Author Topic: Redemption MetaGaming: Giving You The Edge  (Read 39379 times)

Warrior_Monk

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #125 on: June 21, 2013, 01:40:07 AM »
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Redemption is an offensively biased game. The point of the game is to rescue five souls. Why not use the most powerful cards in the game to help you succeed in this?

On that note, my next article is going to be about Offensive Heavy/Balanced/Defensive Heavy, so I'm going to leave my statement at that for now.

Offline Gabe

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #126 on: June 21, 2013, 05:50:19 PM »
+1
The green text on gray is much easier on the eyes. Thank you for changing that. I enjoy the articles you guys write. RMG is a valuable resource for the community. We're grateful for your efforts.
Have you visited the Land of Redemption today?

Offline Alex_Olijar

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #127 on: June 21, 2013, 11:38:53 PM »
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I'll respond to Prof first since his is easy:

Your rankings of dominants seem biased due to being an offense-heavy player:
Quote
Son of God - obviously offense
New Jerusalem - obviously offense
Vain Philosophy
Angel of the Lord - obviously offense
Grapes of Wrath - probably offense
Christian Martyr
Destruction of Nehushtan - most arts used now are defensive, so eliminating them helps the offense
Only 2 of your top 7 dominants are primarily defensive.

Defense is bad and always has been bad. When some cards help you win the game, and others just stop your opponent from winning, which would you rather play generally?


Another article has hit the presses!

So for the most part I agree with you one the dominant rankings, but there are a few I disagree with.

1) Falling Away - Yes its no longer a staple, and yes its completely stopped by two other cards, but its base power is unmatched by any other evil dominant.  I still agree mostly with its placing, except beneath two specific dominants, which I will get to in a second.

2) Harvest Time - You are really going to bash Mayhem for being hit by Nazareth, but not mention it at all when its Harvest time's turn?  Harvest time is a card that is stopped by a rather popular card, and has various alternatives (water jar, call, fishers, hopper, etc.), it really should not be rated above Falling Away.

3) Mayhem - Look, I know you are saying Nazareth shuts down one of the best parts of mayhem, and it totally does, but that doesn't take away from its other benefits.  In enhancement-lite decks (like many are now), it can be just a straight draw when you need it, and if your opponent doesn't play naz (or you know, doesn't draw it), the ability limit your opponent's hand size is still very powerful.  All in all, not the best dominant, but not nearly as bad as you make it out.

4) Burial - The only time you should be using burial in your deck is if you are running the 2/3-liner and other return to deck cards for souls.  Other than that, with the amount of soul gen out there, it really isn't that great.  Again, you bash Falling Away for its counters, but then completely neglect to say that one of those "commonly played counters" counters burial as well.  And though not as common as GoYS, I still do see the anti-burial soul get used.

I guess in summery of what I'm trying to say, Falling Away and Mayhem are both better than you give them credit for, though not too much better, and should be considered for the last couple dominant slots in deck building, and you give Harvest time and burial too much credit, though I mostly agree with what your saying (and I don't think anyone should argue at all about the top 5 doms).

As a side-note, Strife (while still pretty bad, and quite deserving of its placement) does have some offensive capability.

Being a good dominant is inherently better than being an evil dominant. I'd consider FA and HT on the same relative tier, but since good>evil, I'd give HT the nod.

Mayhem actually is as bad as I think it is. I've tried to make it good because it used to be so brokenly awesome. It's just not anymore. I want it to be, but I just can't justify it over anything above it.

You bring up some interesting points on Burial. I'll counter with the idea that often you are running at least two sites anyway - Burial can be a great extra turn in that situation. It could bury an opposing two line. You bury the Thorns so you can DoU. It could bury a non-limiter soul so the opponent can't rescue the NT or Female that's left. Burial is rarely effective in my eyes if you are using it to clear the table (because that rarely occurs). You are typically using it to manipulate the souls on the table.

Offline Red Dragon Thorn

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #128 on: June 22, 2013, 02:14:07 AM »
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So what you're saying is that Soul Control is good?
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Warrior_Monk

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #129 on: June 26, 2013, 10:14:05 AM »
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Hey guys, I just posted a new article about different styles of alignments! I apologize for this being so late, but I've been working a lot and working on deck building. Olijar made me finish, or you might not have gotten this for another two days! But anyway, I'm going to bed and you should click the link in my sig and check it out!

Lamborghini_diablo

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #130 on: June 26, 2013, 11:22:39 AM »
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Sauce will be very disappointed that you forgot an alignment.

Combo.

Offline Alex_Olijar

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #131 on: June 29, 2013, 10:31:16 PM »
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Spread offenses versus theme offenses? Which are better? It's another entry in my never-ending series on Economics. This time the lessons Economics teaches us are applied to deck building yet again with a stimulating discussing of the diminishing returns of only playing one color in your deck.



So what you're saying is that Soul Control is good?

No.


Lamborghini_diablo

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #132 on: June 30, 2013, 11:01:30 AM »
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Interesting point about diminishing returns. One could argue that this is where recursion becomes a major asset to themed decks. Rather than filling your deck with more strong cards, keep re-using your best themed cards.

One could also argue that this is why Ashtaroth Worship should be in every deck now.

Offline Alex_Olijar

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #133 on: June 30, 2013, 11:30:17 AM »
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Interesting point about diminishing returns. One could argue that this is where recursion becomes a major asset to themed decks. Rather than filling your deck with more strong cards, keep re-using your best themed cards.

Yep, that is one of the main powers of recursion. Playing two Authority of Christ's is probably better than playing one and Fall like Lightning.

Offline Alex_Olijar

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #134 on: July 09, 2013, 12:13:42 AM »
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Offline lp670sv

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #135 on: July 09, 2013, 12:38:49 AM »
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No I haven't specifically place 1 lost soul every 7 cards and then done 7 pile shuffle, leaving all the lost souls in one pile which i then place at the bottom of my deck, what are you talking about?!?!?!?

Luckily this is really only possible in casual games (and the only time i've done it) since it takes a LOT of prep work to make sure you have 1 lS EXACTLY every 7th card. But seriously, as soon as I was shown that that was the most common form of redemption shuffle I was confused as to why thats allowed to happen without it being mandatory that your opponent also be allowed to shuffle your deck

Offline EmJayBee83

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #136 on: July 09, 2013, 02:34:46 AM »
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No I haven't specifically place 1 lost soul every 7 cards and then done 7 pile shuffle, leaving all the lost souls in one pile which i then place at the bottom of my deck, what are you talking about?!?!?!?

Luckily this is really only possible in casual games (and the only time i've done it) since it takes a LOT of prep work to make sure you have 1 lS EXACTLY every 7th card.
It takes *minimal* amount of prep work to get this configuration in a standard 56-card deck.

See this post for a description on how to do this all day long.

Offline lp670sv

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #137 on: July 09, 2013, 03:01:32 AM »
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No I haven't specifically place 1 lost soul every 7 cards and then done 7 pile shuffle, leaving all the lost souls in one pile which i then place at the bottom of my deck, what are you talking about?!?!?!?

Luckily this is really only possible in casual games (and the only time i've done it) since it takes a LOT of prep work to make sure you have 1 lS EXACTLY every 7th card.
It takes *minimal* amount of prep work to get this configuration in a standard 56-card deck.

See this post for a description on how to do this all day long.
1) your method results in all 7 of your lost souls being either in the top or middle, mine puts them on the bottom or middle with a cut. you can also expand the method out to use more shuffles to make your opponent less suspicious but it involves additional math for each shuffle.

Offline EmJayBee83

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #138 on: July 10, 2013, 08:07:51 AM »
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Westy and Olijar, you should also mention that you should not be happy with an opponent who does *not* do at least one pile shuffle of his deck. Redemption is far too dependent on seeing small (2 or 3) card combinations (SoG/NJ anyone?), and even the most skilled riffle shufflers needs to do three or more passes to reliably separate two and three card combos. (On the cheating front--with sleeved cards it is trivial to ensure that any small combination do not get separated in riffle shuffle alone no matter the number of attempts made.) The primary reason for requiring a pile shuffle is to force the break up of combinations prior to attempting to randomize using riffle or other methods.

No I haven't specifically place 1 lost soul every 7 cards and then done 7 pile shuffle, leaving all the lost souls in one pile which i then place at the bottom of my deck, what are you talking about?!?!?!?

Luckily this is really only possible in casual games (and the only time i've done it) since it takes a LOT of prep work to make sure you have 1 lS EXACTLY every 7th card.
It takes *minimal* amount of prep work to get this configuration in a standard 56-card deck.

See this post for a description on how to do this all day long.
1) your method results in all 7 of your lost souls being either in the top or middle, mine puts them on the bottom or middle with a cut. you can also expand the method out to use more shuffles to make your opponent less suspicious but it involves additional math for each shuffle.
Ha! I understand (or at least I think) you are joking around here lp, but just for people who may miss this...

The method I outlined shows how you can quite naturally get 1 LS every 7 cards exactly with very little preparation at all (and the preparation that is required looks like a natural part of any tournament scene). At the end of the create-the-pile phase in the 7-pile "shuffle," you will end up with one pile which contains all seven lost souls and you know precisely which pile it is. Where the lost souls end up in your deck after that depends on when you choose to pick up the LS pile.


Offline Master KChief

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #139 on: July 10, 2013, 08:12:06 AM »
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Ban all lost souls. Problem solved.
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Offline Alex_Olijar

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #140 on: July 10, 2013, 07:51:08 PM »
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Offline Prof Underwood

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #141 on: July 11, 2013, 03:12:24 PM »
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A 56 card deck has 6 more cards than a 50 card deck.  Since we draw 3 cards per turn, that means that it will deck out 2 turns slower.  I wouldn't exactly call this calculus :)

Also, I think you meant "1/40" in your first regression instead of "1/1".

Warrior_Monk

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #142 on: July 11, 2013, 03:16:15 PM »
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The math was more about the percentages of drawing a specific card in your first 8 cards.

Chris

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #143 on: July 11, 2013, 03:18:02 PM »
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I would have liked to see some speculation on when extra cards might be worth it (e.g. adding extra drawing).

Offline Alex_Olijar

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #144 on: July 11, 2013, 07:45:08 PM »
+1
A 56 card deck has 6 more cards than a 50 card deck.  Since we draw 3 cards per turn, that means that it will deck out 2 turns slower.  I wouldn't exactly call this calculus :)

Also, I think you meant "1/40" in your first regression instead of "1/1".

Calling it calculus makes me seem smarter and makes people less likely to question it if they don't understand it completely. Also I know calculus so I can do that next time if you want.

I would have liked to see some speculation on when extra cards might be worth it (e.g. adding extra drawing).

It would have to be extra drawing above and beyond what a 50 card deck is playing, so it would get really complicated.

Offline Josh

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #145 on: July 12, 2013, 12:59:40 PM »
+4
Quote from: Alex_Olijar in his Redemption Metagaming article
With the 42 card deck, your chance of drawing any one card in your opening hand looks like this:

1/42 + 1/41 + 1/40 + 1/39 + 1/38 + 1/37 + 1/36 + 1/35 = .2085328

Unfortunately your math is slightly off.  In each iteration after 1/42, you are forgetting to adjust for the odds that all previous draws did not net you your desired card.  I carried out your logic to fractions beyond 1/35, and at 1/16 (i.e., your 27th card) the sum exceeds 100%. 

And this logical conclusion of the odds of being able to draw any card in your deck with over 100% certainty upon drawing the first 27 non-LS cards of your deck...  Well, I think we know the odds of this are less than 0%.

Obviously 1/42 are the odds of getting any card as your first card.  The odds of getting that card as your second card, after you missed with your first, is 41/42*1/41 (41 out of 42 times you miss, and then 1 out of the next 41 times after the first miss you get your card).  Each iteration will simplify to 1/42, leaving you with odds of 8/42, or 19.05%.

Personally, for me, it's easier to calculate the odds that you don't get your card, and then subtract that percentage from 100%.  The odds of not getting a specific card repeatedly can be multiplied together.  So it would be:

1 - (41/42)(40/41)(39/40)(38/39)(37/38)(36/37)(35/36)(34/35)

Which equals 1 - 80.95%, or 19.05%.  Same as 8/42.

Doing this same calculation for a 56 card deck with Hopper is 16.67%.  So you better yourself by 2.38% going with 50.

Additional geeks' note:

You can extend the "subtract the odds of not getting your card from 100%" logic to find the odds that you get one of any number of cards in a starting hand.  Example:

Let's say you make a 50 card Gates of Samaria deck with 8 LS, and you include King Solomon, King Hiram, Zaccheus, and I Am Creator to help tutor GoS.  The odds that you get one of these 4 tutors in your initial D8, or GoS itself, would be:

1 - (37/42)(36/41)(35/40)(34/39)(33/38)(32/37)(31/36)(30/35)

Which equals 1 - 32.71%, or 67.29%. 

So 2 out of every 3 games or so, you will get GoS or one of your 4 tutors for it.  Which is a really fun deck to play by the way  ;)
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Offline asrgimli

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #146 on: July 12, 2013, 01:49:57 PM »
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Thanks for posting this.  As a future math teacher, I was going to do this myself, but just hadn't gotten around to it yet.  However, when you said:
Well, I think we know the odds of this are less than 0%.
My first thoughts were...well, to quote someone else who knows his math...
Unfortunately your math is slightly off.
;)

Offline Isildur

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #147 on: July 12, 2013, 02:04:21 PM »
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Math hurt brain... logic says 50 is less then 56 so it must be faster.... :giveup:
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Rawrlolsauce!

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #148 on: July 12, 2013, 02:07:59 PM »
+3
As a future math teacher, I was going to do this myself, but just hadn't gotten around to it yet.  However, when you said:
As a future engineer hopefully, he's approximately correct as long as you end your calculation when you still have a significant amount of cards left in your deck.

Man, I'm going to kill someone some day.

Offline redemptioncousin

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Re: Redemption MetaGaming: Giving You The Edge
« Reply #149 on: July 12, 2013, 02:14:15 PM »
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As a future math teacher, I was going to do this myself, but just hadn't gotten around to it yet.  However, when you said:
As a future engineer hopefully, he's approximately correct as long as you end your calculation when you still have a significant amount of cards left in your deck.

Man, I'm going to kill someone some day.

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