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And once we errata AUtO into something unusable, what's the next big-bad card we'll target to make sure no one ever uses it again? U+T? TGT? ANB again just for fun?There will always be some cards that are OP. AUtO is definitely one of them, but I'm not in favor of errata to remove from the game a card that can actually be dealt with through existing counters and doesn't actually break the game (which is what we look for in erratas).
Auto doesn't actually warp the meta any longer either.
Quote from: Red on April 17, 2015, 12:48:29 PMAuto doesn't actually warp the meta any longer either.The over abundance of AUTO at the top levels for the past 3 years says otherwise.
Really confused now, as the quote that you added to was my first post in this thread,
An AUTO deck has never won nationals.
Quote from: Red Dragon Thorn on April 17, 2015, 10:06:10 AMReally confused now, as the quote that you added to was my first post in this thread,Sorry--I thought you were referring to the exchange immediately prior (the one you were responding to which was indeed snarky).I apologize for not recognizing that the phrase "bee's knees" was snarky. That was not my intent. I was trying to provide context, and I wanted something pithier than just noting you, Josiah, and Blake were agreeing that anything weakening draw abilities was worth abandoning the game over.
Quote from: Red on April 17, 2015, 01:03:37 PMAn AUTO deck has never won nationals.AUTO has been in a winning deck in 4 out of 5 categories.I wish we had better data for the top 10 decks at Nationals, top decks at regional and state tournaments, but we don't. The data we have, as well as my experience hosting and playing suggest AUTO has had a significant impact on the meta for some time.
I apologize for not recognizing that the phrase "bee's knees" was snarky. That was not my intent. I was trying to provide context, and I wanted something pithier than just noting you, Josiah, and Blake were agreeing that anything weakening draw abilities was worth abandoning the game over.
I continue to ask, what is the actual problem here?
Quote from: EmJayBee83 on April 17, 2015, 01:15:59 PMI apologize for not recognizing that the phrase "bee's knees" was snarky. That was not my intent. I was trying to provide context, and I wanted something pithier than just noting you, Josiah, and Blake were agreeing that anything weakening draw abilities was worth abandoning the game over.Having others put words into your mouth or post as it is, is something I've seen you be very against in other threads. Please don't do it here.
Quote from: EmJayBee83 on April 16, 2015, 06:09:22 PMFor this [weakened draw--mjb] you would quit the game?...Are you really saying that you cannot conceive of how Redemption could be fun without including draw cards in your deck?For me the answer is yes.
For this [weakened draw--mjb] you would quit the game?...Are you really saying that you cannot conceive of how Redemption could be fun without including draw cards in your deck?
Quote from: Drrek on April 16, 2015, 05:49:11 PMThe rule as you have proposed is unnecessary, unfun, and would be a major reason to quit the game if it was ever implemented. Thank goodness it never will.For this you would quit the game?As I said before, all you would need to do is choose to *not* include any cards with a multi-card draw ability and you would be completely unaffected by the rule change. Are you really saying that you cannot conceive of how Redemption could be fun without including draw cards in your deck?
The rule as you have proposed is unnecessary, unfun, and would be a major reason to quit the game if it was ever implemented. Thank goodness it never will.
For me the answer is yes. Games that go 45-50 min are not as much fun. When I play with Jerome we have balanced decks and we play very fast. We still get to 25-30 minutes a lot of the time. Playing slow or new players in this balance meta is not fun and almost always goes long or to timeout. If a game rule made drawing abilities unplayable then the game would be unplayable. Whoever lucks into SoG NJ wins the time out. Over and over and over and over.
I would rather play an "unplayable" game then a game that's not fun.
If a game rule made drawing abilities unplayable then the game would be unplayable. Whoever lucks into SoG NJ wins the time out. Over and over and over and over.
I would rather play an "unplayable" game then a game that's not fun. Drawing is just ridiculous in a game when you draw three every turn. Even in Magic and Lotr base drawing is much less and still they don't have an over abundance of draw cards. And Redemption's attempts to stop it have been laughable at best. Hand limit was a joke, should of made a drawing cap per game.
I am just curious when did you start playing?
Here is your solution...When either player decks out the game is over regardless what the score is.
Quote from: TheHobbit on April 17, 2015, 06:33:07 PMI am just curious when did you start playing?Competitively? 2011, that's when I actually started to go to tournaments. Before that, I was playing games with my brother up through the Angel Wars expansion, though without any sort of tournament scene and not very 'well'.
Which explains your viewpoint a bit because its fair to say you entered the game when drawing was prevalent. Honestly if drawing is such an integral part of the game then how did it survive before mass drawing?
Quote from: EmJayBee83 on April 17, 2015, 02:07:43 AM[1]TexP consisted of sixty cards total and contained one fewer draw card than all the pre-Priests sets combined.TEXP contains 8 cards with draw abilities. Of those draw abilities one is a d1. The sets before priests counting all cards with "Draw" abilities total to 29 cards. Please check your facts.
[1]TexP consisted of sixty cards total and contained one fewer draw card than all the pre-Priests sets combined.
Not trying to be rude or anything I just want the facts to be correct.
Quote from: Red on April 17, 2015, 10:14:48 AMQuote from: EmJayBee83 on April 17, 2015, 02:07:43 AM[1]TexP consisted of sixty cards total and contained one fewer draw card than all the pre-Priests sets combined.TEXP contains 8 cards with draw abilities. Of those draw abilities one is a d1. The sets before priests counting all cards with "Draw" abilities total to 29 cards. Please check your facts.My bad--I accidentally forgot to add the 14 draw cards from Kings into my tally. Putting aside cards like Hur, ANB and Love at First Sight--which draw cards as part of their SA, but are not draw cards--I count 23 cards in sets (not starter decks) with draw SAs prior to Priests. (Subtract off the 14 missing Kings, and you get my original count of 9. <== This just to show where I got my numbers from.)Consider my facts checked. Quote Not trying to be rude or anything I just want the facts to be correct.Understandable.