Author Topic: What enables AUTO abuse?  (Read 34977 times)

Offline Xonathan

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Re: What enables AUTO abuse?
« Reply #150 on: January 19, 2017, 03:04:41 PM »
+3
It's essential in a disciples deck as it pulls your most needed disciple out such as Matthew or Thad ASAP.
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Offline The Guardian

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Re: What enables AUTO abuse?
« Reply #151 on: January 19, 2017, 03:57:16 PM »
+3


These guys lol

i'll be honest, i have never seen that card played...  :(
i have contemplated putting it in several decks, (just on lackey) but it just never made the cut in the end.

Those guys are basically AutO for Disciple decks without the D2 (which Discples really don't need because they have so many other draw options (Matthew, Reach, 4DC, Peter, Fishing Boat).
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Offline The Schaefer

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Re: What enables AUTO abuse?
« Reply #152 on: January 19, 2017, 08:19:51 PM »
+1
I think counters are great but I think reinforcing each brigade and their sub-themes may be the way to go.

100% agree

And relatively speaking the boost Syrians got from cloud is right along those lines

I agree with these sentiments but at least in regards to AUTO, he fits multiple themes in multiple brigade schemes and is overplayed because of it. Introducing options for other themes won't necessarily change this. I might even just encourage people to find a way to stuff AUTO in to fit their theme. I'm all down for new exciting themes and help for existing themes but I'm not sure that inherently will solve the AUTO problem.

Like throne? Lol

Throne is a great example. It doesn't need AUTO since the printing of David the Shepherd and King Saul in COW made them very fast.

I like the new set alot and the idea of bringing up other themes but all I am saying it that just making other themes better doesn't mean that AUTO won't continue to be overused and also could create new issues or exacerbate existing ones like AUTO abuse.

Throne has its own issues but it's 1 deck archetype that things like HHI and the priest of Zeus can punish pretty hard. I still think there should be more options printed to allow other themes to keep up whether that come in speed for other themes or more controlling or counter cards.

In the end everyone likes options and that's what I'm for. More competitive options. If that comes from printing new cards, banning other cards, or some combination of things like that so be it. Whatever ultimately balances the meta of the best card game out there is great. One of the great thing about competitive card games is deck building where you can let creative ideas shine and win with them. T1 is kinda bland in the regard right now to me. If I go a game without seeing Captain, AUTO, Throne, or Moses it's a pleasant surprise. That's what I want to see more of. Vega your deck at Nats is a great example and I hope more people will follow suit with that kind of creativity.

kariusvega

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Re: What enables AUTO abuse?
« Reply #153 on: January 19, 2017, 08:58:01 PM »
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I think counters are great but I think reinforcing each brigade and their sub-themes may be the way to go.
If I go a game without seeing Captain, AUTO, Throne, or Moses it's a pleasant surprise. That's what I want to see more of. Vega your deck at Nats is a great example and I hope more people will follow suit with that kind of creativity.

why thank you but i did get that deck idea from Gabe in his high level playing video. i know what you mean though. i do take some pride in the creativity that went into Sinning Bountifully, the deck i did come up with for last years t2 only.

i could have played a bom deck or throne at nats or whatever but i chose clay to show people that it can compete. however, i do agree, generally speaking i don't think it's as strong. you just have to reinforce more themes exactly like cloud did

flood survivors is another great example- great theme, powerful cards, but not played for obvious reasons. people don't see flood survivors decking and getting auto rescues with moses/captain/etc i think the main thing about auto is that it isn't broken, it is just slightly still that much better enough to make it stand out and just so happens to make samuel insane for 2 themes. for the record, i do not want any cards banned.

all in all i would say we are going in the right direction!

really excited to see what is in store!

kariusvega

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Re: What enables AUTO abuse?
« Reply #154 on: April 10, 2018, 04:16:34 PM »
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More territory destruction?

kariusvega

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Re: What enables AUTO abuse?
« Reply #155 on: April 10, 2018, 04:36:15 PM »
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Jephthah cbn via angel with the secret name, Sword, Edict, Dagger, Grail is 7 ecs that's why I've typically cut defenders down to 1 king now there is angel, tsc, rubble and dust auto gideon faith of gideon grapes is 11 or more ecs without including lions to eat 12 in the side battle

12 ecs is more than I see in most t1 decks along with woes or golden censer to negate protection or coliseum

Did I miss anything? Oh new Othniel is 1/1 guaranteeing initiative and another dc to 13.. Maybe it's just me.. Is that a bit overkill?

Offline TheJaylor

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Re: What enables AUTO abuse?
« Reply #156 on: April 10, 2018, 08:51:20 PM »
+1
Jephthah cbn via angel with the secret name, Sword, Edict, Dagger, Grail is 7 ecs that's why I've typically cut defenders down to 1 king now there is angel, tsc, rubble and dust auto gideon faith of gideon grapes is 11 or more ecs without including lions to eat 12 in the side battle

12 ecs is more than I see in most t1 decks along with woes or golden censer to negate protection or coliseum

Did I miss anything? Oh new Othniel is 1/1 guaranteeing initiative and another dc to 13.. Maybe it's just me.. Is that a bit overkill?
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