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My Saint of Virtue has won every tournament it has played in...(1 tournament, local, didn't even end up getting the stiffest of competition.... but thats besides the point)
What else can hold its own against TGT?
I would say that Gates of Hell is the best anti-TGT card in the game, assuming you can get rid of Three Nails. All TGT Heroes have the interesting quality of having states that never get initiative vs. 3/7. So if you use Gates and can pull off the Wandering Spirit/Trembling Demon combo, your souls are unrescuable by TGT heroes.
If TGT is the top offense now, then what is the best defense to counter it?Philistines, which have PO, rendering TGT fort useless? probablyAssyrians, which have AC, which provides decent territory protection? maybeOrange demons, which has Gates of Hell and Destrucive Sin? maybeHero-lite "deck-opponent-before attacking" + Abom, which doesn't often rescue until late game, making TGT useless in the first half of the game, and then discards TGT with Abom? maybeWhat else can hold its own against TGT?
Quote from: Professoralstad on May 10, 2010, 10:53:12 AMI would say that Gates of Hell is the best anti-TGT card in the game, assuming you can get rid of Three Nails. All TGT Heroes have the interesting quality of having states that never get initiative vs. 3/7. So if you use Gates and can pull off the Wandering Spirit/Trembling Demon combo, your souls are unrescuable by TGT heroes. The no SA john can play first vs 3/7.
Quote from: Professoralstad on May 10, 2010, 10:53:12 AMI would say that Gates of Hell is the best anti-TGT card in the game, assuming you can get rid of Three Nails. All TGT Heroes (that are ever used) have the interesting quality of having stats that never get initiative vs. 3/7. So if you use Gates and can pull off the Wandering Spirit/Trembling Demon combo, your souls are unrescuable by TGT heroes. The no SA john can play first vs 3/7.
I would say that Gates of Hell is the best anti-TGT card in the game, assuming you can get rid of Three Nails. All TGT Heroes (that are ever used) have the interesting quality of having stats that never get initiative vs. 3/7. So if you use Gates and can pull off the Wandering Spirit/Trembling Demon combo, your souls are unrescuable by TGT heroes.
right now my deck has a perfect record against TGT. of course, only one person in our playgroup uses it, and I haven't played them in a long time...but TGT really doesn't effect my deck. go ahead and ignore the imaginary evil characters.
I play No SA John.(because the good one is in my other deck)
A free john? how about a free NJ lol(JK) let me check with dad if it's ok.