Author Topic: Poison offense  (Read 7616 times)

Offline Red Dragon Thorn

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Re: Poison offense
« Reply #25 on: July 25, 2009, 11:29:13 AM »
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Really? Not even a King Rehoboam?
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Offline TheKarazyvicePresidentRR

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Re: Poison offense
« Reply #26 on: July 25, 2009, 11:31:31 AM »
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Nope, Not even King Rehoboam. Wop usually stopped him for me and when it was made the only anti fort cards were Siegeworks, battering Ram and Breaking Through.
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Offline Red Dragon Thorn

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Re: Poison offense
« Reply #27 on: July 25, 2009, 11:34:13 AM »
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Ah the good old days, I still play with Breaking Through in a few of my decks.
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Offline Professoralstad

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Re: Poison offense
« Reply #28 on: July 25, 2009, 02:13:42 PM »
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Side battles, thats how heroless wins.

Perhaps I'm missing something, but I never had a side battle card in any version of Heroless I played...I'm trying to think of why it would help?
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Offline Captain Kirk

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Re: Poison offense
« Reply #29 on: July 26, 2009, 02:25:39 AM »
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I am blanking as well.  Besides making them kill one of their heroes in territory with another, I don't know much good it actually does.

Kirk
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Offline Red Dragon Thorn

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Re: Poison offense
« Reply #30 on: July 26, 2009, 02:31:22 AM »
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Allows you to control a hero, thus playing territory nukers/art nukers/whatever, Without worrying about having to keep the hero safe.
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Offline TheKarazyvicePresidentRR

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Re: Poison offense
« Reply #31 on: July 26, 2009, 08:10:05 PM »
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I am blanking as well.  Besides making them kill one of their heroes in territory with another, I don't know much good it actually does.

Kirk
Only cuz you mind wiped yourself.
Allows you to control a hero, thus playing territory nukers/art nukers/whatever, Without worrying about having to keep the hero safe.
I play GOLD, so I use troops discharged so I can unload all mai nastehs.
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