Author Topic: Orange, but how?  (Read 7348 times)

Offline Lawfuldog

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2266
  • Hearthstone Semi-Pro
    • -
    • South Central Region
Orange, but how?
« on: January 02, 2010, 12:47:14 PM »
0
I've been acquiring the cards to build a Type-2 Orange defense, but it's currently at aroudn 60 cards and I need to cut it down severely.

I've got the "Must-Haves" in, such as Gates of Hell x2, Wandering Spirit x5, the 0/4 Demon x3, King of Tyrus x2, etc...

Are there different ways to building a Type-2 orange defense? Is there some sort of "Top-Tier" way to play orange? Or is it decent when it's mixed with another brigade?

Thanks,
"Booster Ben"
Booster Draft king once upon a time.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Orange, but how?
« Reply #1 on: January 02, 2010, 01:45:31 PM »
0
Have you tried placers with orange?
Not quite a ghost...but not quite not.

Offline Lawfuldog

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2266
  • Hearthstone Semi-Pro
    • -
    • South Central Region
Re: Orange, but how?
« Reply #2 on: January 02, 2010, 01:58:41 PM »
0
Nope. Didn't think it would be too steady of a defense, since you have to setup High Places and whatnot.
Booster Draft king once upon a time.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Orange, but how?
« Reply #3 on: January 02, 2010, 02:17:02 PM »
0
Well setting up Hp is as easy as a zach splash, depending on your offense. Idk if it would or not but It wouldn't be too hard.
Not quite a ghost...but not quite not.

Offline redemptioncousin

  • Trade Count: (+9)
  • Sr. Member
  • ****
  • Posts: 543
  • God made that... :)
    • -
    • Northeast Region
Re: Orange, but how?
« Reply #4 on: January 02, 2010, 03:07:09 PM »
0
what placers does orange have.  I feel like it's best one is destructive sin and that doesn't even need HP.
Gates of Hell is by far the best card in the game.  No questions asked.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Orange, but how?
« Reply #5 on: January 02, 2010, 03:20:56 PM »
0
what placers does orange have.  I feel like it's best one is destructive sin and that doesn't even need HP.
Built on the sand, Poison of dragons.  + Blindness
Not quite a ghost...but not quite not.

Offline lightningninja

  • Trade Count: (+19)
  • Hero Member
  • *****
  • Posts: 5397
  • I'm Watchful Servant, and I'm broken.
Re: Orange, but how?
« Reply #6 on: January 02, 2010, 04:41:46 PM »
0
Yeah I've wanted to try that... seems like it could be viable.
As a national champion, I support ReyZen deck pouches.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Orange, but how?
« Reply #7 on: January 02, 2010, 04:54:58 PM »
0
I've pulled it off. Turn before I used 2 possesed+corrupted+BOTS on his big hero+ poison of dragons on his small one + PBCalamity To set up all my opp's heroes to either let me be immune and or be gone. He made a ra with the bots hero (I had lost most of my ecs the turn before I did that and the only one left was the 1/1 who died that turn due to my lack of idols) I blocked with Kot (Blindness has been up the whole time of course). To make a 10/12 FBTN, Immune, CBN EC. It was fun, even if it was pointless.
Not quite a ghost...but not quite not.

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: Orange, but how?
« Reply #8 on: January 02, 2010, 06:55:39 PM »
0
This doesn't include TexP but I have an orange T2 deck that primarily uses Bronze Laver and Evil Spawn, and its fairly effective (however it has some problems with TSA) I don't know how important any of the TexP orange cards are to my stratagy (I do use wandering spirit now though)
If you are reading this signature, thank a physicist.

Offline redemptioncousin

  • Trade Count: (+9)
  • Sr. Member
  • ****
  • Posts: 543
  • God made that... :)
    • -
    • Northeast Region
Re: Orange, but how?
« Reply #9 on: January 02, 2010, 07:36:43 PM »
0
VERY IMPORTANT.  Awesome orange combo that doesn't even require GoH.

Spirit of Temptation to Gomer (or any other human bander) to Evil Spawn.

Spirit of Temptation allows you to put a card from your hand onto the bottom of your deck.  Evil Spawn can put that card straight into battle.

You can add any number of other demon banders to the beginning of this (ie Wandering Spirit).
Gates of Hell is by far the best card in the game.  No questions asked.

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Orange, but how?
« Reply #10 on: January 02, 2010, 09:47:46 PM »
0
My favorite T2 combo with Orange is a little difficult to set up, but if you do it's infinite:

Set Gomer aside with Habitation of Demons (play it off Seven Sons of Sceva or use the old Gomer).
Once Gomer is back, activate any Artifact that depicts and idol (Household Idols, Golden Calf, Ashera Pole, etc.)
Band Gomer to Demon Behind the Idol using her SA, DBtI puts Worshiping Demons under your deck.
Using Gomers gained banding ability, bring Evil Spawn into battle.
Evil Spawn's SA plays Worshiping Demons from the bottom of your deck. 
The battle ends and souls are protect from rescue. 
Make sure you have large enough numbers to stay alive and defeat the attacking Hero. 
If you need more numbers add a Fallen Angel or 5 to the banding chain.

Not easy to pull off but when you do you've got an infinite block that your opponent can't do much about.
Have you visited the Land of Redemption today?

Offline Lawfuldog

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2266
  • Hearthstone Semi-Pro
    • -
    • South Central Region
Re: Orange, but how?
« Reply #11 on: January 03, 2010, 11:36:42 AM »
0
Oooooh, I'm liking both of those combos.

My only worry with your combo, Gabe, is with so many people using Gold with the new Territory converts. That would be a pretty simple way to stop Gomer. (Lucky enough for me, I'm the only one here in Texas that plays Gold.) But other than that, it couldn't be too hard to pull off.
Booster Draft king once upon a time.

Offline RedemptionAggie

  • Redemption Elder
  • Trade Count: (+38)
  • *****
  • Posts: 3300
    • -
    • South Central Region
Re: Orange, but how?
« Reply #12 on: January 03, 2010, 03:26:02 PM »
0
Green Prophets (Habakkuk Stands Watch, Hidden Treasures, etc.) could also cause you some problems by shuffling Gomer.

Offline Lawfuldog

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2266
  • Hearthstone Semi-Pro
    • -
    • South Central Region
Re: Orange, but how?
« Reply #13 on: January 03, 2010, 04:29:10 PM »
0
Truetrue. Especially since *cough* someone *cough* plays Prophets here in Texas.
Booster Draft king once upon a time.

Offline lightningninja

  • Trade Count: (+19)
  • Hero Member
  • *****
  • Posts: 5397
  • I'm Watchful Servant, and I'm broken.
Re: Orange, but how?
« Reply #14 on: January 03, 2010, 05:25:47 PM »
0
I like Redemption Cousin's as a simple strategy, that's really awesome! I never thought to do that. Also, Gabe's is amazing if you buy some time (although I had heard of this combo before).
As a national champion, I support ReyZen deck pouches.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Orange, but how?
« Reply #15 on: January 03, 2010, 11:36:22 PM »
0
one that i like is gomer set aside with habitation, then on a rescue attempt gomer bands to spirit of temptation (through habitation), who bands to herod agrippa II. gomer then uses her own ability to band to enchanter. unnegateable capture.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Orange, but how?
« Reply #16 on: January 05, 2010, 05:47:26 PM »
0
I assume you have some non-demon orange ECs in there like Damsel with Spirit of Divination, Seven Sons of Sceva, and Enchanter?  Also Spiritual Realm?  Three Nails, A Child is Born and Women as Snares can really wreak havoc on demon defenses, but I'm sure you already thought of all this.

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: Orange, but how?
« Reply #17 on: January 06, 2010, 02:12:59 AM »
0
I have been playing orange for quite a while and haven't had any problem with any of those, however I don't think anyone in my playgroup even has A Child is Born, 3-Nails is not a problem for a well built demon defense
If you are reading this signature, thank a physicist.

Offline redemption101

  • Trade Count: (+2)
  • Full Member
  • ***
  • Posts: 426
Re: Orange, but how?
« Reply #18 on: January 06, 2010, 10:53:31 AM »
0
two things to rember
being at 100 cards is not important, becuase dominants are not as game breaking, instead you need to be able to consitantly need to be able to block.  if it takes an extra 10 defensive cards to make sure you get more consitant blocks its better than being at 100 cards.

second a pure orange deck is completly countered by white or white purple splash.
 

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Orange, but how?
« Reply #19 on: January 07, 2010, 01:17:06 AM »
0
The way to play Orange is combo, combo, combo. In addition to the combos mentioned already, HoH+WS+TD+GoH is an infinite block until they can get rid of HoH or shuffle your deck. Alternately, they can attack with a Hero whose numbers are low enough to get initiative against your 3/7, in which case you either activate Crown of Thorns (bringing your numbers down to a more manageable 3/1) or block with KoT and hope they don't have Zeal/AoCP/ACiB.

Basically, Orange is the king of infinite block combos. Just make sure you've got DD, WD, or another way to stop AoCP from ruining your life.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Carl deuty

  • Trade Count: (+19)
  • Full Member
  • ***
  • Posts: 414
    • -
    • East Central Region
Re: Orange, but how?
« Reply #20 on: January 07, 2010, 10:27:24 AM »
0
DD WD?? I'm not cool enough to understand what this stands for

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Orange, but how?
« Reply #21 on: January 07, 2010, 10:34:50 AM »
0
DD: Darius' Decree.

WD: Wasting Disease.
Press 1 for more options.

Offline Carl deuty

  • Trade Count: (+19)
  • Full Member
  • ***
  • Posts: 414
    • -
    • East Central Region
Re: Orange, but how?
« Reply #22 on: January 07, 2010, 11:48:03 AM »
0
forgive me for being ignorant but what combo does wasting disease use that can stop AoCP

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Orange, but how?
« Reply #23 on: January 07, 2010, 11:49:18 AM »
0
Wasting Disease stops all abilities that allow a player to play an enhancement. This means that your opponent can't just walk in with Etheopian Treasurer and play AoCP to clean out your territory before you block.

Offline Crashfach2002

  • Global Moderator
  • Trade Count: (+145)
  • *****
  • Posts: 3057
    • -
    • East Central Region
Re: Orange, but how?
« Reply #24 on: January 07, 2010, 11:58:16 AM »
0
But you don't have to worry about that Mr. Deuty, I'll just Throne of David you!  ;)

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal