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I love how passionate people are about this game!
Quote from: Red Dragon Thorn on April 16, 2015, 10:10:18 PMTotally disagree with that too. Totally disagree with what? The numbers are what the numbers are.
Totally disagree with that too.
There is more variety in viable decks now, than at any other time in the games history. We play more balanced decks now than at any point in the games history, if that's not healthy I don't know what isQuoteJust to be clear, I was responding specifically to the claim that more draw == more fun == more players. Do you think having 60 players playing the premier game (T1-2P) at the premier tournament (Nationals) is a sign that the game is thriving?
Just to be clear, I was responding specifically to the claim that more draw == more fun == more players. Do you think having 60 players playing the premier game (T1-2P) at the premier tournament (Nationals) is a sign that the game is thriving?
For reference:T12P Top Decks (1st-3rd)2014:1st - Good - 24 - Evil - 16 - Auto? - NO2nd - Good - 19 - Evil - 18 - Auto? - YES3rd - Good - 21 - Evil - 18 - Auto? - YES2013:1st - Good - 18 - Evil - 19 - Auto? - NO2nd - Good - 23 - Evil - 17 - Auto? - YES3rd - Good - 20 - Evil - 11 - Auto? NO2012:1st - Good - 20 - Evil - 17 - Auto? - NO2nd - Good - 27 - Evil - 13 - Auto? - YES3rd - Data Unavailable - Jonathan Greeson, not sure breakdown, but he had Auto2011: (Note, Pre-Auto, and Pre-Domcap)1st - Good - 28 - Evil - 112nd - Good - 29 - Evil - 9- Note, Andrew Played 2 decks, I'm not sure how many rounds for each.3rd - Good - 24 - Evil - 133rd - Good - 13 - Evil - 39
Quote from: EmJayBee83 on April 16, 2015, 10:31:11 PMJust to be clear, I was responding specifically to the claim that more draw == more fun == more players. Do you think having 60 players playing the premier game (T1-2P) at the premier tournament (Nationals) is a sign that the game is thriving?This is just a ridiculous and ludicrous statement. The decline of number of players in the game is due to many other issues than the printing of draw cards.
Quote from: Drrek on April 16, 2015, 11:09:27 PMQuote from: EmJayBee83 on April 16, 2015, 10:31:11 PMJust to be clear, I was responding specifically to the claim that more draw == more fun == more players. Do you think having 60 players playing the premier game (T1-2P) at the premier tournament (Nationals) is a sign that the game is thriving?This is just a ridiculous and ludicrous statement. The decline of number of players in the game is due to many other issues than the printing of draw cards.Because you would know? Enlighten us.
Right but if gameplay was fine then lack of news of a new set wouldn't matter.
I don't think that's a good argument, there are a number of factors far beyond simple gameplay mechanics that contribute to the decline of player numbers at nationals.
This is just a ridiculous and ludicrous statement. The decline of number of players in the game is due to many other issues than the printing of draw cards.
Quote from: Red Dragon Thorn on April 16, 2015, 10:55:49 PMI don't think that's a good argument, there are a number of factors far beyond simple gameplay mechanics that contribute to the decline of player numbers at nationals.Quote from: Drrek on April 16, 2015, 11:09:27 PMThis is just a ridiculous and ludicrous statement. The decline of number of players in the game is due to many other issues than the printing of draw cards.Both of you are attributing an argument to me that I never made. The argument was made that "more draw == more fun == more players." With the exception of TexP[1], Redemption printed more cards with draw abilities in *every single set* post-Priests than it did in all pre-Priests sets combined. If the "more cards == more fun == more players" argument were true you would expect to see the game booming. I think we can all agree that Redemption's popularity is not exactly waxing at the moment.[1]TexP consisted of sixty cards total and contained one fewer draw card than all the pre-Priests sets combined.
Quote from: EmJayBee83 on April 17, 2015, 02:07:43 AMBoth of you are attributing an argument to me that I never made.Matt, I think we both know that you're smart enough to know that correlation isn't causation, which is what you've claimed multiple times now in this thread.
Both of you are attributing an argument to me that I never made.
AUTO's ability is so powerful, it's something you'd expect with a "Once per game" clause, like King Amaziah. I'm not sure what would fix him.Taking away the D2: He'd still get used all the time, although maybe with less frequency. He'd get exchanged for Gideon more and Sam/Jair/Ehud/Moses less. Infinite unconditional bulletproofing, with so few "regardless of protection" cards, and 4 high quality CBN cards to play on Gid (Edict, Sword Against Sword, Deb's Directive, Ehud's Dagger) make for good rescue attempts. And he still works wiith Simeon/Jacob for CBN banding with Moses.Taking away CBN: Now Covenant With Death, Golden Calf, and Tower become more popular to stop him... Or everyone just plays AUTO like they always did, since all three of those cards can stop your own heroes too.Take away D2 and CBN: This might get AUTO into the realm of "not in most competitive decks". Make his ability once per game: This would make him used less. Not sure how less though.
For reference:T12P Top Decks (1st-3rd)2014:1st - Good - 24 - Evil - 16 - Auto? - NO2nd - Good - 19 - Evil - 18 - Auto? - YES3rd - Good - 21 - Evil - 18 - Auto? - YES2013:1st - Good - 18 - Evil - 19 - Auto? - NO2nd - Good - 23 - Evil - 17 - Auto? - YES3rd - Good - 23 - Evil - 13 - Auto? - NO2012:1st - Good - 20 - Evil - 17 - Auto? - NO2nd - Good - 27 - Evil - 13 - Auto? - YES3rd - Data Unavailable - Jonathan Greeson, not sure breakdown, but he had Auto2011: (Note, Pre-Auto, and Pre-Domcap)1st - Good - 28 - Evil - 112nd - Good - 29 - Evil - 9- Note, Andrew Played 2 decks, I'm not sure how many rounds for each.3rd - Good - 24 - Evil - 133rd - Good - 13 - Evil - 39
Then again, I wasn't the one who added a snarky interpretation of my quote earlier
Quote from: Red Dragon Thorn on April 17, 2015, 06:45:32 AMThen again, I wasn't the one who added a snarky interpretation of my quote earlierUnfortunately, condescension tends to induce snark.