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A deck-out rule is a completely different topic, and I think it's a good one to have so long as it doesn't involve a player losing or giving up souls/opponent gaining souls when it happens.
@off-topic: In all of this discussion did anyone notice that Kirk just posted...coming out of retirement?
@The Hobbit: In my mind the Deck Out Rule could look something like this; "The first player to attempt to draw a card but is unable to triggers a game rule that the next players turn will the the last turn...or in multi-player situations the rest of the table gets one more turn and then the game is over. Whoever has the most souls at the end of the game wins as normal." It is a kind of time-out ahead of time.
What do you suggest? Because loses or giving of lost souls is kind of the point of the deck out rule.
This will not work, because if I make a deck designed to deck-out in two turns, that means I also have my best characters for at least 1, possibly 2 rescues, and my SoG/NJ for 2 free souls. That means that the speedster gets to get the souls then dictate that the game ends then, instead of lasting where others can catch up or take advantage of the lack of staying power.
Quote from: Redoubter on April 18, 2015, 10:51:50 PMThis will not work, because if I make a deck designed to deck-out in two turns, that means I also have my best characters for at least 1, possibly 2 rescues, and my SoG/NJ for 2 free souls. That means that the speedster gets to get the souls then dictate that the game ends then, instead of lasting where others can catch up or take advantage of the lack of staying power.Two things...#1. Isn't that how it works already? The "speedster" gets souls and dictates when the game ends by winning. If no one else is drawing quickly it is also likely that the "speedster" won't have any souls to go for or at least as many. Besides if your scenario does play out as you predict then aren't we doing the game a favor since everyone insists that faster games are more fun. Might as well speed up the inevitable and give the win to the "speedster". #2. With the current hand limit I am pretty sure decking yourself in 2 turns is an exaggeration to say the least.
#2. With the current hand limit I am pretty sure decking yourself in 2 turns is an exaggeration to say the least.
You cannot have an automatic lose condition for decking out like in other games because we need players to get through their decks to get souls out.
Quote from: Redoubter on April 18, 2015, 10:51:50 PMYou cannot have an automatic lose condition for decking out like in other games because we need players to get through their decks to get souls out.People can play "slow" now and they can play "slow" with the proposed rule changed so I don't see the problem.
@Kirk: Gotcha...good to see you par rousing. @The Hobbit: In my mind the Deck Out Rule could look something like this; "The first player to attempt to draw a card but is unable to triggers a game rule that the next players turn will the the last turn...or in multi-player situations the rest of the table gets one more turn and then the game is over. Whoever has the most souls at the end of the game wins as normal." It is a kind of time-out ahead of time.@tAutO discussion: I appreciate all of the input. I think my questions has been answered sufficiently but feel free to carry on.
Quote from: TheHobbit on April 19, 2015, 03:29:15 PMQuote from: Redoubter on April 18, 2015, 10:51:50 PMYou cannot have an automatic lose condition for decking out like in other games because we need players to get through their decks to get souls out.People can play "slow" now and they can play "slow" with the proposed rule changed so I don't see the problem.There is nothing from your statement that relates remotely to mine...
First you just made that up. Redemption doesn't need people to draw souls. That's like saying redemption doesn't need dou, sss, burial, susanna...,etc.
If you change this rule you'll see more of these decks more forced draw and larger decks. Which all add variety to the meta.
I think the hobbit is referring to adding a deck out rule.
Why don't we just remove the CBN status on angel under the oak? so it can be negated somehow?
Quote from: redemption collector 777 on April 20, 2015, 04:12:10 PMWhy don't we just remove the CBN status on angel under the oak? so it can be negated somehow? I'm not really a fan of issuing Erratas for power reasons, I'd rather ban a card outright and then print a more balanced version of it later than give it an errata. Also I think he should be CBI at least (it would be rather annoying to undo the exchange, which is what I'm guessing the CBN was for).
Quote from: ChristianSoldier on April 20, 2015, 04:18:12 PMQuote from: redemption collector 777 on April 20, 2015, 04:12:10 PMWhy don't we just remove the CBN status on angel under the oak? so it can be negated somehow? I'm not really a fan of issuing Erratas for power reasons, I'd rather ban a card outright and then print a more balanced version of it later than give it an errata. Also I think he should be CBI at least (it would be rather annoying to undo the exchange, which is what I'm guessing the CBN was for).Precedent on cards like Mayhem, Grapes of Wrath, A New Beginning, etc. show that the PTB is willing to errata as needed for power but not willing to ban cards currently. So, AUtO would be more likely to be errata'd than banned if a change happens.I think errata'ing AUtO to be CBI rather than CBN is my favorite of all the suggestions in this thread. I don't think we should start changing game rules because 1 card shows up in a lot of decks. Game rules should not be changed so lightly as they are the core foundation of the game.
Your statements just...don't actually make sense, sorry. You claim I made up that the game is based on people drawing souls (it is...unless you are somehow saying that no one can play this game without gen, which counters your later "variety" statement being true with any change) and then somehow lump that in with soul manip and Susanna...absolutely no idea what you are driving at, or what you think I'm even saying.