Author Topic: What enables AUTO abuse?  (Read 34342 times)

Offline uthminister [BR]

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Re: What enables AUTO abuse?
« Reply #75 on: April 17, 2015, 12:47:34 PM »
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That's fine...I was just thinking out loud I suppose. I understand the reasoning for not issuing an errata.

Offline Red

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Re: What enables AUTO abuse?
« Reply #76 on: April 17, 2015, 12:48:29 PM »
-2
And once we errata AUtO into something unusable, what's the next big-bad card we'll target to make sure no one ever uses it again?  U+T?  TGT?  ANB again just for fun?

There will always be some cards that are OP.  AUtO is definitely one of them, but I'm not in favor of errata to remove from the game a card that can actually be dealt with through existing counters and doesn't actually break the game (which is what we look for in erratas).
Auto doesn't actually warp the meta any longer either.
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Offline Gabe

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Re: What enables AUTO abuse?
« Reply #77 on: April 17, 2015, 12:51:44 PM »
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Auto doesn't actually warp the meta any longer either.

The over abundance of AUTO at the top levels for the past 3 years says otherwise.
Have you visited the Land of Redemption today?

Offline Red

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Re: What enables AUTO abuse?
« Reply #78 on: April 17, 2015, 01:03:37 PM »
-1
Auto doesn't actually warp the meta any longer either.

The over abundance of AUTO at the top levels for the past 3 years says otherwise.
That is not warping. An AUTO deck has never won nationals. You also cannot under any circumstance draw conclusions of the metagame based solely on the top three slots. The top 8/10 of nationals is a far better judge of overall metagame. The other issue is that we should be focused on gameplay not on one card that happens to be able to played in a good many different decks. Does AUTO actually cause bad gameplay? Many top players including myself do not think so. We actually think the game is doing better than it has in quite a few years as far as gameplay goes. I continue to ask, what is the actual problem here?
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Offline EmJayBee83

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Re: What enables AUTO abuse?
« Reply #79 on: April 17, 2015, 01:15:59 PM »
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Really confused now, as the quote that you added to was my first post in this thread,
Sorry--I thought you were referring to the exchange immediately prior (the one you were responding to which was indeed snarky).

I apologize for not recognizing that the phrase "bee's knees" was snarky. That was not my intent. I was trying to provide context, and I wanted something pithier than just noting you, Josiah, and Blake  were agreeing that anything weakening draw abilities was worth abandoning the game over.

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Re: What enables AUTO abuse?
« Reply #80 on: April 17, 2015, 01:23:11 PM »
+2
An AUTO deck has never won nationals.

AUTO has been in a winning deck in 4 out of 5 categories.

I wish we had better data for the top 10 decks at Nationals, top decks at regional and state tournaments, but we don't. The data we have, as well as my experience hosting and playing suggest AUTO has had a significant impact on the meta for some time.
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Offline Drrek

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Re: What enables AUTO abuse?
« Reply #81 on: April 17, 2015, 01:25:30 PM »
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Really confused now, as the quote that you added to was my first post in this thread,
Sorry--I thought you were referring to the exchange immediately prior (the one you were responding to which was indeed snarky).

I apologize for not recognizing that the phrase "bee's knees" was snarky. That was not my intent. I was trying to provide context, and I wanted something pithier than just noting you, Josiah, and Blake  were agreeing that anything weakening draw abilities was worth abandoning the game over.

That's not at all what I said.  I said that your proposed rule change would make me leave the game, and it absolutely would, not that any weakening of draw abilities would make me leave.  If I was gonna leave because draw abilities became weaker, I would have left when the tin with Foreign Wives and Gold Cherubim was printed.
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Offline Red

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Re: What enables AUTO abuse?
« Reply #82 on: April 17, 2015, 01:26:23 PM »
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An AUTO deck has never won nationals.

AUTO has been in a winning deck in 4 out of 5 categories.

I wish we had better data for the top 10 decks at Nationals, top decks at regional and state tournaments, but we don't. The data we have, as well as my experience hosting and playing suggest AUTO has had a significant impact on the meta for some time.
I made a mistake in wording. I was assuming T1-2P was the main thing we are discussing here.
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Offline jbeers285

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Re: What enables AUTO abuse?
« Reply #83 on: April 17, 2015, 01:31:23 PM »
+1
I apologize for not recognizing that the phrase "bee's knees" was snarky. That was not my intent. I was trying to provide context, and I wanted something pithier than just noting you, Josiah, and Blake  were agreeing that anything weakening draw abilities was worth abandoning the game over.

Having others put words into your mouth or post as it is, is something I've seen you be very against in other threads. Please don't do it here.  That said I'd like to point out that RDT, Blake, myself and others responded strong against your idea of of totally neutering draw abilities from the game.  No one, to my knowledge said we would abandon the game if some draw abilities were weakened.  These are totally different concepts. 
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Offline uthminister [BR]

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Re: What enables AUTO abuse?
« Reply #84 on: April 17, 2015, 01:38:41 PM »
+1
@slightly-off-topic: On the upside with TLG events we will have excellent tracking of what is in everyone's decks with the deck list that everyone will submit when they check their deck in at our events. That will help us understand where the meta game is and what if anything needs to be done to help move it in a healthier direction.

@text-without-context-creates-misunderstandings: Back to the topic at hand.

Offline Master Q

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Re: What enables AUTO abuse?
« Reply #85 on: April 17, 2015, 01:41:10 PM »
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The title of this thread would lead me to believe that AUTO is some sort of harmful drug...

I continue to ask, what is the actual problem here?

I'm pretty sure every year we have the best hero brackets AUTO wins, is that healthy for the game? The fact that Foreign Wives exists is a testament to how dominant AUTO is. If they somehow made him work only if all your human heroes were judges, then I could see him being more balanced without being nerfed completely. 

If you were to go on a trip... where would you like to go?

Offline EmJayBee83

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Re: What enables AUTO abuse?
« Reply #86 on: April 17, 2015, 03:50:33 PM »
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I apologize for not recognizing that the phrase "bee's knees" was snarky. That was not my intent. I was trying to provide context, and I wanted something pithier than just noting you, Josiah, and Blake  were agreeing that anything weakening draw abilities was worth abandoning the game over.

Having others put words into your mouth or post as it is, is something I've seen you be very against in other threads. Please don't do it here.
Fair enough...

For this [weakened draw--mjb] you would quit the game?
...
Are you really saying that you cannot conceive of how Redemption could be fun without including draw cards in your deck?

For me the answer is yes.
Since I have apparently missed your point, let me ask you simply which question are you answering yes to? Are you saying that if draw abilities are weakened, "Yes, you would quit the game" or "Yes you cannot conceive how Redemption would continue to be fun?"

I will say I most likely misspoke on Blake, cause I am not sure what RDT was referring to when he said he was "totally with" in that regard.
« Last Edit: April 17, 2015, 04:02:20 PM by EmJayBee83 »

Offline jbeers285

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Re: What enables AUTO abuse?
« Reply #87 on: April 17, 2015, 04:49:06 PM »
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The rule as you have proposed is unnecessary, unfun, and would be a major reason to quit the game if it was ever implemented.  Thank goodness it never will.
For this you would quit the game?

As I said before, all you would need to do is choose to *not* include any cards with a multi-card draw ability and you would be completely unaffected by the rule change. Are you really saying that you cannot conceive of how Redemption could be fun without including draw cards in your deck?

My answer of Yes was to this post. When you asked if quitting the game was a possibility if the DC1 for any d2(+) ability would be implemented.

For me the answer is yes. Games that go 45-50 min are not as much fun. When I play with Jerome we have balanced decks and we play very fast. We still get to 25-30 minutes a lot of the time. Playing slow or new players in this balance meta is not fun and almost always goes long or to timeout. If a game rule made drawing abilities unplayable then the game would be unplayable. Whoever lucks into SoG NJ wins the time out. Over and over and over and over.
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TheHobbit13

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Re: What enables AUTO abuse?
« Reply #88 on: April 17, 2015, 05:36:38 PM »
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I would rather play an "unplayable" game then a game that's not fun. Drawing is just ridiculous in a game when you draw three every turn. Even in Magic and Lotr base drawing is much less and still they don't have an over abundance of draw cards. And Redemption's attempts to stop it have been laughable at best. Hand limit was a joke, should of made a drawing cap per game.
« Last Edit: April 17, 2015, 05:39:08 PM by TheHobbit »

Offline Redoubter

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Re: What enables AUTO abuse?
« Reply #89 on: April 17, 2015, 05:40:05 PM »
+1
I would rather play an "unplayable" game then a game that's not fun.

I'm really not sure what this even means.  But the fact is also that a game cannot thrive unless it is both able to be played and fun at the same time.

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Re: What enables AUTO abuse?
« Reply #90 on: April 17, 2015, 05:42:15 PM »
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If a game rule made drawing abilities unplayable then the game would be unplayable. Whoever lucks into SoG NJ wins the time out. Over and over and over and over.

I was referring to this sorry I should have quoted it.

Offline Redoubter

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Re: What enables AUTO abuse?
« Reply #91 on: April 17, 2015, 05:50:04 PM »
+2
I would rather play an "unplayable" game then a game that's not fun. Drawing is just ridiculous in a game when you draw three every turn. Even in Magic and Lotr base drawing is much less and still they don't have an over abundance of draw cards. And Redemption's attempts to stop it have been laughable at best. Hand limit was a joke, should of made a drawing cap per game.

...but we also have a game where your win condition is based on your opponent drawing.  No other game you are mentioning has any sort of mechanic like that.  If I don't draw, you don't get to rescue souls, it's that simple.  We have the draw 3 because of that and the card types we have, and we have more draw abilities in a game that frankly needs a decent amount of draw.  The issue is when you can design decks that will draw their whole deck in two turns, not having a lot of draw abilities.  And for that problem we have printed a lot of counters.

Comparing this game and the amount of cards drawn to any other game and expecting a reasonable comparison is not logical in the least.  And if we completely neuter drawing to the point that it would be unplayable, I will guarantee that while you may want to play, this game will die, without question.  We have enough doomsayers about this game as it is, but that would absolutely kill it.

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Re: What enables AUTO abuse?
« Reply #92 on: April 17, 2015, 06:33:07 PM »
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Draw three per turn is more than enough to get souls out there and add all the soul creation and its fine.

I am just curious when did you start playing?

Offline Redoubter

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Re: What enables AUTO abuse?
« Reply #93 on: April 17, 2015, 06:37:13 PM »
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I am just curious when did you start playing?

Competitively?  2011, that's when I actually started to go to tournaments.  Before that, I was playing games with my brother up through the Angel Wars expansion, though without any sort of tournament scene and not very 'well'.

Offline uthminister [BR]

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Re: What enables AUTO abuse?
« Reply #94 on: April 17, 2015, 06:46:17 PM »
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Here is your solution...When either player decks out the game is over regardless what the score is.

TheHobbit13

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Re: What enables AUTO abuse?
« Reply #95 on: April 17, 2015, 07:05:53 PM »
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Here is your solution...When either player decks out the game is over regardless what the score is.

Yeah its a great idea and has been proposed before but I would change it to When either player attempts to draw but physically cannot due to deck count= 0. Just seems more consistent to other games to me and that way if you deck on your turn you still have one attack to win the game.

I am just curious when did you start playing?

Competitively?  2011, that's when I actually started to go to tournaments.  Before that, I was playing games with my brother up through the Angel Wars expansion, though without any sort of tournament scene and not very 'well'.

Which explains your viewpoint a bit because its fair to say you entered the game when drawing was prevalent. Honestly if drawing is such an integral part of the game then how did it survive before mass drawing?
« Last Edit: April 17, 2015, 07:08:00 PM by TheHobbit »

Offline Redoubter

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Re: What enables AUTO abuse?
« Reply #96 on: April 17, 2015, 09:19:48 PM »
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Which explains your viewpoint a bit because its fair to say you entered the game when drawing was prevalent. Honestly if drawing is such an integral part of the game then how did it survive before mass drawing?

The game has evolved, and going backwards in terms of what there is would be a poor way to go.  A/B and Unlimited was all about numbers in battle only, but we certainly don't want to go back to that, and if we did I'd also suggest that the game would die of lack of interest.  On my history, say it explains my viewpoint, but gloss over that I did play with earlier expansions (and often we didn't even have the 'newer' cards of the time), even if not competitively.  I also started actually playing real games before AUtO and the speed-judges even came out.

A deck-out rule is a completely different topic, and I think it's a good one to have so long as it doesn't involve a player losing or giving up souls/opponent gaining souls when it happens.

Offline EmJayBee83

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Re: What enables AUTO abuse?
« Reply #97 on: April 17, 2015, 09:29:32 PM »
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[1]TexP consisted of sixty cards total and contained one fewer draw card than all the pre-Priests sets combined.
TEXP contains 8 cards with draw abilities. Of those draw abilities one is a d1. The sets before priests counting all cards with "Draw" abilities
total to 29 cards.  Please check your facts.
My bad--I accidentally forgot to add the 14 draw cards from Kings into my tally.  Putting aside cards like Hur, ANB and Love at First Sight--which draw cards as part of their SA, but are not draw cards--I count 23 cards in sets (not starter decks) with draw SAs prior to Priests. (Subtract off the 14 missing Kings, and you get my original count of 9.  <== This just to show where I got my numbers from.)

Consider my facts checked. ;)

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Not trying to be rude or anything I just want the facts to be correct.
Understandable.

Offline Red

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Re: What enables AUTO abuse?
« Reply #98 on: April 17, 2015, 09:37:52 PM »
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[1]TexP consisted of sixty cards total and contained one fewer draw card than all the pre-Priests sets combined.
TEXP contains 8 cards with draw abilities. Of those draw abilities one is a d1. The sets before priests counting all cards with "Draw" abilities
total to 29 cards.  Please check your facts.
My bad--I accidentally forgot to add the 14 draw cards from Kings into my tally.  Putting aside cards like Hur, ANB and Love at First Sight--which draw cards as part of their SA, but are not draw cards--I count 23 cards in sets (not starter decks) with draw SAs prior to Priests. (Subtract off the 14 missing Kings, and you get my original count of 9.  <== This just to show where I got my numbers from.)

Consider my facts checked. ;)

Quote
Not trying to be rude or anything I just want the facts to be correct.
Understandable.
I was assuming we were counting starter decks as well. My bad as well. I can see where you got the nine now.
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Offline ChristianSoldier

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Re: What enables AUTO abuse?
« Reply #99 on: April 18, 2015, 01:53:52 AM »
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Three cards per turn is not ridiculous in Redemption, it is necessary for the game not to be incredibly slow (try blocking with only drawing an evil card only every 2 or 3 turns (with a balanced deck), however the draw (and search) abilities may have gotten too ridiculous.
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