biblical passages should do the same.
i dont see what those games have to do with reading and reciting.
FYI, I've played against players who talk way more than if I recited every card scripture in my deck. Sheesh.Anyway, I like Bryon's idea which is based on RED's idea. Satisfied?