Author Topic: Redemption Webzine issue 3.  (Read 2885 times)

Offline Red

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Redemption Webzine issue 3.
« on: July 27, 2010, 02:12:02 PM »
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What do you think of the new direction Redemption is going in the new ways to obtain cards?

I'm glad that Cactus has found a way to continue to provide us with a new set each even though our economy has not been good.  It's a lot of fun to open a pack that contains multiple ultra rares, especially when they're cards like GOYS, DON, ANB, UW, Nero, etc.  I wasn't around when Warriors was released so it's been fun to see some of the Warriors cards in packs too. 

Personally I'm not very excited about opening most of the cards from Apostles and Patriarchs but it's good to see cards like Hur, Promised Land, Transfiguration, NT LS, etc. are easily available to new players.



So, do you think the meta will be changed up after Nationals?

The metagame changes every year for a few reasons.  One of the primary reasons is the release of a new set.  With lots of new powerful cards available people are going to change their decks to try them out.  For example, prior to this tournament season I didn't see anyone playing Philistines.  TeP changed that.  From what we know about Disciples from the first preview article I imagine we'll see a lot of Disciples decks next year, but those have been rare in the past.  I also expect that we'll see less Haman's Plots ripped this next tournament season.

Another reason the metagame changes is that the Redemption community as a whole tends to copy the top decks from Nationals.  Some players use a card for card version of the top decks.  Other people build their own, similar version.  Expect to see a lot of people playing some variant of the decks that place at Nationals this year.
What does it take to place at high-level tournaments?

There's not really an easy answer to that question.  You have to know the game well, have a good deck, be able to anticipate what your opponent will do, use your cards for maximum effectiveness and play mistake free.  When two good players sit down across from one another the game will often be decided by who makes the most, or biggest, mistake(s).  So those are all important but they aren't enough on their own.

I don't believe in luck but I do believe that God cares enough to determine the outcome of our games at times.  He can use our victories and our defeats to teach us important, eternal lessons.

Before Nationals 2009 I was really looking forward to taking a trip to California with friends.  The opportunity to meet people, play games and have fun was pretty exciting.  But if that's all it was about it was hard for me to justify the cost of the trip.  I got together with some other men and we prayed together that God would use me in California to make an impact for his kingdom, especially on some of the young people.  I didn't ask to win any games, only that he would use me to bring glory to Himself.

It turns out that the way He chose to do that was to let me win some trophies.  Then during the award ceremony I had an opportunity to speak to the entire crowd at Nationals and share with them that although Redemption is awesome, it pales in comparison to Jesus.  I was able to share briefly what Christ has done for me.  I had a chance to challenge everyone in the room to let Jesus make a difference in their life too if they weren't currently doing so.

Finally, a word of advice to new players?

This word of advice is really for everyone, not just new players.  Old and young, Christian and non-Christian. 

Read the Bible, especially the gospels (Matthew, Mark, Luke and John), and learn who Jesus is.  Then put your hope and trust in him and follow him with all your heart.  There's nothing you can do in life that's more important than this.



Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline Red

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Re: Redemption Webzine issue 3.
« Reply #1 on: August 29, 2010, 09:27:03 PM »
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By NOTW:2010 introduced one of the most revolutionary and notable online tournaments to date; an internet alternative to the Redemption National Championship.  Now, wherever you are in the country, a national title is within your grasp!  This year's prize?  The brand new Disciples pack!  Check out the official thread here.

Congratulations to user Eric the Wolfe for becoming the first official ROOT National Championship!  Despite being new to the ROOT environment, he won convincingly over second place SirNobody and third place ProfUnderwood.  After the tourney, I managed to snag the following interview with him:


Ethan: What inspired you to compete in the ROOT Natz despite never having entered ROOT before?
Eric the Wolfe: I had been wanting to go to the real 2010 nationals, but due to lack of funds, I was not able to. So I decided that I would play the ROOT nationals like it was real nationals. And of course the Disciples pack for a prize couldn't hurt.
Ethan: What deck style/strategy did you use for the tourney?
Eric the Wolfe: I was using a very defense heavy deck. It only had 2 heroes and 2 good enhancements in the whole deck. It had a black philistine defense. I will not say what the main strategy of the deck is and what heroes and enhancements it had, because I plan on using it next tournament season.
Ethan: Which round was the most challenging/interesting?
Eric the Wolfe: The last round against Prof. Underwood was the most challenging/interesting by far. He got his offense out quick and my defense was slow to come out. He did great, the only reason I won was because I got very lucky with some of my draws. I was about to die and let him win, but played my last evil card in hand to draw 2, and was able to get Grapes of Wrath and survive.
Ethan: Do you plan on entering the next ROOT Natz as defending champion?
Eric the Wolfe: I plan on entering any ROOT tournaments that come up and that I am able to make. If I am not at the real Nationals next year, then I will definitely enter the ROOT nationals. Maybe not as a defending
champion, but as a player looking to have some fun.


Awesome job, Eric!  Thanks for the chat!
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline Red

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Re: Redemption Webzine issue 3.
« Reply #2 on: September 09, 2010, 08:06:57 PM »
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Some of you are wondering what the heck is is an engine correct?
An Engine is a means to draw out cards from your deck.

Engine one:Hur/Gifts
 
       This engine was created by Justin Alstad in 2004 as means to draw out the first speed deck
it draws seven cards and disrupts the opponets hand. It is still common today.


  Engine Two:Book/Reach/Words

   This is pulled off by maharai+Claudeia+ET to play book then reach then words to draw nine cards in T1. In T2 you used to be able to draw forty-five cards with this combo.
This brought about the hand limit. It is still common in T2 but no longer T1.

  Engine Three:Drawing Feasts.

         By setting aside your heros you can draw Three cards or four or any number below.
          It takes one one turn to draw 3 or 4 cards for a discard.
          Still common in T1

 
   Engine Four:Bronze laver and Gates of Hell
   Place 2 demons beneath deck to draw two then Gates them out. simple enough for one sentence.
« Last Edit: September 13, 2010, 07:29:40 PM by Red »
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline Red

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Re: Redemption Webzine issue 3.
« Reply #3 on: April 01, 2011, 12:00:09 PM »
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     Deck thinning math.
                 
            Ever wondered how your drawing plays out? Why you get no heroes in the first turns of the game?  Well I have a reason.
Probability.(Assuming 50 card deck in all examples)  For any one card there is a 1 in 50 chance of drawing it. I want one of my Son of God/New jerusalem Combo in my opening hand. Chances: 1 in  25. Now with 5 heroes in deck you have a roughly one in ten chance of drawing a Hero. with 10 heros you have a 1 in 5 chance.(Much better see?) with 9 heros you should hit one in your opening 8 cards.  The same with evil characters. Now this is all assming your opening hand of 8 not counting any deck thinning.(Draw Phase, Card draw effects,
Searching ETC. I always run some form of deck thinning like I mentioned above. You should as well.)
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline Red

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Re: Redemption Webzine issue 3.
« Reply #4 on: April 01, 2011, 12:00:34 PM »
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                       Negates VS Battlewinners Which Is Better?

               Negates VS battlewinners which is better you ask?
Well let's compare: Negates pros: stop all negateable batterwinners if they are making you lose. Generally provide small numrical increases. Cons:Takes up valuble deck space. Do not work VS cannnot be negated battlewinners.

       Battlewinners Pros:If cannot be negated are immune to negates, hardly ever wasted space can win blocks or rescue Lost Souls. Cons:Can be protected or insteaded. Most of the time negateable.  Large amounts of the time they require to played when losing by numbers unless coupled with interupt play nexts.   

 Thus I have determined that battlewinners are better in my opinion.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

 


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